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+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/*
+ * OPCODE - Optimized Collision Detection
+ * Copyright (C) 2001 Pierre Terdiman
+ * Homepage: http://www.codercorner.com/Opcode.htm
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+ * Contains code for an LSS collider.
+ * \file OPC_LSSCollider.h
+ * \author Pierre Terdiman
+ * \date December, 28, 2002
+ */
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Include Guard
+#ifndef __OPC_LSSCOLLIDER_H__
+#define __OPC_LSSCOLLIDER_H__
+
+ struct OPCODE_API LSSCache : VolumeCache
+ {
+ LSSCache()
+ {
+ Previous.mP0 = IcePoint(0.0f, 0.0f, 0.0f);
+ Previous.mP1 = IcePoint(0.0f, 0.0f, 0.0f);
+ Previous.mRadius = 0.0f;
+ FatCoeff = 1.1f;
+ }
+
+ // Cached faces signature
+ LSS Previous; //!< LSS used when performing the query resulting in cached faces
+ // User settings
+ float FatCoeff; //!< mRadius2 multiplier used to create a fat LSS
+ };
+
+ class OPCODE_API LSSCollider : public VolumeCollider
+ {
+ public:
+ // Constructor / Destructor
+ LSSCollider();
+ virtual ~LSSCollider();
+
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ /**
+ * Generic collision query for generic OPCODE models. After the call, access the results:
+ * - with GetContactStatus()
+ * - with GetNbTouchedPrimitives()
+ * - with GetTouchedPrimitives()
+ *
+ * \param cache [in/out] an lss cache
+ * \param lss [in] collision lss in local space
+ * \param model [in] Opcode model to collide with
+ * \param worldl [in] lss world matrix, or null
+ * \param worldm [in] model's world matrix, or null
+ * \return true if success
+ * \warning SCALE NOT SUPPORTED. The matrices must contain rotation & translation parts only.
+ */
+ ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ bool Collide(LSSCache& cache, const LSS& lss, const Model& model, const Matrix4x4* worldl=null, const Matrix4x4* worldm=null);
+ //
+ bool Collide(LSSCache& cache, const LSS& lss, const AABBTree* tree);
+ protected:
+ // LSS in model space
+ IceSegment mSeg; //!< IceSegment
+ float mRadius2; //!< LSS radius squared
+ // Internal methods
+ void _Collide(const AABBCollisionNode* node);
+ void _Collide(const AABBNoLeafNode* node);
+ void _Collide(const AABBQuantizedNode* node);
+ void _Collide(const AABBQuantizedNoLeafNode* node);
+ void _Collide(const AABBTreeNode* node);
+ void _CollideNoPrimitiveTest(const AABBCollisionNode* node);
+ void _CollideNoPrimitiveTest(const AABBNoLeafNode* node);
+ void _CollideNoPrimitiveTest(const AABBQuantizedNode* node);
+ void _CollideNoPrimitiveTest(const AABBQuantizedNoLeafNode* node);
+ // Overlap tests
+ inline_ BOOL LSSContainsBox(const IcePoint& bc, const IcePoint& be);
+ inline_ BOOL LSSAABBOverlap(const IcePoint& center, const IcePoint& extents);
+ inline_ BOOL LSSTriOverlap(const IcePoint& vert0, const IcePoint& vert1, const IcePoint& vert2);
+ // Init methods
+ BOOL InitQuery(LSSCache& cache, const LSS& lss, const Matrix4x4* worldl=null, const Matrix4x4* worldm=null);
+ };
+
+ class OPCODE_API HybridLSSCollider : public LSSCollider
+ {
+ public:
+ // Constructor / Destructor
+ HybridLSSCollider();
+ virtual ~HybridLSSCollider();
+
+ bool Collide(LSSCache& cache, const LSS& lss, const HybridModel& model, const Matrix4x4* worldl=null, const Matrix4x4* worldm=null);
+ protected:
+ Container mTouchedBoxes;
+ };
+
+#endif // __OPC_LSSCOLLIDER_H__