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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Water surface effect w/ reflection and refraction
+*/
+
+#ifndef Water_h
+#define Water_h
+
+#include "Geometry.h"
+#include "Polygon.h"
+#include "Color.h"
+
+// +--------------------------------------------------------------------+
+
+struct WATER_SURFACE;
+
+// +--------------------------------------------------------------------+
+
+class Water
+{
+public:
+ Water();
+ virtual ~Water();
+
+ virtual void Init(int nVerts, float size, float depth);
+ virtual void CalcWaves(double seconds);
+ virtual void UpdateSurface(Vec3& eyePos, VertexSet* vset);
+
+protected:
+ float size;
+ float depth;
+ float scaleTex;
+ float avgHeight;
+
+ DWORD nVertices;
+
+ WATER_SURFACE* surface;
+ float* waves;
+ float offsets[16];
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // Water_h
+