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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Missile Trail (Graphic) class
+*/
+
+#ifndef Trail_h
+#define Trail_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Polygon.h"
+#include "SimObject.h"
+#include "Graphic.h"
+
+// +--------------------------------------------------------------------+
+
+class Trail : public Graphic
+{
+public:
+ Trail(Bitmap* tex, int n=512);
+ virtual ~Trail();
+
+ virtual void UpdateVerts(const Point& cam_pos);
+ virtual void Render(Video* video, DWORD flags);
+ virtual void AddPoint(const Point& v);
+ virtual double AverageLength();
+
+ virtual void SetWidth(double w) { width = w; }
+ virtual void SetDim(int d) { dim = d; }
+
+protected:
+ int ntrail;
+ int maxtrail;
+ Point* trail;
+
+ double length;
+ double width;
+ int dim;
+
+ int npolys, nverts;
+ Poly* polys;
+ VertexSet* verts;
+ Bitmap* texture;
+ Material mtl;
+
+ double length0, length1;
+ double last_point_time;
+};
+
+#endif // Trail_h
+