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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ A Single Edge Section of a Terrain Object
+*/
+
+#ifndef TerrainClouds_h
+#define TerrainClouds_h
+
+#include "Types.h"
+#include "Graphic.h"
+#include "Geometry.h"
+#include "Polygon.h"
+
+// +--------------------------------------------------------------------+
+
+class Terrain;
+class TerrainRegion;
+
+// +--------------------------------------------------------------------+
+
+class TerrainClouds : public Graphic
+{
+public:
+ TerrainClouds(Terrain* terr, int type);
+ virtual ~TerrainClouds();
+
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Update();
+
+ // accessors:
+ virtual int CollidesWith(Graphic& o) { return 0; }
+ virtual bool Luminous() const { return true; }
+ virtual bool Translucent() const { return true; }
+
+ void Illuminate(Color ambient, List<Light>& lights);
+
+protected:
+ void BuildClouds();
+
+ Terrain* terrain;
+ Vec3* mverts;
+ VertexSet* verts;
+ Poly* polys;
+ Material mtl_cloud;
+ Material mtl_shade;
+
+ int type;
+ int nbanks;
+ int nverts;
+ int npolys;
+};
+
+
+#endif // TerrainClouds_h
+