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Diffstat (limited to 'StarsEx/SimEvent.h')
-rw-r--r-- | StarsEx/SimEvent.h | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/StarsEx/SimEvent.h b/StarsEx/SimEvent.h new file mode 100644 index 0000000..d4fe795 --- /dev/null +++ b/StarsEx/SimEvent.h @@ -0,0 +1,162 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Simulation Universe and Region classes +*/ + +#ifndef SimEvent_h +#define SimEvent_h + +#include "Types.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class SimRegion; +class SimObject; +class SimObserver; +class SimHyper; +class CombatGroup; +class CombatUnit; + +// +--------------------------------------------------------------------+ + +class SimEvent +{ +public: + static const char* TYPENAME() { return "SimEvent"; } + + enum EVENT { LAUNCH=1, DOCK, LAND, EJECT, CRASH, COLLIDE, DESTROYED, + MAKE_ORBIT, BREAK_ORBIT, QUANTUM_JUMP, + LAUNCH_SHIP, RECOVER_SHIP, + FIRE_GUNS, FIRE_MISSILE, DROP_DECOY, + GUNS_KILL, MISSILE_KILL, + LAUNCH_PROBE, SCAN_TARGET + }; + + SimEvent(int event, const char* tgt=0, const char* info=0); + ~SimEvent(); + + int GetEvent() const { return event; } + int GetTime() const { return time; } + Text GetEventDesc() const; + const char* GetTarget() const { return target; } + const char* GetInfo() const { return info; } + int GetCount() const { return count; } + + void SetTarget(const char* tgt); + void SetInfo(const char* info); + void SetCount(int count); + void SetTime(int time); + +private: + int event; + int time; + Text target; + Text info; + int count; +}; + +// +--------------------------------------------------------------------+ + +class ShipStats +{ +public: + static const char* TYPENAME() { return "ShipStats"; } + + ShipStats(const char* name, int iff=0); + ~ShipStats(); + + static void Initialize(); + static void Close(); + static ShipStats* Find(const char* name); + static int NumStats(); + static ShipStats* GetStats(int i); + + void Summarize(); + + const char* GetName() const { return name; } + const char* GetType() const { return type; } + const char* GetRole() const { return role; } + const char* GetRegion() const { return region; } + CombatGroup* GetCombatGroup() const { return combat_group; } + CombatUnit* GetCombatUnit() const { return combat_unit; } + int GetElementIndex() const { return elem_index; } + int GetShipClass() const { return ship_class; } + int GetIFF() const { return iff; } + int GetGunKills() const { return kill1; } + int GetMissileKills() const { return kill2; } + int GetDeaths() const { return lost; } + int GetColls() const { return coll; } + int GetPoints() const { return points; } + int GetCommandPoints()const { return cmd_points; } + + int GetGunShots() const { return gun_shots; } + int GetGunHits() const { return gun_hits; } + int GetMissileShots() const { return missile_shots; } + int GetMissileHits() const { return missile_hits; } + + bool IsPlayer() const { return player; } + + List<SimEvent>& + GetEvents() { return events; } + SimEvent* AddEvent(SimEvent* e); + SimEvent* AddEvent(int event, const char* tgt=0, const char* info=0); + bool HasEvent(int event); + + void SetShipClass(int c) { ship_class = c; } + void SetIFF(int i) { iff = i; } + void SetType(const char* t); + void SetRole(const char* r); + void SetRegion(const char* r); + void SetCombatGroup(CombatGroup* g); + void SetCombatUnit(CombatUnit* u); + void SetElementIndex(int n); + void SetPlayer(bool p); + + void AddGunShot() { gun_shots++; } + void AddGunHit() { gun_hits++; } + void AddMissileShot() { missile_shots++; } + void AddMissileHit() { missile_hits++; } + void AddPoints(int p) { points += p; } + void AddCommandPoints(int p) { cmd_points += p; } + +private: + Text name; + Text type; + Text role; + Text region; + CombatGroup* combat_group; + CombatUnit* combat_unit; + bool player; + int elem_index; + int ship_class; + int iff; + int kill1; + int kill2; + int lost; + int coll; + + int gun_shots; + int gun_hits; + + int missile_shots; + int missile_hits; + + int points; + int cmd_points; + + List<SimEvent> events; +}; + +#endif // SimEvent_h + |