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-rw-r--r--StarsEx/Sim.cpp109
1 files changed, 55 insertions, 54 deletions
diff --git a/StarsEx/Sim.cpp b/StarsEx/Sim.cpp
index 23b01c9..bdf843b 100644
--- a/StarsEx/Sim.cpp
+++ b/StarsEx/Sim.cpp
@@ -12,71 +12,72 @@
*/
#include "Sim.h"
-#include "SimEvent.h"
-#include "SimObject.h"
-#include "Starshatter.h"
-#include "StarSystem.h"
+
+#include <cstdint>
+
+#include "Asteroid.h"
+#include "AudioConfig.h"
+#include "Bitmap.h"
+#include "Bolt.h"
+#include "Callsign.h"
+#include "CameraDirector.h"
+#include "Clock.h"
+#include "Combatant.h"
+#include "CombatGroup.h"
+#include "CombatUnit.h"
#include "Contact.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "Element.h"
-#include "Instruction.h"
-#include "RadioTraffic.h"
-#include "Shot.h"
-#include "Drone.h"
-#include "Explosion.h"
+#include "ContentBundle.h"
#include "Debris.h"
-#include "Asteroid.h"
#include "Drive.h"
-#include "QuantumDrive.h"
-#include "Sensor.h"
-#include "NavLight.h"
-#include "Shield.h"
-#include "Weapon.h"
-#include "WeaponGroup.h"
-#include "Hangar.h"
+#include "Drone.h"
+#include "Element.h"
+#include "Explosion.h"
#include "FlightDeck.h"
-#include "Sky.h"
+#include "Game.h"
+#include "GameScreen.h"
#include "Grid.h"
+#include "Hangar.h"
+#include "HUDView.h"
+#include "Instruction.h"
+#include "Light.h"
#include "Mfd.h"
-#include "AudioConfig.h"
-#include "Mission.h"
#include "MissionEvent.h"
-#include "CameraDirector.h"
+#include "Mission.h"
+#include "MouseController.h"
#include "MusicDirector.h"
-#include "Combatant.h"
-#include "CombatGroup.h"
-#include "CombatUnit.h"
-#include "HUDView.h"
-#include "SeekerAI.h"
-#include "ShipAI.h"
-#include "Power.h"
-#include "Callsign.h"
-#include "GameScreen.h"
-#include "Terrain.h"
-#include "TerrainPatch.h"
-
-#include "NetGame.h"
+#include "NavLight.h"
#include "NetClientConfig.h"
-#include "NetServerConfig.h"
+#include "NetData.h"
+#include "NetGame.h"
#include "NetPlayer.h"
+#include "NetServerConfig.h"
#include "NetUtil.h"
-#include "NetData.h"
-
-#include "Game.h"
-#include "Clock.h"
-#include "ContentBundle.h"
-#include "Sound.h"
-#include "Bolt.h"
-#include "Solid.h"
-#include "Sprite.h"
-#include "Light.h"
-#include "Bitmap.h"
#include "ParseUtil.h"
-#include "MouseController.h"
#include "Player.h"
+#include "Power.h"
+#include "QuantumDrive.h"
+#include "RadioTraffic.h"
#include "Random.h"
+#include "SeekerAI.h"
+#include "Sensor.h"
+#include "Shield.h"
+#include "ShipAI.h"
+#include "ShipDesign.h"
+#include "Ship.h"
+#include "Shot.h"
+#include "SimEvent.h"
+#include "SimObject.h"
+#include "Sky.h"
+#include "Solid.h"
+#include "Sound.h"
+#include "Sprite.h"
+#include "Starshatter.h"
+#include "StarSystem.h"
+#include "Terrain.h"
+#include "TerrainPatch.h"
#include "Video.h"
+#include "WeaponGroup.h"
+#include "Weapon.h"
const char* FormatGameTime();
@@ -1048,7 +1049,7 @@ Sim::NetDockShip(Ship* ship, Ship* carrier, FlightDeck* deck)
}
Ship*
-Sim::FindShipByObjID(DWORD objid)
+Sim::FindShipByObjID(std::uint32_t objid)
{
Ship* ship = 0;
@@ -1060,7 +1061,7 @@ Sim::FindShipByObjID(DWORD objid)
}
Shot*
-Sim::FindShotByObjID(DWORD objid)
+Sim::FindShotByObjID(std::uint32_t objid)
{
Shot* shot = 0;
@@ -3302,7 +3303,7 @@ SimRegion::FindShip(const char* ship_name)
}
Ship*
-SimRegion::FindShipByObjID(DWORD objid)
+SimRegion::FindShipByObjID(std::uint32_t objid)
{
Ship* ship = 0;
@@ -3317,7 +3318,7 @@ SimRegion::FindShipByObjID(DWORD objid)
}
Shot*
-SimRegion::FindShotByObjID(DWORD objid)
+SimRegion::FindShotByObjID(std::uint32_t objid)
{
Shot* shot = 0;