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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ RadioTraffic maintains a history of all messages sent between ships
+ in the simulation. This class also handles displaying relevant
+ traffic to the player.
+*/
+
+#ifndef RadioTraffic_h
+#define RadioTraffic_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "SimObject.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Element;
+class RadioMessage;
+class Ship;
+class SimObject;
+
+// +--------------------------------------------------------------------+
+
+class RadioTraffic
+{
+public:
+ RadioTraffic();
+ ~RadioTraffic();
+
+ // accessors:
+ static void Initialize();
+ static void Close();
+
+ static RadioTraffic* GetInstance() { return radio_traffic; }
+
+ static void SendQuickMessage(Ship* ship, int msg);
+ static void Transmit(RadioMessage* msg);
+ static void DiscardMessages();
+ static Text TranslateVox(const char* phrase);
+
+ void SendMessage(RadioMessage* msg);
+ void DisplayMessage(RadioMessage* msg);
+
+
+protected:
+ List<RadioMessage> traffic;
+
+ static RadioTraffic* radio_traffic;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // RadioTraffic_h
+