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Diffstat (limited to 'StarsEx/RadioTraffic.h')
-rw-r--r-- | StarsEx/RadioTraffic.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/StarsEx/RadioTraffic.h b/StarsEx/RadioTraffic.h new file mode 100644 index 0000000..5ffd1ec --- /dev/null +++ b/StarsEx/RadioTraffic.h @@ -0,0 +1,64 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + RadioTraffic maintains a history of all messages sent between ships + in the simulation. This class also handles displaying relevant + traffic to the player. +*/ + +#ifndef RadioTraffic_h +#define RadioTraffic_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "List.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Element; +class RadioMessage; +class Ship; +class SimObject; + +// +--------------------------------------------------------------------+ + +class RadioTraffic +{ +public: + RadioTraffic(); + ~RadioTraffic(); + + // accessors: + static void Initialize(); + static void Close(); + + static RadioTraffic* GetInstance() { return radio_traffic; } + + static void SendQuickMessage(Ship* ship, int msg); + static void Transmit(RadioMessage* msg); + static void DiscardMessages(); + static Text TranslateVox(const char* phrase); + + void SendMessage(RadioMessage* msg); + void DisplayMessage(RadioMessage* msg); + + +protected: + List<RadioMessage> traffic; + + static RadioTraffic* radio_traffic; +}; + +// +--------------------------------------------------------------------+ + +#endif // RadioTraffic_h + |