diff options
Diffstat (limited to 'StarsEx/MsnSelectDlg.cpp')
-rw-r--r-- | StarsEx/MsnSelectDlg.cpp | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/StarsEx/MsnSelectDlg.cpp b/StarsEx/MsnSelectDlg.cpp index 8c720c8..1f61d9a 100644 --- a/StarsEx/MsnSelectDlg.cpp +++ b/StarsEx/MsnSelectDlg.cpp @@ -12,25 +12,27 @@ */ #include "MsnSelectDlg.h" -#include "MsnEditDlg.h" -#include "MsnEditNavDlg.h" -#include "ConfirmDlg.h" -#include "MenuScreen.h" -#include "Starshatter.h" -#include "Campaign.h" -#include "Mission.h" -#include "Game.h" -#include "ContentBundle.h" #include "Button.h" +#include "Campaign.h" +#include "Clock.h" #include "ComboBox.h" -#include "ListBox.h" -#include "Slider.h" -#include "Video.h" +#include "ConfirmDlg.h" +#include "ContentBundle.h" +#include "FormatUtil.h" +#include "Game.h" #include "Keyboard.h" +#include "ListBox.h" +#include "MenuScreen.h" +#include "Mission.h" #include "Mouse.h" +#include "MsnEditDlg.h" +#include "MsnEditNavDlg.h" #include "ParseUtil.h" -#include "FormatUtil.h" +#include "Slider.h" +#include "Stardate.h" +#include "Starshatter.h" +#include "Video.h" // +--------------------------------------------------------------------+ // DECLARE MAPPING FUNCTIONS: @@ -393,6 +395,9 @@ MsnSelectDlg::OnNew(AWEvent* event) navdlg->SetMission(info->mission); navdlg->SetMissionInfo(info); } + starshatter::engine::SetOperationStart(info->mission->Stardate()); + starshatter::engine::SetMissionStart(info->mission->Start()); + Clock::GetInstance()->ResetGameTime(); } void @@ -418,6 +423,9 @@ MsnSelectDlg::OnEdit(AWEvent* event) editor->SetMissionInfo(c->GetMissionInfo(mission_id)); editor->SetMission(m); + starshatter::engine::SetOperationStart(m->Stardate()); + starshatter::engine::SetMissionStart(m->Start()); + Clock::GetInstance()->ResetGameTime(); manager->ShowMsnEditDlg(); } } @@ -479,11 +487,13 @@ MsnSelectDlg::OnAccept(AWEvent* event) { if (selected_mission >= 0) { Mouse::Show(false); - - int id = campaign->GetMissionList()[selected_mission]->id; + const auto id = campaign->GetMissionList()[selected_mission]->id; campaign->SetMissionId(id); campaign->ReloadMission(id); - + const auto* mission = campaign->GetMission(); + starshatter::engine::SetOperationStart(mission->Stardate()); + starshatter::engine::SetMissionStart(mission->Start()); + Clock::GetInstance()->ResetGameTime(); stars->SetGameMode(Game::PREP_MODE); } } |