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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+*/
+
+#ifndef LoadScreen_h
+#define LoadScreen_h
+
+#include "Types.h"
+#include "Bitmap.h"
+#include "Screen.h"
+
+// +--------------------------------------------------------------------+
+
+class LoadDlg;
+class CmpLoadDlg;
+
+class Bitmap;
+class DataLoader;
+class Font;
+class Screen;
+class Video;
+class VideoFactory;
+
+// +--------------------------------------------------------------------+
+
+class LoadScreen
+{
+public:
+ LoadScreen();
+ virtual ~LoadScreen();
+
+ virtual void Setup(Screen* screen);
+ virtual void TearDown();
+ virtual bool CloseTopmost();
+
+ virtual bool IsShown() const { return isShown; }
+ virtual void Show();
+ virtual void Hide();
+
+ virtual void ShowLoadDlg();
+ virtual void HideLoadDlg();
+ virtual LoadDlg* GetLoadDlg() { return load_dlg; }
+ virtual CmpLoadDlg* GetCmpLoadDlg() { return cmp_load_dlg; }
+
+ virtual void ExecFrame();
+
+private:
+ Screen* screen;
+ LoadDlg* load_dlg;
+ CmpLoadDlg* cmp_load_dlg;
+
+ bool isShown;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // LoadScreen_h
+