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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanMovement simulates random patrol movements
+ of starship groups between missions. This agitation
+ keeps the ships from bunching up in the middle of a
+ sector.
+*/
+
+#ifndef CampaignPlanMovement_h
+#define CampaignPlanMovement_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanMovement : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanMovement"; }
+
+ CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanMovement() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ void MoveUnit(CombatUnit* u);
+
+ List<CombatUnit> all_units;
+};
+
+#endif // CampaignPlanMovement_h
+