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Diffstat (limited to 'StarsEx/CampaignPlanMovement.h')
-rw-r--r-- | StarsEx/CampaignPlanMovement.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/StarsEx/CampaignPlanMovement.h b/StarsEx/CampaignPlanMovement.h new file mode 100644 index 0000000..4f5f0d1 --- /dev/null +++ b/StarsEx/CampaignPlanMovement.h @@ -0,0 +1,43 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanMovement simulates random patrol movements + of starship groups between missions. This agitation + keeps the ships from bunching up in the middle of a + sector. +*/ + +#ifndef CampaignPlanMovement_h +#define CampaignPlanMovement_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CampaignPlanMovement : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanMovement"; } + + CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanMovement() { } + + // operations: + virtual void ExecFrame(); + +protected: + void MoveUnit(CombatUnit* u); + + List<CombatUnit> all_units; +}; + +#endif // CampaignPlanMovement_h + |