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Diffstat (limited to 'StarsEx/CampaignPlanEvent.h')
-rw-r--r-- | StarsEx/CampaignPlanEvent.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/StarsEx/CampaignPlanEvent.h b/StarsEx/CampaignPlanEvent.h new file mode 100644 index 0000000..77fbae2 --- /dev/null +++ b/StarsEx/CampaignPlanEvent.h @@ -0,0 +1,71 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanEvent generates simulated combat + events based on a statistical analysis of the + combatants within the context of a dynamic + campaign. +*/ + +#ifndef CampaignPlanEvent_h +#define CampaignPlanEvent_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CombatAction; +class CombatAssignment; +class CombatEvent; +class CombatGroup; +class CombatUnit; +class CombatZone; + +// +--------------------------------------------------------------------+ + +class CampaignPlanEvent : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanEvent"; } + + CampaignPlanEvent(Campaign* c); + virtual ~CampaignPlanEvent(); + + // operations: + virtual void ExecFrame(); + virtual void SetLockout(int seconds); + + virtual bool ExecScriptedEvents(); + virtual bool ExecStatisticalEvents(); + +protected: + virtual void ProsecuteKills(CombatAction* action); + + virtual CombatAssignment* + ChooseAssignment(CombatGroup* c); + virtual bool CreateEvent(CombatAssignment* a); + + virtual CombatEvent* CreateEventDefend(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a); + virtual CombatEvent* CreateEventStarship(CombatAssignment* a); + + virtual bool IsFriendlyAssignment(CombatAssignment* a); + virtual bool Success(CombatAssignment* a); + virtual Text GetTeamName(CombatGroup* g); + + // attributes: + int event_time; +}; + +#endif // CampaignPlanEvent_h + |