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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: WepView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ View class for Tactical HUD Overlay
+*/
+
+#ifndef WepView_h
+#define WepView_h
+
+#include "Types.h"
+#include "View.h"
+#include "Projector.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "System.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class Graphic;
+class Sprite;
+class Ship;
+class Contact;
+class HUDView;
+
+// +--------------------------------------------------------------------+
+
+class WepView : public View,
+ public SimObserver
+{
+public:
+ WepView(Window* c);
+ virtual ~WepView();
+
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void SetOverlayMode(int mode);
+ virtual int GetOverlayMode() const { return mode; }
+ virtual void CycleOverlayMode();
+
+ virtual void RestoreOverlay();
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ static WepView* GetInstance() { return wep_view; }
+ static void SetColor(Color c);
+
+ static bool IsMouseLatched();
+
+protected:
+ void DrawOverlay();
+
+ void DoMouseFrame();
+ bool CheckButton(int index, int x, int y);
+ void CycleSubTarget(int direction);
+
+ int mode;
+ int transition;
+ int mouse_down;
+ int width, height, aw, ah;
+ double xcenter, ycenter;
+
+ Sim* sim;
+ Ship* ship;
+ SimObject* target;
+ HUDView* hud;
+
+ enum { MAX_WEP = 4, MAX_BTN = 16 };
+ Rect btn_rect[MAX_BTN];
+
+ SimRegion* active_region;
+
+ static WepView* wep_view;
+};
+
+#endif WepView_h
+