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-rw-r--r--Stars45/WepView.h94
1 files changed, 47 insertions, 47 deletions
diff --git a/Stars45/WepView.h b/Stars45/WepView.h
index 1f5bcfb..1051a35 100644
--- a/Stars45/WepView.h
+++ b/Stars45/WepView.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: WepView.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: WepView.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- View class for Tactical HUD Overlay
+ OVERVIEW
+ ========
+ View class for Tactical HUD Overlay
*/
#ifndef WepView_h
@@ -34,54 +34,54 @@ class HUDView;
// +--------------------------------------------------------------------+
class WepView : public View,
- public SimObserver
+public SimObserver
{
public:
- WepView(Window* c);
- virtual ~WepView();
+ WepView(Window* c);
+ virtual ~WepView();
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void ExecFrame();
- virtual void SetOverlayMode(int mode);
- virtual int GetOverlayMode() const { return mode; }
- virtual void CycleOverlayMode();
+ // Operations:
+ virtual void Refresh();
+ virtual void OnWindowMove();
+ virtual void ExecFrame();
+ virtual void SetOverlayMode(int mode);
+ virtual int GetOverlayMode() const { return mode; }
+ virtual void CycleOverlayMode();
- virtual void RestoreOverlay();
+ virtual void RestoreOverlay();
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
- static WepView* GetInstance() { return wep_view; }
- static void SetColor(Color c);
+ static WepView* GetInstance() { return wep_view; }
+ static void SetColor(Color c);
- static bool IsMouseLatched();
+ static bool IsMouseLatched();
protected:
- void DrawOverlay();
-
- void DoMouseFrame();
- bool CheckButton(int index, int x, int y);
- void CycleSubTarget(int direction);
-
- int mode;
- int transition;
- int mouse_down;
- int width, height, aw, ah;
- double xcenter, ycenter;
-
- Sim* sim;
- Ship* ship;
- SimObject* target;
- HUDView* hud;
-
- enum { MAX_WEP = 4, MAX_BTN = 16 };
- Rect btn_rect[MAX_BTN];
-
- SimRegion* active_region;
-
- static WepView* wep_view;
+ void DrawOverlay();
+
+ void DoMouseFrame();
+ bool CheckButton(int index, int x, int y);
+ void CycleSubTarget(int direction);
+
+ int mode;
+ int transition;
+ int mouse_down;
+ int width, height, aw, ah;
+ double xcenter, ycenter;
+
+ Sim* sim;
+ Ship* ship;
+ SimObject* target;
+ HUDView* hud;
+
+ enum { MAX_WEP = 4, MAX_BTN = 16 };
+ Rect btn_rect[MAX_BTN];
+
+ SimRegion* active_region;
+
+ static WepView* wep_view;
};
#endif WepView_h