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-rw-r--r--Stars45/Weather.cpp177
1 files changed, 0 insertions, 177 deletions
diff --git a/Stars45/Weather.cpp b/Stars45/Weather.cpp
deleted file mode 100644
index b894b3e..0000000
--- a/Stars45/Weather.cpp
+++ /dev/null
@@ -1,177 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Manages local weather conditions according to the system stardate
-*/
-
-#include "Weather.h"
-#include "StarSystem.h"
-#include "Game.h"
-#include "ContentBundle.h"
-
-// +--------------------------------------------------------------------+
-
-Weather::Weather()
-{
- state = CLEAR;
- period = 7 * 20 * 3600;
- ceiling = 0;
- visibility = 1;
-
- for (int i = 0; i < NUM_STATES; i++)
- chances[i] = 0;
-
- chances[0] = 1;
-}
-
-// +--------------------------------------------------------------------+
-
-Weather::~Weather()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Weather::SetChance(int n, double c)
-{
- if (n >= 0 && n < NUM_STATES) {
- if (c > 1 && c <= 100)
- chances[n] = c / 100;
-
- else if (c < 1)
- chances[n] = c;
- }
-}
-
-void
-Weather::NormalizeChances()
-{
- double total = 0;
-
- for (int i = 1; i < NUM_STATES; i++)
- total += chances[i];
-
- if (total <= 1) {
- chances[0] = 1 - total;
- }
-
- else {
- chances[0] = 0;
-
- for (int i = 1; i < NUM_STATES; i++)
- chances[i] /= total;
- }
-
- int index = 0;
- double level = 0;
-
- for (int i = 0; i < NUM_STATES; i++) {
- if (chances[i] > 0) {
- level += chances[i];
-
- active_states[index] = (STATE) i;
- thresholds[index] = level;
-
- index++;
- }
- }
-
- while (index < NUM_STATES)
- thresholds[index++] = 10;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Weather::Update()
-{
- NormalizeChances();
-
- double weather = (sin(StarSystem::Stardate() * 2 * PI / period)+1)/2;
-
- state = active_states[0];
-
- for (int i = 1; i < NUM_STATES; i++) {
- if (weather > thresholds[i-1] && weather <= thresholds[i]) {
- state = active_states[i];
- break;
- }
- }
-
- switch (state) {
- default:
- case CLEAR:
- ceiling = 0;
- visibility = 1.0;
- break;
-
- case HIGH_CLOUDS:
- ceiling = 0;
- visibility = 0.9;
- break;
-
- case MODERATE_CLOUDS:
- ceiling = 0;
- visibility = 0.8;
- break;
-
- case OVERCAST:
- ceiling = 6000;
- visibility = 0.7;
- break;
-
- case FOG:
- ceiling = 3500;
- visibility = 0.6;
- break;
-
- case STORM:
- ceiling = 7500;
- visibility = 0.5;
- break;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Text
-Weather::Description() const
-{
- Text description;
-
- switch (state) {
- default:
- case CLEAR:
- description = ContentBundle::GetInstance()->GetText("weather.clear");
- break;
-
- case HIGH_CLOUDS:
- description = ContentBundle::GetInstance()->GetText("weather.high-clouds");
- break;
-
- case MODERATE_CLOUDS:
- description = ContentBundle::GetInstance()->GetText("weather.partly-cloudy");
- break;
-
- case OVERCAST:
- description = ContentBundle::GetInstance()->GetText("weather.overcast");
- break;
-
- case FOG:
- description = ContentBundle::GetInstance()->GetText("weather.fog");
- break;
-
- case STORM:
- description = ContentBundle::GetInstance()->GetText("weather.storm");
- break;
- }
-
- return description;
-} \ No newline at end of file