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-rw-r--r--Stars45/VideoDX9VertexBuffer.h78
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diff --git a/Stars45/VideoDX9VertexBuffer.h b/Stars45/VideoDX9VertexBuffer.h
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--- a/Stars45/VideoDX9VertexBuffer.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Vertex and Index Buffer classes for DirectX 9
-*/
-
-#ifndef VideoDX9VertexBuffer_h
-#define VideoDX9VertexBuffer_h
-
-#include "VideoDX9.h"
-
-// +--------------------------------------------------------------------+
-
-class VideoDX9VertexBuffer
-{
-public:
- VideoDX9VertexBuffer(VideoDX9* dx9,
- UINT num_verts,
- UINT vert_size,
- DWORD format,
- DWORD usage);
- ~VideoDX9VertexBuffer();
-
- BYTE* Lock(UINT count);
- void Unlock();
- bool Select(int stream=0);
-
- UINT GetNumVerts() const;
- UINT GetVertSize() const;
- UINT GetNextVert() const;
-
-private:
- VideoDX9* video;
- IDirect3DVertexBuffer9* vertex_buffer;
-
- UINT num_verts;
- UINT num_locked;
- UINT vert_size;
- UINT next_vert;
- bool is_dynamic;
-};
-
-// +--------------------------------------------------------------------+
-
-class VideoDX9IndexBuffer
-{
-public:
- VideoDX9IndexBuffer(VideoDX9* dx9,
- UINT num_indices,
- DWORD usage);
- ~VideoDX9IndexBuffer();
-
- WORD* Lock(UINT count);
- void Unlock();
- bool Select();
-
- UINT GetNumIndices() const;
- UINT GetNextIndex() const;
-
-private:
- VideoDX9* video;
- IDirect3DIndexBuffer9* index_buffer;
-
- UINT num_indices;
- UINT num_locked;
- UINT next_index;
- bool is_dynamic;
-};
-
-#endif // VideoDX9VertexBuffer_h
-