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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Video.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Abstract Video Interface (singleton definition)
+*/
+
+#include "MemDebug.h"
+#include "Video.h"
+#include "VideoSettings.h"
+
+// +--------------------------------------------------------------------+
+
+Video* Video::video_instance = 0;
+
+// +--------------------------------------------------------------------+
+
+Video::Video()
+{
+ status = VIDEO_OK;
+ video_instance = this;
+
+ shadow_enabled = true;
+ bump_enabled = true;
+ spec_enabled = true;
+
+ camera = 0;
+}
+
+Video::~Video()
+{
+ if (video_instance == this)
+ video_instance = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+Video::IsWindowed() const
+{
+ const VideoSettings* vs = GetVideoSettings();
+
+ if (vs)
+ return vs->IsWindowed();
+
+ return false;
+}
+
+bool
+Video::IsFullScreen() const
+{
+ const VideoSettings* vs = GetVideoSettings();
+
+ if (vs)
+ return !vs->IsWindowed();
+
+ return true;
+}