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-rw-r--r--Stars45/TerrainHaze.cpp204
1 files changed, 114 insertions, 90 deletions
diff --git a/Stars45/TerrainHaze.cpp b/Stars45/TerrainHaze.cpp
index 2733a94..cab4fce 100644
--- a/Stars45/TerrainHaze.cpp
+++ b/Stars45/TerrainHaze.cpp
@@ -1,90 +1,114 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: TerrainHaze.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
-*/
-
-#include "MemDebug.h"
-#include "Terrain.h"
-#include "TerrainHaze.h"
-#include "TerrainRegion.h"
-
-#include "Light.h"
-#include "CameraView.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Game.h"
-
-// +====================================================================+
-
-static Bitmap terrain_texture;
-
-// +--------------------------------------------------------------------+
-
-TerrainHaze::TerrainHaze()
-: tregion(0)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-TerrainHaze::~TerrainHaze()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-TerrainHaze::Render(Video* video, DWORD flags)
-{
- if (flags & RENDER_ADDITIVE)
- return;
-
- if (model) {
- if (!Luminous()) {
- SetLuminous(true);
- model->SetDynamic(true);
- }
-
- Surface* surface = model->GetSurfaces().first();
-
- if (!surface) return;
-
- int i;
- DWORD sky = 0;
- DWORD fog = 0;
-
- if (tregion) {
- sky = tregion->SkyColor().Value();
- fog = tregion->FogColor().Value();
- }
-
- // clear the solid lights to ambient:
- VertexSet* vset = surface->GetVertexSet();
-
- for (i = 0; i < vset->nverts; i++) {
- if (vset->loc[i].y > 0)
- vset->diffuse[i] = sky;
- else
- vset->diffuse[i] = fog;
- }
-
- InvalidateSurfaceData();
- Solid::Render(video, flags);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas)
-{
- return 0;
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TerrainHaze.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+*/
+
+#include "MemDebug.h"
+#include "Terrain.h"
+#include "TerrainHaze.h"
+#include "TerrainRegion.h"
+
+#include "Light.h"
+#include "CameraView.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "Game.h"
+
+// +====================================================================+
+
+static Bitmap terrain_texture;
+
+// +--------------------------------------------------------------------+
+
+TerrainHaze::TerrainHaze()
+: tregion(0)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+TerrainHaze::~TerrainHaze()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+TerrainHaze::Render(Video* video, DWORD flags)
+{
+ if (flags & RENDER_ADDITIVE)
+ return;
+
+ if (model) {
+ if (!Luminous()) {
+ SetLuminous(true);
+ model->SetDynamic(true);
+ }
+
+ Surface* surface = model->GetSurfaces().first();
+
+ if (!surface) return;
+
+ int i;
+ DWORD sky = 0;
+ DWORD fog = 0;
+
+ if (tregion) {
+ sky = tregion->SkyColor().Value();
+ fog = tregion->FogColor().Value();
+ }
+
+ // clear the solid lights to ambient:
+ VertexSet* vset = surface->GetVertexSet();
+
+ for (i = 0; i < vset->nverts; i++) {
+ if (vset->loc[i].y > 0)
+ vset->diffuse[i] = sky;
+ else
+ vset->diffuse[i] = fog;
+ }
+
+ InvalidateSurfaceData();
+ Solid::Render(video, flags);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+TerrainHaze::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, bool ttpas)
+{
+ return 0;
+}