diff options
Diffstat (limited to 'Stars45/Terrain.h')
-rw-r--r-- | Stars45/Terrain.h | 262 |
1 files changed, 143 insertions, 119 deletions
diff --git a/Stars45/Terrain.h b/Stars45/Terrain.h index 2b30da2..f591d80 100644 --- a/Stars45/Terrain.h +++ b/Stars45/Terrain.h @@ -1,119 +1,143 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2005. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Terrain.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Test pseudo-random terrain heightfield, based on Solid
-*/
-
-#ifndef Terrain_h
-#define Terrain_h
-
-#include "Types.h"
-#include "Graphic.h"
-#include "Geometry.h"
-#include "Bitmap.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Projector;
-class Scene;
-class TerrainApron;
-class TerrainClouds;
-class TerrainLayer;
-class TerrainPatch;
-class TerrainRegion;
-class Water;
-
-// +--------------------------------------------------------------------+
-
-struct Vec3B
-{
- Vec3B() { }
- Vec3B(BYTE a, BYTE b, BYTE c) : x(a), y(b), z(c) { }
-
- BYTE x, y, z;
-};
-
-// +--------------------------------------------------------------------+
-
-class Terrain
-{
-public:
- Terrain(TerrainRegion* region);
- virtual ~Terrain();
-
- virtual void Activate(Scene& scene);
- virtual void Deactivate(Scene& scene);
-
- virtual void SelectDetail(Projector* proj);
- virtual void BuildTerrain();
- virtual void BuildNormals();
-
- virtual void ExecFrame(double seconds);
-
- double Height(double x, double y) const;
-
- const Vec3B* Normals() const { return terrain_normals; }
- TerrainRegion* GetRegion() { return region; }
- double FogFade() const { return fog_fade; }
-
- Bitmap* Texture() { return terrain_texture; }
- Bitmap* ApronTexture() { return apron_texture; }
- Bitmap* WaterTexture() { return water_texture; }
- Bitmap** EnvironmentTexture() { return env_texture; }
- Bitmap* TileTexture(int n) { return tiles[n]; }
- Bitmap* CloudTexture(int n) { return cloud_texture[n]; }
- Bitmap* ShadeTexture(int n) { return shade_texture[n]; }
- Bitmap* DetailTexture(int n) { return noise_texture[n]; }
- Water* GetWater(int level) { return water[level]; }
- List<TerrainLayer>& GetLayers() { return layers; }
-
- bool IsFirstPatch(TerrainPatch* p) const;
-
- static int DetailLevel() { return detail_level; }
- static void SetDetailLevel(int detail);
-
-protected:
- TerrainRegion* region;
- TerrainPatch** patches;
- TerrainPatch** water_patches;
- Water** water;
- TerrainApron** aprons;
- TerrainClouds** clouds;
- int nclouds;
-
- Bitmap terrain_patch;
- Bitmap terrain_apron;
- Bitmap* terrain_texture;
- Bitmap* apron_texture;
- Bitmap* water_texture;
- Bitmap* env_texture[6];
- Bitmap* tiles[256];
- Bitmap* cloud_texture[2];
- Bitmap* shade_texture[2];
- Bitmap* noise_texture[2];
-
- Vec3B* terrain_normals;
- List<TerrainLayer> layers;
-
- Text datapath;
- double scale;
- double mtnscale;
- int subdivisions;
- int patch_size;
- DWORD detail_frame;
- double fog_fade;
-
- static int detail_level;
-};
-
-#endif Terrain_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Terrain.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Test pseudo-random terrain heightfield, based on Solid +*/ + +#ifndef Terrain_h +#define Terrain_h + +#include "Types.h" +#include "Graphic.h" +#include "Geometry.h" +#include "Bitmap.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Projector; +class Scene; +class TerrainApron; +class TerrainClouds; +class TerrainLayer; +class TerrainPatch; +class TerrainRegion; +class Water; + +// +--------------------------------------------------------------------+ + +struct Vec3B +{ + Vec3B() { } + Vec3B(BYTE a, BYTE b, BYTE c) : x(a), y(b), z(c) { } + + BYTE x, y, z; +}; + +// +--------------------------------------------------------------------+ + +class Terrain +{ +public: + Terrain(TerrainRegion* region); + virtual ~Terrain(); + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual void SelectDetail(Projector* proj); + virtual void BuildTerrain(); + virtual void BuildNormals(); + + virtual void ExecFrame(double seconds); + + double Height(double x, double y) const; + + const Vec3B* Normals() const { return terrain_normals; } + TerrainRegion* GetRegion() { return region; } + double FogFade() const { return fog_fade; } + + Bitmap* Texture() { return terrain_texture; } + Bitmap* ApronTexture() { return apron_texture; } + Bitmap* WaterTexture() { return water_texture; } + Bitmap** EnvironmentTexture() { return env_texture; } + Bitmap* TileTexture(int n) { return tiles[n]; } + Bitmap* CloudTexture(int n) { return cloud_texture[n]; } + Bitmap* ShadeTexture(int n) { return shade_texture[n]; } + Bitmap* DetailTexture(int n) { return noise_texture[n]; } + Water* GetWater(int level) { return water[level]; } + List<TerrainLayer>& GetLayers() { return layers; } + + bool IsFirstPatch(TerrainPatch* p) const; + + static int DetailLevel() { return detail_level; } + static void SetDetailLevel(int detail); + +protected: + TerrainRegion* region; + TerrainPatch** patches; + TerrainPatch** water_patches; + Water** water; + TerrainApron** aprons; + TerrainClouds** clouds; + int nclouds; + + Bitmap terrain_patch; + Bitmap terrain_apron; + Bitmap* terrain_texture; + Bitmap* apron_texture; + Bitmap* water_texture; + Bitmap* env_texture[6]; + Bitmap* tiles[256]; + Bitmap* cloud_texture[2]; + Bitmap* shade_texture[2]; + Bitmap* noise_texture[2]; + + Vec3B* terrain_normals; + List<TerrainLayer> layers; + + Text datapath; + double scale; + double mtnscale; + int subdivisions; + int patch_size; + DWORD detail_frame; + double fog_fade; + + static int detail_level; +}; + +#endif Terrain_h + |