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-rw-r--r--Stars45/TacticalAI.h206
1 files changed, 115 insertions, 91 deletions
diff --git a/Stars45/TacticalAI.h b/Stars45/TacticalAI.h
index 8bc802e..5a54f69 100644
--- a/Stars45/TacticalAI.h
+++ b/Stars45/TacticalAI.h
@@ -1,91 +1,115 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: TacticalAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Common base class and interface for mid-level (tactical) AI
-*/
-
-#ifndef TacticalAI_h
-#define TacticalAI_h
-
-#include "Types.h"
-#include "Director.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class ShipAI;
-class Instruction;
-class CarrierAI;
-
-// +--------------------------------------------------------------------+
-
-class TacticalAI : public Director
-{
-public:
- TacticalAI(ShipAI* ai);
- virtual ~TacticalAI();
-
- enum ROE {
- NONE,
- SELF_DEFENSIVE,
- DEFENSIVE,
- DIRECTED,
- FLEXIBLE,
- AGRESSIVE
- };
-
- virtual void ExecFrame(double seconds);
-
- virtual ROE RulesOfEngagement() const { return roe; }
- virtual double ThreatLevel() const { return threat_level; }
- virtual double SupportLevel() const { return support_level; }
-
-protected:
- // pick the best target if we don't have one yet:
- virtual void CheckOrders();
- virtual bool CheckShipOrders();
- virtual bool ProcessOrders();
- virtual bool CheckFlightPlan();
- virtual bool CheckObjectives();
-
- virtual void SelectTarget();
- virtual void SelectTargetDirected(Ship* tgt=0);
- virtual void SelectTargetOpportunity();
- virtual void CheckTarget();
- virtual void FindThreat();
- virtual void FindSupport();
- virtual void FindFormationSlot(int formation);
-
- virtual bool CanTarget(Ship* tgt);
- virtual void ClearRadioOrders();
-
- Ship* ship;
- ShipAI* ship_ai;
- CarrierAI* carrier_ai;
-
- Instruction* navpt;
- Instruction* orders;
-
- double agression;
- ROE roe;
- int element_index;
- int action;
- int exec_time;
- int directed_tgtid;
-
- double threat_level;
- double support_level;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif TacticalAI_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: TacticalAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Common base class and interface for mid-level (tactical) AI
+*/
+
+#ifndef TacticalAI_h
+#define TacticalAI_h
+
+#include "Types.h"
+#include "Director.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class ShipAI;
+class Instruction;
+class CarrierAI;
+
+// +--------------------------------------------------------------------+
+
+class TacticalAI : public Director
+{
+public:
+ TacticalAI(ShipAI* ai);
+ virtual ~TacticalAI();
+
+ enum ROE {
+ NONE,
+ SELF_DEFENSIVE,
+ DEFENSIVE,
+ DIRECTED,
+ FLEXIBLE,
+ AGRESSIVE
+ };
+
+ virtual void ExecFrame(double seconds);
+
+ virtual ROE RulesOfEngagement() const { return roe; }
+ virtual double ThreatLevel() const { return threat_level; }
+ virtual double SupportLevel() const { return support_level; }
+
+protected:
+ // pick the best target if we don't have one yet:
+ virtual void CheckOrders();
+ virtual bool CheckShipOrders();
+ virtual bool ProcessOrders();
+ virtual bool CheckFlightPlan();
+ virtual bool CheckObjectives();
+
+ virtual void SelectTarget();
+ virtual void SelectTargetDirected(Ship* tgt=0);
+ virtual void SelectTargetOpportunity();
+ virtual void CheckTarget();
+ virtual void FindThreat();
+ virtual void FindSupport();
+ virtual void FindFormationSlot(int formation);
+
+ virtual bool CanTarget(Ship* tgt);
+ virtual void ClearRadioOrders();
+
+ Ship* ship;
+ ShipAI* ship_ai;
+ CarrierAI* carrier_ai;
+
+ Instruction* navpt;
+ Instruction* orders;
+
+ double agression;
+ ROE roe;
+ int element_index;
+ int action;
+ int exec_time;
+ int directed_tgtid;
+
+ double threat_level;
+ double support_level;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif TacticalAI_h
+