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-rw-r--r--Stars45/TacticalAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Stars45/TacticalAI.cpp b/Stars45/TacticalAI.cpp
index 8a8b155..82385f3 100644
--- a/Stars45/TacticalAI.cpp
+++ b/Stars45/TacticalAI.cpp
@@ -30,7 +30,7 @@
#include "Drone.h"
#include "StarSystem.h"
-#include "Game.h"
+#include "Clock.h"
#include "Random.h"
// +----------------------------------------------------------------------+
@@ -80,7 +80,7 @@ TacticalAI::ExecFrame(double secs)
navpt = ship->GetNextNavPoint();
orders = ship->GetRadioOrders();
- if ((int) Game::GetInstance()->GetClock()->GameTime() - exec_time > exec_period) {
+ if ((int) Clock::GetInstance()->GameTime() - exec_time > exec_period) {
element_index = ship->GetElementIndex();
CheckOrders();
@@ -833,7 +833,7 @@ TacticalAI::FindThreat()
Contact* contact = iter.value();
if (contact->Threat(ship) &&
- (Game::GetInstance()->GetClock()->GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {
+ (Clock::GetInstance()->GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {
if (contact->GetShot()) {
threat_missile = contact->GetShot();