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-rw-r--r--Stars45/TacticalAI.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Stars45/TacticalAI.cpp b/Stars45/TacticalAI.cpp
index 0e61015..5d0c353 100644
--- a/Stars45/TacticalAI.cpp
+++ b/Stars45/TacticalAI.cpp
@@ -128,7 +128,7 @@ TacticalAI::ExecFrame(double secs)
ship_ai->SetNavPoint(navpt);
if (carrier_ai)
- carrier_ai->ExecFrame(secs);
+ carrier_ai->ExecFrame(secs);
exec_time += exec_period;
}
@@ -298,7 +298,7 @@ TacticalAI::ProcessOrders()
roe = NONE;
ship_ai->DropTarget(10);
-
+
if (!ship->GetInbound()) {
RadioMessage* msg = 0;
Ship* controller = ship->GetController();
@@ -349,7 +349,7 @@ TacticalAI::ProcessOrders()
return true;
}
- // if we had an action before, this must be a "cancel orders"
+ // if we had an action before, this must be a "cancel orders"
else if (action) {
ClearRadioOrders();
}
@@ -653,7 +653,7 @@ TacticalAI::SelectTargetOpportunity()
if (rogue || tgt_ok) {
if (c_ship && c_ship != ship && !c_ship->InTransition()) {
- if (c_ship->Class() < Ship::DESTROYER ||
+ if (c_ship->Class() < Ship::DESTROYER ||
(c_ship->Class() >= Ship::MINE && c_ship->Class() <= Ship::DEFSAT)) {
// found an enemy, check distance:
double dist = (ship->Location() - c_ship->Location()).length();
@@ -684,7 +684,7 @@ TacticalAI::SelectTargetOpportunity()
Ship* ward = ship_ai->GetWard();
if ((c_shot->IsTracking(ward) || c_shot->IsTracking(ship)) &&
- (!current_shot_target->IsTracking(ward) ||
+ (!current_shot_target->IsTracking(ward) ||
!current_shot_target->IsTracking(ship))) {
current_shot_target = c_shot;
target_dist = dist;
@@ -719,9 +719,9 @@ TacticalAI::SelectTargetOpportunity()
int c_iff = contact->GetIFF(ship);
bool rogue = c_ship->IsRogue();
- bool tgt_ok = c_ship != ship &&
- c_iff > 0 &&
- c_iff != ship->GetIFF() &&
+ bool tgt_ok = c_ship != ship &&
+ c_iff > 0 &&
+ c_iff != ship->GetIFF() &&
!c_ship->InTransition();
if (rogue || tgt_ok) {
@@ -745,7 +745,7 @@ TacticalAI::SelectTargetOpportunity()
// prefer targets that are threatening that ward:
if (potential_target && ward_threats.size() && !ward_threats.contains((Ship*)potential_target)) {
target_dist *= 2;
-
+
ListIter<Ship> iter = ward_threats;
while (++iter) {
Ship* threat = iter.value();
@@ -857,7 +857,7 @@ TacticalAI::FindThreat()
while (++iter) {
Contact* contact = iter.value();
- if (contact->Threat(ship) &&
+ if (contact->Threat(ship) &&
(Game::GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {
if (contact->GetShot()) {