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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: FighterAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Starship (low-level) Artifical Intelligence class
+*/
+
+#ifndef StarshipAI_h
+#define StarshipAI_h
+
+#include "Types.h"
+#include "ShipAI.h"
+
+// +--------------------------------------------------------------------+
+
+class StarshipAI : public ShipAI
+{
+public:
+ StarshipAI(SimObject* s);
+ virtual ~StarshipAI();
+
+ // convert the goal point from world to local coords:
+ virtual void FindObjective();
+
+protected:
+ // accumulate behaviors:
+ virtual void Navigator();
+ virtual Steer SeekTarget();
+ virtual Steer AvoidCollision();
+
+ // steering functions:
+ virtual Steer Seek(const Point& point);
+ virtual Steer Flee(const Point& point);
+ virtual Steer Avoid(const Point& point, float radius);
+
+ virtual Point Transform(const Point& pt);
+
+ // fire on target if appropriate:
+ virtual void FireControl();
+ virtual void HelmControl();
+ virtual void ThrottleControl();
+
+ System* SelectSubtarget();
+ bool AssessTargetPointDefense();
+
+ DWORD sub_select_time;
+ DWORD point_defense_time;
+ System* subtarget;
+ bool tgt_point_defense;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif StarshipAI_h
+