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-rw-r--r--Stars45/Starshatter.h219
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diff --git a/Stars45/Starshatter.h b/Stars45/Starshatter.h
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--- a/Stars45/Starshatter.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef Starshatter_h
-#define Starshatter_h
-
-#include "Types.h"
-#include "GameWinDX9.h"
-#include "Bitmap.h"
-#include "KeyMap.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class MenuScreen;
-class CmpnScreen;
-class PlanScreen;
-class LoadScreen;
-class GameScreen;
-class Ship;
-class Sim;
-class FadeView;
-class CameraDirector;
-class MultiController;
-class MouseController;
-class MusicDirector;
-class DataLoader;
-class Font;
-class TrackIR;
-class Mission;
-
-class NetServer;
-class NetLobby;
-
-// +--------------------------------------------------------------------+
-
-class Starshatter : public GameWinDX9
-{
-public:
- Starshatter();
- virtual ~Starshatter();
-
- virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
- virtual bool InitGame();
- virtual bool ChangeVideo();
- virtual void GameState();
- virtual void Exit();
- virtual bool OnHelp();
-
- enum MODE { MENU_MODE, // main menu
- CLOD_MODE, // loading campaign
- CMPN_MODE, // operational command for dynamic campaign
- PREP_MODE, // loading mission info for planning
- PLAN_MODE, // mission briefing
- LOAD_MODE, // loading mission into simulator
- PLAY_MODE, // active simulation
- EXIT_MODE // shutting down
- };
-
- enum LOBBY { NET_LOBBY_CLIENT,
- NET_LOBBY_SERVER
- };
-
- int GetGameMode() { return game_mode; }
- void SetGameMode(int mode);
- void RequestChangeVideo();
- void LoadVideoConfig(const char* filename);
- void SaveVideoConfig(const char* filename);
- void SetupSplash();
- void SetupMenuScreen();
- void SetupCmpnScreen();
- void SetupPlanScreen();
- void SetupLoadScreen();
- void SetupGameScreen();
- void OpenTacticalReference();
- void CreateWorld();
- int KeyDown(int action) const;
-
- void PlayerCam(int mode);
- void ViewSelection();
-
- void MapKeys();
- static void MapKeys(KeyMap* mapping, int nkeys);
- static void MapKey(int act, int key, int alt=0);
-
- void SetTestMode(int t) { test_mode = t; }
-
- static Starshatter* GetInstance() { return instance; }
-
- // graphic options:
- int LensFlare() { return lens_flare; }
- int Corona() { return corona; }
- int Nebula() { return nebula; }
- int Dust() { return dust; }
-
- KeyMap& GetKeyMap() { return keycfg; }
-
- int GetLoadProgress() { return load_progress; }
- const char* GetLoadActivity() { return load_activity; }
-
- int GetChatMode() const { return chat_mode; }
- void SetChatMode(int c);
- const char* GetChatText() const { return chat_text.data(); }
-
- void StopNetGame();
-
- int GetLobbyMode();
- void SetLobbyMode(int mode = NET_LOBBY_CLIENT);
- void StartLobby();
- void StopLobby();
-
- void ExecCutscene(const char* msn_file, const char* path);
- void BeginCutscene();
- void EndCutscene();
- bool InCutscene() const { return cutscene > 0; }
- Mission* GetCutsceneMission() const;
- const char* GetSubtitles() const;
- void EndMission();
-
- void StartOrResumeGame();
-
- static bool UseFileSystem();
-
-protected:
- virtual void DoMenuScreenFrame();
- virtual void DoCmpnScreenFrame();
- virtual void DoPlanScreenFrame();
- virtual void DoLoadScreenFrame();
- virtual void DoGameScreenFrame();
- virtual void DoMouseFrame();
-
- virtual void DoChatMode();
- virtual void DoGameKeys();
-
- virtual bool GameLoop();
- virtual void UpdateWorld();
- virtual void InstantiateMission();
- virtual bool ResizeVideo();
- virtual void InitMouse();
-
- static Starshatter* instance;
- Window* gamewin;
- MenuScreen* menuscreen;
- LoadScreen* loadscreen;
- PlanScreen* planscreen;
- GameScreen* gamescreen;
- CmpnScreen* cmpnscreen;
-
- FadeView* splash;
- int splash_index;
- Bitmap splash_image;
- MultiController* input;
- MouseController* mouse_input;
- TrackIR* head_tracker;
- DataLoader* loader;
-
- Ship* player_ship;
- CameraDirector* cam_dir;
- MusicDirector* music_dir;
-
- Font* HUDfont;
- Font* GUIfont;
- Font* GUI_small_font;
- Font* terminal;
- Font* verdana;
- Font* title_font;
- Font* limerick18;
- Font* limerick12;
- Font* ocrb;
-
- DWORD time_mark;
- DWORD minutes;
-
- double field_of_view;
- double orig_fov;
-
- static int keymap[256];
- static int keyalt[256];
- KeyMap keycfg;
-
- bool tactical;
- bool spinning;
- int mouse_x;
- int mouse_y;
- int mouse_dx;
- int mouse_dy;
-
- int game_mode;
- int test_mode;
- int req_change_video;
- int video_changed;
-
- int lens_flare;
- int corona;
- int nebula;
- int dust;
-
- double exit_time;
-
- int load_step;
- int load_progress;
- Text load_activity;
- int catalog_index;
-
- int cutscene;
- int lobby_mode;
- NetLobby* net_lobby;
- int chat_mode;
- Text chat_text;
-};
-
-#endif // Starshatter_h