diff options
Diffstat (limited to 'Stars45/StarServer.h')
-rw-r--r-- | Stars45/StarServer.h | 176 |
1 files changed, 100 insertions, 76 deletions
diff --git a/Stars45/StarServer.h b/Stars45/StarServer.h index aeee8ab..dc4b504 100644 --- a/Stars45/StarServer.h +++ b/Stars45/StarServer.h @@ -1,76 +1,100 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars
- FILE: StarServer.h
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef StarServer_h
-#define StarServer_h
-
-#include "Types.h"
-#include "Game.h"
-#include "Bitmap.h"
-#include "KeyMap.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class Ship;
-class Sim;
-class FadeView;
-class CameraDirector;
-class MultiController;
-class MouseController;
-class DataLoader;
-
-class NetServer;
-class NetLobbyServer;
-
-// +--------------------------------------------------------------------+
-
-class StarServer : public Game
-{
-public:
- StarServer();
- virtual ~StarServer();
-
- virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
- virtual bool InitGame();
- virtual void GameState();
- virtual bool OnPaint();
-
- enum MODE { MENU_MODE, // main menu
- LOAD_MODE, // loading mission into simulator
- PLAY_MODE // active simulation
- };
-
- int GetGameMode() { return game_mode; }
- void SetGameMode(int mode);
- void SetNextMission(const char* script);
-
- void CreateWorld();
- void Shutdown(bool restart=false);
-
- static StarServer* GetInstance() { return instance; }
-
-
-protected:
- virtual bool GameLoop();
- virtual void UpdateWorld();
- virtual void InstantiateMission();
-
- static StarServer* instance;
- NetServer* admin_server;
- NetLobbyServer* lobby_server;
- DataLoader* loader;
-
- int game_mode;
- DWORD time_mark;
- DWORD minutes;
-};
-
-#endif StarServer_h
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars + FILE: StarServer.h + AUTHOR: John DiCamillo + +*/ + +#ifndef StarServer_h +#define StarServer_h + +#include "Types.h" +#include "Game.h" +#include "Bitmap.h" +#include "KeyMap.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class Ship; +class Sim; +class FadeView; +class CameraDirector; +class MultiController; +class MouseController; +class DataLoader; + +class NetServer; +class NetLobbyServer; + +// +--------------------------------------------------------------------+ + +class StarServer : public Game +{ +public: + StarServer(); + virtual ~StarServer(); + + virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); + virtual bool InitGame(); + virtual void GameState(); + virtual bool OnPaint(); + + enum MODE { MENU_MODE, // main menu + LOAD_MODE, // loading mission into simulator + PLAY_MODE // active simulation + }; + + int GetGameMode() { return game_mode; } + void SetGameMode(int mode); + void SetNextMission(const char* script); + + void CreateWorld(); + void Shutdown(bool restart=false); + + static StarServer* GetInstance() { return instance; } + + +protected: + virtual bool GameLoop(); + virtual void UpdateWorld(); + virtual void InstantiateMission(); + + static StarServer* instance; + NetServer* admin_server; + NetLobbyServer* lobby_server; + DataLoader* loader; + + int game_mode; + DWORD time_mark; + DWORD minutes; +}; + +#endif StarServer_h |