summaryrefslogtreecommitdiffhomepage
path: root/Stars45/SimEvent.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/SimEvent.cpp')
-rw-r--r--Stars45/SimEvent.cpp548
1 files changed, 286 insertions, 262 deletions
diff --git a/Stars45/SimEvent.cpp b/Stars45/SimEvent.cpp
index 4128d00..b955513 100644
--- a/Stars45/SimEvent.cpp
+++ b/Stars45/SimEvent.cpp
@@ -1,262 +1,286 @@
-/* Project Starshatter 5.0
- Destroyer Studios LLC
- Copyright © 1997-2007. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: SimEvent.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Simulation Events for mission summary
-*/
-
-#include "MemDebug.h"
-#include "SimEvent.h"
-#include "Sim.h"
-#include "Game.h"
-
-// +====================================================================+
-
-List<ShipStats> records;
-
-// +====================================================================+
-
-SimEvent::SimEvent(int e, const char* t, const char* i)
-: event(e), count(0)
-{
- Sim* sim = Sim::GetSim();
- if (sim) {
- time = (int) sim->MissionClock();
- }
- else {
- time = (int) (Game::GameTime()/1000);
- }
-
- SetTarget(t);
- SetInfo(i);
-}
-
-SimEvent::~SimEvent()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-SimEvent::SetTime(int t)
-{
- time = t;
-}
-
-void
-SimEvent::SetTarget(const char* t)
-{
- if (t && t[0])
- target = t;
-}
-
-void
-SimEvent::SetInfo(const char* i)
-{
- if (i && i[0])
- info = i;
-}
-
-void
-SimEvent::SetCount(int c)
-{
- count = c;
-}
-
-Text
-SimEvent::GetEventDesc() const
-{
- switch (event) {
- case LAUNCH: return Game::GetText("sim.event.Launch");
- case DOCK: return Game::GetText("sim.event.Dock");
- case LAND: return Game::GetText("sim.event.Land");
- case EJECT: return Game::GetText("sim.event.Eject");
- case CRASH: return Game::GetText("sim.event.Crash");
- case COLLIDE: return Game::GetText("sim.event.Collision With");
- case DESTROYED: return Game::GetText("sim.event.Destroyed By");
- case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit");
- case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit");
- case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump");
- case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship");
- case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship");
- case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns");
- case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile");
- case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy");
- case GUNS_KILL: return Game::GetText("sim.event.Guns Kill");
- case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill");
- case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe");
- case SCAN_TARGET: return Game::GetText("sim.event.Scan Target");
- default: return Game::GetText("sim.event.no event");
- }
-}
-
-// +====================================================================+
-
-ShipStats::ShipStats(const char* n, int i)
-: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
-cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
-combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
-{
- if (!n || !n[0])
- name = Game::GetText("[unknown]");
-}
-
-ShipStats::~ShipStats()
-{
- events.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipStats::SetType(const char* t)
-{
- if (t && t[0])
- type = t;
-}
-
-void
-ShipStats::SetRole(const char* r)
-{
- if (r && r[0])
- role = r;
-}
-
-void
-ShipStats::SetRegion(const char* r)
-{
- if (r && r[0])
- region = r;
-}
-
-void
-ShipStats::SetCombatGroup(CombatGroup* g)
-{
- combat_group = g;
-}
-
-void
-ShipStats::SetCombatUnit(CombatUnit* u)
-{
- combat_unit = u;
-}
-
-void
-ShipStats::SetElementIndex(int n)
-{
- elem_index = n;
-}
-
-void
-ShipStats::SetPlayer(bool p)
-{
- player = p;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-ShipStats::Summarize()
-{
- kill1 = 0;
- kill2 = 0;
- lost = 0;
- coll = 0;
-
- ListIter<SimEvent> iter = events;
- while (++iter) {
- SimEvent* event = iter.value();
- int code = event->GetEvent();
-
- if (code == SimEvent::GUNS_KILL)
- kill1++;
-
- else if (code == SimEvent::MISSILE_KILL)
- kill2++;
-
- else if (code == SimEvent::DESTROYED)
- lost++;
-
- else if (code == SimEvent::CRASH)
- coll++;
-
- else if (code == SimEvent::COLLIDE)
- coll++;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-SimEvent*
-ShipStats::AddEvent(SimEvent* e)
-{
- events.append(e);
- return e;
-}
-
-SimEvent*
-ShipStats::AddEvent(int event, const char* tgt, const char* info)
-{
- SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info);
- events.append(e);
- return e;
-}
-
-bool
-ShipStats::HasEvent(int event)
-{
- for (int i = 0; i < events.size(); i++)
- if (events[i]->GetEvent() == event)
- return true;
-
- return false;
-}
-
-// +--------------------------------------------------------------------+
-
-void ShipStats::Initialize() { records.destroy(); }
-void ShipStats::Close() { records.destroy(); }
-
-// +--------------------------------------------------------------------+
-
-int
-ShipStats::NumStats()
-{
- return records.size();
-}
-
-ShipStats*
-ShipStats::GetStats(int i)
-{
- if (i >= 0 && i < records.size())
- return records.at(i);
-
- return 0;
-}
-
-ShipStats*
-ShipStats::Find(const char* name)
-{
- if (name && name[0]) {
- ListIter<ShipStats> iter = records;
- while (++iter) {
- ShipStats* stats = iter.value();
- if (!strcmp(stats->GetName(), name))
- return stats;
- }
-
- ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name);
- records.append(stats);
- return stats;
- }
-
- return 0;
-}
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: SimEvent.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Simulation Events for mission summary
+*/
+
+#include "MemDebug.h"
+#include "SimEvent.h"
+#include "Sim.h"
+#include "Game.h"
+
+// +====================================================================+
+
+List<ShipStats> records;
+
+// +====================================================================+
+
+SimEvent::SimEvent(int e, const char* t, const char* i)
+: event(e), count(0)
+{
+ Sim* sim = Sim::GetSim();
+ if (sim) {
+ time = (int) sim->MissionClock();
+ }
+ else {
+ time = (int) (Game::GameTime()/1000);
+ }
+
+ SetTarget(t);
+ SetInfo(i);
+}
+
+SimEvent::~SimEvent()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+SimEvent::SetTime(int t)
+{
+ time = t;
+}
+
+void
+SimEvent::SetTarget(const char* t)
+{
+ if (t && t[0])
+ target = t;
+}
+
+void
+SimEvent::SetInfo(const char* i)
+{
+ if (i && i[0])
+ info = i;
+}
+
+void
+SimEvent::SetCount(int c)
+{
+ count = c;
+}
+
+Text
+SimEvent::GetEventDesc() const
+{
+ switch (event) {
+ case LAUNCH: return Game::GetText("sim.event.Launch");
+ case DOCK: return Game::GetText("sim.event.Dock");
+ case LAND: return Game::GetText("sim.event.Land");
+ case EJECT: return Game::GetText("sim.event.Eject");
+ case CRASH: return Game::GetText("sim.event.Crash");
+ case COLLIDE: return Game::GetText("sim.event.Collision With");
+ case DESTROYED: return Game::GetText("sim.event.Destroyed By");
+ case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit");
+ case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit");
+ case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump");
+ case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship");
+ case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship");
+ case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns");
+ case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile");
+ case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy");
+ case GUNS_KILL: return Game::GetText("sim.event.Guns Kill");
+ case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill");
+ case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe");
+ case SCAN_TARGET: return Game::GetText("sim.event.Scan Target");
+ default: return Game::GetText("sim.event.no event");
+ }
+}
+
+// +====================================================================+
+
+ShipStats::ShipStats(const char* n, int i)
+: name(n), iff(i), kill1(0), kill2(0), lost(0), coll(0), points(0),
+cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
+combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
+{
+ if (!n || !n[0])
+ name = Game::GetText("[unknown]");
+}
+
+ShipStats::~ShipStats()
+{
+ events.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipStats::SetType(const char* t)
+{
+ if (t && t[0])
+ type = t;
+}
+
+void
+ShipStats::SetRole(const char* r)
+{
+ if (r && r[0])
+ role = r;
+}
+
+void
+ShipStats::SetRegion(const char* r)
+{
+ if (r && r[0])
+ region = r;
+}
+
+void
+ShipStats::SetCombatGroup(CombatGroup* g)
+{
+ combat_group = g;
+}
+
+void
+ShipStats::SetCombatUnit(CombatUnit* u)
+{
+ combat_unit = u;
+}
+
+void
+ShipStats::SetElementIndex(int n)
+{
+ elem_index = n;
+}
+
+void
+ShipStats::SetPlayer(bool p)
+{
+ player = p;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+ShipStats::Summarize()
+{
+ kill1 = 0;
+ kill2 = 0;
+ lost = 0;
+ coll = 0;
+
+ ListIter<SimEvent> iter = events;
+ while (++iter) {
+ SimEvent* event = iter.value();
+ int code = event->GetEvent();
+
+ if (code == SimEvent::GUNS_KILL)
+ kill1++;
+
+ else if (code == SimEvent::MISSILE_KILL)
+ kill2++;
+
+ else if (code == SimEvent::DESTROYED)
+ lost++;
+
+ else if (code == SimEvent::CRASH)
+ coll++;
+
+ else if (code == SimEvent::COLLIDE)
+ coll++;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+SimEvent*
+ShipStats::AddEvent(SimEvent* e)
+{
+ events.append(e);
+ return e;
+}
+
+SimEvent*
+ShipStats::AddEvent(int event, const char* tgt, const char* info)
+{
+ SimEvent* e = new(__FILE__,__LINE__) SimEvent(event, tgt, info);
+ events.append(e);
+ return e;
+}
+
+bool
+ShipStats::HasEvent(int event)
+{
+ for (int i = 0; i < events.size(); i++)
+ if (events[i]->GetEvent() == event)
+ return true;
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+void ShipStats::Initialize() { records.destroy(); }
+void ShipStats::Close() { records.destroy(); }
+
+// +--------------------------------------------------------------------+
+
+int
+ShipStats::NumStats()
+{
+ return records.size();
+}
+
+ShipStats*
+ShipStats::GetStats(int i)
+{
+ if (i >= 0 && i < records.size())
+ return records.at(i);
+
+ return 0;
+}
+
+ShipStats*
+ShipStats::Find(const char* name)
+{
+ if (name && name[0]) {
+ ListIter<ShipStats> iter = records;
+ while (++iter) {
+ ShipStats* stats = iter.value();
+ if (!strcmp(stats->GetName(), name))
+ return stats;
+ }
+
+ ShipStats* stats = new(__FILE__,__LINE__) ShipStats(name);
+ records.append(stats);
+ return stats;
+ }
+
+ return 0;
+}
+