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-rw-r--r--Stars45/SimEvent.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/Stars45/SimEvent.cpp b/Stars45/SimEvent.cpp
index 4fc371d..801d75a 100644
--- a/Stars45/SimEvent.cpp
+++ b/Stars45/SimEvent.cpp
@@ -30,7 +30,7 @@ SimEvent::SimEvent(int e, const char* t, const char* i)
time = (int) sim->MissionClock();
}
else {
- time = (int) (Game::GameTime()/1000);
+ time = (int) (Game::GetInstance()->GameTime()/1000);
}
SetTarget(t);
@@ -73,26 +73,26 @@ Text
SimEvent::GetEventDesc() const
{
switch (event) {
- case LAUNCH: return Game::GetText("sim.event.Launch");
- case DOCK: return Game::GetText("sim.event.Dock");
- case LAND: return Game::GetText("sim.event.Land");
- case EJECT: return Game::GetText("sim.event.Eject");
- case CRASH: return Game::GetText("sim.event.Crash");
- case COLLIDE: return Game::GetText("sim.event.Collision With");
- case DESTROYED: return Game::GetText("sim.event.Destroyed By");
- case MAKE_ORBIT: return Game::GetText("sim.event.Make Orbit");
- case BREAK_ORBIT: return Game::GetText("sim.event.Break Orbit");
- case QUANTUM_JUMP: return Game::GetText("sim.event.Quantum Jump");
- case LAUNCH_SHIP: return Game::GetText("sim.event.Launch Ship");
- case RECOVER_SHIP: return Game::GetText("sim.event.Recover Ship");
- case FIRE_GUNS: return Game::GetText("sim.event.Fire Guns");
- case FIRE_MISSILE: return Game::GetText("sim.event.Fire Missile");
- case DROP_DECOY: return Game::GetText("sim.event.Drop Decoy");
- case GUNS_KILL: return Game::GetText("sim.event.Guns Kill");
- case MISSILE_KILL: return Game::GetText("sim.event.Missile Kill");
- case LAUNCH_PROBE: return Game::GetText("sim.event.Launch Probe");
- case SCAN_TARGET: return Game::GetText("sim.event.Scan Target");
- default: return Game::GetText("sim.event.no event");
+ case LAUNCH: return Game::GetInstance()->GetText("sim.event.Launch");
+ case DOCK: return Game::GetInstance()->GetText("sim.event.Dock");
+ case LAND: return Game::GetInstance()->GetText("sim.event.Land");
+ case EJECT: return Game::GetInstance()->GetText("sim.event.Eject");
+ case CRASH: return Game::GetInstance()->GetText("sim.event.Crash");
+ case COLLIDE: return Game::GetInstance()->GetText("sim.event.Collision With");
+ case DESTROYED: return Game::GetInstance()->GetText("sim.event.Destroyed By");
+ case MAKE_ORBIT: return Game::GetInstance()->GetText("sim.event.Make Orbit");
+ case BREAK_ORBIT: return Game::GetInstance()->GetText("sim.event.Break Orbit");
+ case QUANTUM_JUMP: return Game::GetInstance()->GetText("sim.event.Quantum Jump");
+ case LAUNCH_SHIP: return Game::GetInstance()->GetText("sim.event.Launch Ship");
+ case RECOVER_SHIP: return Game::GetInstance()->GetText("sim.event.Recover Ship");
+ case FIRE_GUNS: return Game::GetInstance()->GetText("sim.event.Fire Guns");
+ case FIRE_MISSILE: return Game::GetInstance()->GetText("sim.event.Fire Missile");
+ case DROP_DECOY: return Game::GetInstance()->GetText("sim.event.Drop Decoy");
+ case GUNS_KILL: return Game::GetInstance()->GetText("sim.event.Guns Kill");
+ case MISSILE_KILL: return Game::GetInstance()->GetText("sim.event.Missile Kill");
+ case LAUNCH_PROBE: return Game::GetInstance()->GetText("sim.event.Launch Probe");
+ case SCAN_TARGET: return Game::GetInstance()->GetText("sim.event.Scan Target");
+ default: return Game::GetInstance()->GetText("sim.event.no event");
}
}
@@ -104,7 +104,7 @@ cmd_points(0), gun_shots(0), gun_hits(0), missile_shots(0), missile_hits(0),
combat_group(0), combat_unit(0), player(false), ship_class(0), elem_index(-1)
{
if (!n || !n[0])
- name = Game::GetText("[unknown]");
+ name = Game::GetInstance()->GetText("[unknown]");
}
ShipStats::~ShipStats()