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-rw-r--r--Stars45/ShipAI.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/Stars45/ShipAI.cpp b/Stars45/ShipAI.cpp
index 0a7173e..c6362d3 100644
--- a/Stars45/ShipAI.cpp
+++ b/Stars45/ShipAI.cpp
@@ -103,7 +103,7 @@ ShipAI::ShipAI(SimObject* s)
// +--------------------------------------------------------------------+
ShipAI::~ShipAI()
-{
+{
delete tactical;
}
@@ -322,7 +322,7 @@ ShipAI::ExecFrame(double secs)
engaged_ship_id = 0;
/***
- *** XXX
+ *** XXX
*** Not the right place to make this decision.
***
*** There is a brief wait between killing a target and
@@ -517,7 +517,7 @@ ShipAI::FindObjectiveTarget(SimObject* tgt)
if (time < 15) {
Point run_vec = tgt->Velocity();
obj_w = tgt->Location() + (run_vec * time);
-
+
if (time < 10)
obj_w += (tgt->Acceleration() * 0.33 * time * time);
@@ -597,8 +597,8 @@ ShipAI::FindObjectiveNavPoint()
navpt->SetRegion(nav_rgn);
}
- bool use_farcaster = self_rgn != nav_rgn &&
- (navpt->Farcast() ||
+ bool use_farcaster = self_rgn != nav_rgn &&
+ (navpt->Farcast() ||
!qdrive ||
!qdrive->IsPowerOn() ||
qdrive->Status() < System::DEGRADED
@@ -654,8 +654,8 @@ ShipAI::FindObjectiveQuantum()
if (!self_rgn || !nav_rgn)
return;
- bool use_farcaster = self_rgn != nav_rgn &&
- (orders->Farcast() ||
+ bool use_farcaster = self_rgn != nav_rgn &&
+ (orders->Farcast() ||
!qdrive ||
!qdrive->IsPowerOn() ||
qdrive->Status() < System::DEGRADED
@@ -822,8 +822,8 @@ ShipAI::FindObjectiveFormation()
navpt->SetRegion(nav_rgn);
}
- bool use_farcaster = self_rgn != nav_rgn &&
- (navpt->Farcast() ||
+ bool use_farcaster = self_rgn != nav_rgn &&
+ (navpt->Farcast() ||
!qdrive ||
!qdrive->IsPowerOn() ||
qdrive->Status() < System::DEGRADED
@@ -910,7 +910,7 @@ ShipAI::Navigator()
magnitude = 0;
hold = false;
- if ((ship->GetElement() && ship->GetElement()->GetHoldTime() > 0) ||
+ if ((ship->GetElement() && ship->GetElement()->GetHoldTime() > 0) ||
(navpt && navpt->Status() == Instruction::COMPLETE && navpt->HoldTime() > 0))
hold = true;
@@ -921,7 +921,7 @@ ShipAI::Navigator()
else if (rumor)
ship->SetDirectorInfo(Game::GetText("ai.seek-rumor"));
else
- ship->SetDirectorInfo(Game::GetText("ai.none"));
+ ship->SetDirectorInfo(Game::GetText("ai.none"));
Accumulate(AvoidCollision());
Accumulate(AvoidTerrain());
@@ -1319,7 +1319,7 @@ ShipAI::SeekTarget()
if (distance < 2000) {
result.brake = 1;
}
-
+
return result;
}