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-rw-r--r--Stars45/Shield.h178
1 files changed, 101 insertions, 77 deletions
diff --git a/Stars45/Shield.h b/Stars45/Shield.h
index 1e25394..ac618e5 100644
--- a/Stars45/Shield.h
+++ b/Stars45/Shield.h
@@ -1,77 +1,101 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Shield.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Conventional Shield (system) class
-*/
-
-#ifndef Shield_h
-#define Shield_h
-
-#include "Types.h"
-#include "System.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class Shot;
-class Sound;
-
-// +--------------------------------------------------------------------+
-
-class Shield : public System
-{
-public:
- enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD };
-
- Shield(SUBTYPE s);
- Shield(const Shield& rhs);
- virtual ~Shield();
-
- virtual void ExecFrame(double seconds);
- double DeflectDamage(Shot* shot, double shot_damage);
-
- double ShieldLevel() const { return shield_level * 100; }
- double ShieldFactor() const { return shield_factor; }
- double ShieldCurve() const { return shield_curve; }
- void SetShieldFactor(double f) { shield_factor = (float) f; }
- void SetShieldCurve(double c) { shield_curve = (float) c; }
- double ShieldCutoff() const { return shield_cutoff; }
- void SetShieldCutoff(double f) { shield_cutoff = (float) f; }
- double Capacity() const { return capacity; }
- double Consumption() const { return sink_rate; }
- void SetConsumption(double r) { sink_rate = (float)r; }
- bool ShieldCapacitor() const { return shield_capacitor; }
- void SetShieldCapacitor(bool c);
- bool ShieldBubble() const { return shield_bubble; }
- void SetShieldBubble(bool b) { shield_bubble = b; }
- double DeflectionCost() const { return deflection_cost; }
- void SetDeflectionCost(double c) { deflection_cost = (float) c; }
-
- // override from System:
- virtual void SetPowerLevel(double level);
- virtual void SetNetShieldLevel(int level);
-
- virtual void Distribute(double delivered_energy, double seconds);
- virtual void DoEMCON(int emcon);
-
-protected:
- bool shield_capacitor;
- bool shield_bubble;
- float shield_factor;
- float shield_level;
- float shield_curve;
- float shield_cutoff;
- float requested_power_level;
- float deflection_cost;
-};
-
-#endif Shield_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Shield.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Conventional Shield (system) class
+*/
+
+#ifndef Shield_h
+#define Shield_h
+
+#include "Types.h"
+#include "System.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Shot;
+class Sound;
+
+// +--------------------------------------------------------------------+
+
+class Shield : public System
+{
+public:
+ enum SUBTYPE { DEFLECTOR = 1, GRAV_SHIELD, HYPER_SHIELD };
+
+ Shield(SUBTYPE s);
+ Shield(const Shield& rhs);
+ virtual ~Shield();
+
+ virtual void ExecFrame(double seconds);
+ double DeflectDamage(Shot* shot, double shot_damage);
+
+ double ShieldLevel() const { return shield_level * 100; }
+ double ShieldFactor() const { return shield_factor; }
+ double ShieldCurve() const { return shield_curve; }
+ void SetShieldFactor(double f) { shield_factor = (float) f; }
+ void SetShieldCurve(double c) { shield_curve = (float) c; }
+ double ShieldCutoff() const { return shield_cutoff; }
+ void SetShieldCutoff(double f) { shield_cutoff = (float) f; }
+ double Capacity() const { return capacity; }
+ double Consumption() const { return sink_rate; }
+ void SetConsumption(double r) { sink_rate = (float)r; }
+ bool ShieldCapacitor() const { return shield_capacitor; }
+ void SetShieldCapacitor(bool c);
+ bool ShieldBubble() const { return shield_bubble; }
+ void SetShieldBubble(bool b) { shield_bubble = b; }
+ double DeflectionCost() const { return deflection_cost; }
+ void SetDeflectionCost(double c) { deflection_cost = (float) c; }
+
+ // override from System:
+ virtual void SetPowerLevel(double level);
+ virtual void SetNetShieldLevel(int level);
+
+ virtual void Distribute(double delivered_energy, double seconds);
+ virtual void DoEMCON(int emcon);
+
+protected:
+ bool shield_capacitor;
+ bool shield_bubble;
+ float shield_factor;
+ float shield_level;
+ float shield_curve;
+ float shield_cutoff;
+ float requested_power_level;
+ float deflection_cost;
+};
+
+#endif Shield_h
+