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-rw-r--r--Stars45/RadioMessage.cpp163
1 files changed, 0 insertions, 163 deletions
diff --git a/Stars45/RadioMessage.cpp b/Stars45/RadioMessage.cpp
deleted file mode 100644
index ecf3e04..0000000
--- a/Stars45/RadioMessage.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Radio communication message class implementation
-*/
-
-#include "RadioMessage.h"
-#include "Ship.h"
-#include "Text.h"
-
-// +----------------------------------------------------------------------+
-
-RadioMessage::RadioMessage(Ship* dst, const Ship* s, int a)
-: dst_ship(dst), dst_elem(0), sender(s), action(a), channel(0)
-{
- if (s)
- channel = s->GetIFF();
-}
-
-RadioMessage::RadioMessage(Element* dst, const Ship* s, int a)
-: dst_ship(0), dst_elem(dst), sender(s), action(a), channel(0)
-{
- if (s)
- channel = s->GetIFF();
-}
-
-RadioMessage::RadioMessage(const RadioMessage& rm)
-: dst_ship(rm.dst_ship), dst_elem(rm.dst_elem),
-sender(rm.sender), action(rm.action), channel(rm.channel),
-info(rm.info), location(rm.location)
-{
- if (rm.target_list.size() > 0) {
- for (int i = 0; i < rm.target_list.size(); i++) {
- SimObject* obj = rm.target_list.at(i);
- target_list.append(obj);
- }
- }
-}
-
-RadioMessage::~RadioMessage()
-{ }
-
-// +----------------------------------------------------------------------+
-
-const char*
-RadioMessage::ActionName(int a)
-{
- if (a == ACK) {
- int coin = rand();
- if (coin < 10000) return "Acknowledged";
- if (coin < 17000) return "Roger that";
- if (coin < 20000) return "Understood";
- if (coin < 22000) return "Copy that";
- return "Affirmative";
- }
-
- if (a == DISTRESS) {
- int coin = rand();
- if (coin < 15000) return "Mayday! Mayday!";
- if (coin < 18000) return "She's breaking up!";
- if (coin < 21000) return "Checking out!";
- return "We're going down!";
- }
-
- if (a == WARN_ACCIDENT) {
- int coin = rand();
- if (coin < 15000) return "Check your fire!";
- if (coin < 18000) return "Watch it!";
- if (coin < 21000) return "Hey! We're on your side!";
- return "Confirm your targets!";
- }
-
- if (a == WARN_TARGETED) {
- int coin = rand();
- if (coin < 15000) return "Break off immediately!";
- if (coin < 20000) return "Buddy spike!";
- return "Abort! Abort!";
- }
-
- switch (a) {
- case NONE: return "";
-
- case NACK: return "Negative, Unable";
-
- case ATTACK: return "Engage";
- case ESCORT: return "Escort";
- case BRACKET: return "Bracket";
- case IDENTIFY: return "Identify";
-
- case COVER_ME: return "Cover Me";
- case MOVE_PATROL: return "Vector";
- case SKIP_NAVPOINT: return "Skip Navpoint";
- case RESUME_MISSION: return "Resume Mission";
- case RTB: return "Return to Base";
- case DOCK_WITH: return "Dock With";
- case QUANTUM_TO: return "Jump to";
- case FARCAST_TO: return "Farcast to";
-
- case GO_DIAMOND: return "Goto Diamond Formation";
- case GO_SPREAD: return "Goto Spread Formation";
- case GO_BOX: return "Goto Box Formation";
- case GO_TRAIL: return "Goto Trail Formation";
-
- case WEP_FREE: return "Break and Attack";
- case WEP_HOLD: return "Hold All Weapons";
- case FORM_UP: return "Return to Formation";
- case SAY_POSITION: return "Say Your Position";
-
- case LAUNCH_PROBE: return "Launch Probe";
- case GO_EMCON1: return "Goto EMCON 1";
- case GO_EMCON2: return "Goto EMCON 2";
- case GO_EMCON3: return "Goto EMCON 3";
-
- case REQUEST_PICTURE: return "Request Picture";
- case REQUEST_SUPPORT: return "Request Support";
- case PICTURE: return "Picture is clear";
-
- case CALL_INBOUND: return "Calling Inbound";
- case CALL_APPROACH: return "Roger your approach";
- case CALL_CLEARANCE: return "You have clearance";
- case CALL_FINALS: return "On final approach";
- case CALL_WAVE_OFF: return "Wave off - Runway is closed";
-
- case DECLARE_ROGUE: return "Prepare to be destroyed!";
-
- case CALL_ENGAGING: return "Engaging";
- case FOX_1: return "Fox One!";
- case FOX_2: return "Fox Two!";
- case FOX_3: return "Fox Three!";
- case SPLASH_1: return "Splash One!";
- case SPLASH_2: return "Splash Two!";
- case SPLASH_3: return "Splash Three!";
- case SPLASH_4: return "Splash Four!";
- case SPLASH_5: return "Target Destroyed!";
- case SPLASH_6: return "Enemy Destroyed!";
- case SPLASH_7: return "Confirmed Kill!";
- case BREAK_ORBIT: return "Breaking Orbit";
- case MAKE_ORBIT: return "Heading for Orbit";
- case QUANTUM_JUMP: return "Going Quantum";
-
- default: return "Unknown";
- }
-}
-
-// +----------------------------------------------------------------------+
-
-void
-RadioMessage::AddTarget(SimObject* obj)
-{
- if (obj && !target_list.contains(obj)) {
- target_list.append(obj);
- }
-}
-
-
-