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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars.exe
+ FILE: QuantumDrive.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Quantum (JUMP) Drive (system) class
+*/
+
+#ifndef QuantumDrive_h
+#define QuantumDrive_h
+
+#include "Types.h"
+#include "System.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class SimRegion;
+
+// +--------------------------------------------------------------------+
+
+class QuantumDrive : public System
+{
+public:
+ enum SUBTYPE { QUANTUM, HYPER };
+
+ QuantumDrive(SUBTYPE s, double capacity, double sink_rate);
+ QuantumDrive(const QuantumDrive& rhs);
+ virtual ~QuantumDrive();
+
+ enum ACTIVE_STATES {
+ ACTIVE_READY, ACTIVE_COUNTDOWN, ACTIVE_PREWARP, ACTIVE_POSTWARP
+ };
+
+ void SetDestination(SimRegion* rgn, const Point& loc);
+ bool Engage(bool immediate=false);
+ int ActiveState() const { return active_state; }
+ double WarpFactor() const { return warp_fov; }
+ double JumpTime() const { return jump_time; }
+ virtual void PowerOff();
+
+ virtual void ExecFrame(double seconds);
+
+ void SetShip(Ship* s) { ship = s; }
+ Ship* GetShip() const { return ship; }
+
+ double GetCountdown() const { return countdown; }
+ void SetCountdown(double d) { countdown = d; }
+
+protected:
+ void Jump();
+ void AbortJump();
+
+ int active_state;
+
+ Ship* ship;
+ double warp_fov;
+ double jump_time;
+ double countdown;
+
+ SimRegion* dst_rgn;
+ Point dst_loc;
+};
+
+#endif // QuantumDrive_h
+