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-rw-r--r--Stars45/QuantumDrive.h170
1 files changed, 97 insertions, 73 deletions
diff --git a/Stars45/QuantumDrive.h b/Stars45/QuantumDrive.h
index 0c8fbdc..5be289f 100644
--- a/Stars45/QuantumDrive.h
+++ b/Stars45/QuantumDrive.h
@@ -1,73 +1,97 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: QuantumDrive.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Quantum (JUMP) Drive (system) class
-*/
-
-#ifndef QuantumDrive_h
-#define QuantumDrive_h
-
-#include "Types.h"
-#include "System.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class SimRegion;
-
-// +--------------------------------------------------------------------+
-
-class QuantumDrive : public System
-{
-public:
- enum SUBTYPE { QUANTUM, HYPER };
-
- QuantumDrive(SUBTYPE s, double capacity, double sink_rate);
- QuantumDrive(const QuantumDrive& rhs);
- virtual ~QuantumDrive();
-
- enum ACTIVE_STATES {
- ACTIVE_READY, ACTIVE_COUNTDOWN, ACTIVE_PREWARP, ACTIVE_POSTWARP
- };
-
- void SetDestination(SimRegion* rgn, const Point& loc);
- bool Engage(bool immediate=false);
- int ActiveState() const { return active_state; }
- double WarpFactor() const { return warp_fov; }
- double JumpTime() const { return jump_time; }
- virtual void PowerOff();
-
- virtual void ExecFrame(double seconds);
-
- void SetShip(Ship* s) { ship = s; }
- Ship* GetShip() const { return ship; }
-
- double GetCountdown() const { return countdown; }
- void SetCountdown(double d) { countdown = d; }
-
-protected:
- void Jump();
- void AbortJump();
-
- int active_state;
-
- Ship* ship;
- double warp_fov;
- double jump_time;
- double countdown;
-
- SimRegion* dst_rgn;
- Point dst_loc;
-};
-
-#endif // QuantumDrive_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: QuantumDrive.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Quantum (JUMP) Drive (system) class
+*/
+
+#ifndef QuantumDrive_h
+#define QuantumDrive_h
+
+#include "Types.h"
+#include "System.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class SimRegion;
+
+// +--------------------------------------------------------------------+
+
+class QuantumDrive : public System
+{
+public:
+ enum SUBTYPE { QUANTUM, HYPER };
+
+ QuantumDrive(SUBTYPE s, double capacity, double sink_rate);
+ QuantumDrive(const QuantumDrive& rhs);
+ virtual ~QuantumDrive();
+
+ enum ACTIVE_STATES {
+ ACTIVE_READY, ACTIVE_COUNTDOWN, ACTIVE_PREWARP, ACTIVE_POSTWARP
+ };
+
+ void SetDestination(SimRegion* rgn, const Point& loc);
+ bool Engage(bool immediate=false);
+ int ActiveState() const { return active_state; }
+ double WarpFactor() const { return warp_fov; }
+ double JumpTime() const { return jump_time; }
+ virtual void PowerOff();
+
+ virtual void ExecFrame(double seconds);
+
+ void SetShip(Ship* s) { ship = s; }
+ Ship* GetShip() const { return ship; }
+
+ double GetCountdown() const { return countdown; }
+ void SetCountdown(double d) { countdown = d; }
+
+protected:
+ void Jump();
+ void AbortJump();
+
+ int active_state;
+
+ Ship* ship;
+ double warp_fov;
+ double jump_time;
+ double countdown;
+
+ SimRegion* dst_rgn;
+ Point dst_loc;
+};
+
+#endif // QuantumDrive_h
+