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-rw-r--r--Stars45/NetServerConfig.h144
1 files changed, 72 insertions, 72 deletions
diff --git a/Stars45/NetServerConfig.h b/Stars45/NetServerConfig.h
index 14e8484..a63e5f3 100644
--- a/Stars45/NetServerConfig.h
+++ b/Stars45/NetServerConfig.h
@@ -1,10 +1,10 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars
- FILE: NetServerConfig.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars
+ FILE: NetServerConfig.h
+ AUTHOR: John DiCamillo
*/
@@ -25,75 +25,75 @@ class NetUser;
class NetServerConfig
{
public:
- static const char* TYPENAME() { return "NetServerConfig"; }
-
- NetServerConfig();
- ~NetServerConfig();
-
- enum GAME_TYPE {
- NET_GAME_LAN,
- NET_GAME_PRIVATE,
- NET_GAME_PUBLIC
- };
-
- const Text& Name() const { return name; }
- const Text& GetAdminName() const { return admin_name; }
- const Text& GetAdminPass() const { return admin_pass; }
- const Text& GetGamePass() const { return game_pass; }
- const Text& GetMission() const { return mission; }
- WORD GetAdminPort() const { return admin_port; }
- WORD GetLobbyPort() const { return lobby_port; }
- WORD GetGamePort() const { return game_port; }
- int GetPoolsize() const { return poolsize; }
- int GetSessionTimeout() const { return session_timeout; }
- int GetGameType() const { return game_type; }
- int GetAuthLevel() const { return auth_level; }
-
- void SetName(const char* s) { name = Clean(s); }
- void SetAdminName(const char* s){ admin_name = Clean(s); }
- void SetAdminPass(const char* s){ admin_pass = Clean(s); }
- void SetGamePass(const char* s) { game_pass = Clean(s); }
- void SetMission(const char* s) { mission = Clean(s); }
- void SetGameType(int t) { game_type = t; }
- void SetAdminPort(WORD p) { admin_port = p; }
- void SetLobbyPort(WORD p) { lobby_port = p; }
- void SetGamePort(WORD p) { game_port = p; }
- void SetPoolsize(int s) { poolsize = s; }
- void SetSessionTimeout(int t) { session_timeout = t; }
- void SetAuthLevel(int n) { auth_level = n; }
-
- void Load();
- void Save();
-
- bool IsUserBanned(NetUser* user);
- void BanUser(NetUser* user);
-
- static void Initialize();
- static void Close();
- static NetServerConfig* GetInstance() { return instance; }
+ static const char* TYPENAME() { return "NetServerConfig"; }
+
+ NetServerConfig();
+ ~NetServerConfig();
+
+ enum GAME_TYPE {
+ NET_GAME_LAN,
+ NET_GAME_PRIVATE,
+ NET_GAME_PUBLIC
+ };
+
+ const Text& Name() const { return name; }
+ const Text& GetAdminName() const { return admin_name; }
+ const Text& GetAdminPass() const { return admin_pass; }
+ const Text& GetGamePass() const { return game_pass; }
+ const Text& GetMission() const { return mission; }
+ WORD GetAdminPort() const { return admin_port; }
+ WORD GetLobbyPort() const { return lobby_port; }
+ WORD GetGamePort() const { return game_port; }
+ int GetPoolsize() const { return poolsize; }
+ int GetSessionTimeout() const { return session_timeout; }
+ int GetGameType() const { return game_type; }
+ int GetAuthLevel() const { return auth_level; }
+
+ void SetName(const char* s) { name = Clean(s); }
+ void SetAdminName(const char* s){ admin_name = Clean(s); }
+ void SetAdminPass(const char* s){ admin_pass = Clean(s); }
+ void SetGamePass(const char* s) { game_pass = Clean(s); }
+ void SetMission(const char* s) { mission = Clean(s); }
+ void SetGameType(int t) { game_type = t; }
+ void SetAdminPort(WORD p) { admin_port = p; }
+ void SetLobbyPort(WORD p) { lobby_port = p; }
+ void SetGamePort(WORD p) { game_port = p; }
+ void SetPoolsize(int s) { poolsize = s; }
+ void SetSessionTimeout(int t) { session_timeout = t; }
+ void SetAuthLevel(int n) { auth_level = n; }
+
+ void Load();
+ void Save();
+
+ bool IsUserBanned(NetUser* user);
+ void BanUser(NetUser* user);
+
+ static void Initialize();
+ static void Close();
+ static NetServerConfig* GetInstance() { return instance; }
private:
- void LoadBanList();
- Text Clean(const char* s);
-
- Text name;
- Text admin_name;
- Text admin_pass;
- Text game_pass;
- Text mission;
-
- WORD admin_port;
- WORD lobby_port;
- WORD game_port;
- int poolsize;
- int session_timeout;
- int game_type;
- int auth_level;
-
- List<NetAddr> banned_addrs;
- List<Text> banned_names;
-
- static NetServerConfig* instance;
+ void LoadBanList();
+ Text Clean(const char* s);
+
+ Text name;
+ Text admin_name;
+ Text admin_pass;
+ Text game_pass;
+ Text mission;
+
+ WORD admin_port;
+ WORD lobby_port;
+ WORD game_port;
+ int poolsize;
+ int session_timeout;
+ int game_type;
+ int auth_level;
+
+ List<NetAddr> banned_addrs;
+ List<Text> banned_names;
+
+ static NetServerConfig* instance;
};
#endif NetServerConfig_h