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-rw-r--r--Stars45/NetLobbyServer.h260
1 files changed, 142 insertions, 118 deletions
diff --git a/Stars45/NetLobbyServer.h b/Stars45/NetLobbyServer.h
index 62c0279..a2a9803 100644
--- a/Stars45/NetLobbyServer.h
+++ b/Stars45/NetLobbyServer.h
@@ -1,119 +1,143 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetLobbyServer.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- UDP Server Engine for Multiplayer Lobby
-*/
-
-
-#ifndef NetLobbyServer_h
-#define NetLobbyServer_h
-
-// FOR NETWORK MENU TESTING (extra latency in msec):
-// #define EXTRA_LATENCY 300
-
-#include "NetLobby.h"
-
-// +-------------------------------------------------------------------+
-
-class Mission;
-class MissionElement;
-class NetChatEntry;
-class NetServerConfig;
-class NetUser;
-class NetUnitEntry;
-
-// +-------------------------------------------------------------------+
-
-class NetLobbyServer : public NetLobby
-{
-public:
- NetLobbyServer();
- virtual ~NetLobbyServer();
-
- int operator == (const NetLobbyServer& s) const { return this == &s; }
-
- virtual void ExecFrame();
- virtual bool IsHost() const { return true; }
- virtual bool IsServer() const { return true; }
-
- virtual void BanUser(NetUser* user);
- virtual void AddUser(NetUser* user);
- virtual void DelUser(NetUser* user);
- virtual void SendUsers();
- virtual void RequestAuth(NetUser* user);
-
- virtual void AddChat(NetUser* user, const char* msg, bool route=true);
- virtual void ClearChat();
- virtual void SaveChat();
-
- virtual List<NetUnitEntry>&
- GetUnitMap();
- virtual void MapUnit(int n, const char* user, bool lock=false);
- virtual void UnmapUnit(const char* user);
- virtual void SendUnits();
-
- virtual void SelectMission(DWORD id);
- virtual Text Serialize(Mission* m, NetUser* u=0);
- virtual Mission* GetSelectedMission();
-
- virtual Text GetServerName() const { return server_name; }
- virtual void SetServerName(const char* s) { server_name = s; }
- virtual Text GetServerMission() const { return server_mission; }
- virtual void SetServerMission(const char* script)
- { server_mission = script; }
-
- virtual void GameStart();
- virtual void GameStop();
-
- virtual void GameOn();
- virtual void GameOff();
-
- // singleton locator:
- static NetLobbyServer* GetInstance();
-
-protected:
- virtual void CheckSessions();
-
- virtual void SendData(NetUser* dst, int type, Text msg);
- virtual void DoPing(NetPeer* peer, Text msg);
- virtual void DoServerInfo(NetPeer* peer, Text msg);
- virtual void DoServerMods(NetPeer* peer, Text msg);
- virtual void DoLogin(NetPeer* peer, Text msg);
- virtual void DoLogout(NetPeer* peer, Text msg);
- virtual void DoUserAuth(NetPeer* peer, Text msg);
- virtual void DoChat(NetPeer* peer, Text msg);
- virtual void DoUserList(NetPeer* peer, Text msg);
- virtual void DoBanUser(NetPeer* peer, Text msg);
- virtual void DoMissionList(NetPeer* peer, Text msg);
- virtual void DoMissionSelect(NetPeer* peer, Text msg);
- virtual void DoMissionData(NetPeer* peer, Text msg);
- virtual void DoUnitList(NetPeer* peer, Text msg);
- virtual void DoMapUnit(NetPeer* peer, Text msg);
- virtual void DoGameStart(NetPeer* peer, Text msg);
- virtual void DoGameStop(NetPeer* peer, Text msg);
-
- virtual void LoadMOTD();
- virtual void SendMOTD(NetUser* user);
- virtual void SendMods(NetUser* user);
-
- Text server_name;
- NetAddr server_addr;
- DWORD announce_time;
- NetServerConfig* server_config;
- Text server_mission;
- int motd_index;
-
- List<Text> motd;
-};
-
-// +-------------------------------------------------------------------+
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetLobbyServer.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ UDP Server Engine for Multiplayer Lobby
+*/
+
+
+#ifndef NetLobbyServer_h
+#define NetLobbyServer_h
+
+// FOR NETWORK MENU TESTING (extra latency in msec):
+// #define EXTRA_LATENCY 300
+
+#include "NetLobby.h"
+
+// +-------------------------------------------------------------------+
+
+class Mission;
+class MissionElement;
+class NetChatEntry;
+class NetServerConfig;
+class NetUser;
+class NetUnitEntry;
+
+// +-------------------------------------------------------------------+
+
+class NetLobbyServer : public NetLobby
+{
+public:
+ NetLobbyServer();
+ virtual ~NetLobbyServer();
+
+ int operator == (const NetLobbyServer& s) const { return this == &s; }
+
+ virtual void ExecFrame();
+ virtual bool IsHost() const { return true; }
+ virtual bool IsServer() const { return true; }
+
+ virtual void BanUser(NetUser* user);
+ virtual void AddUser(NetUser* user);
+ virtual void DelUser(NetUser* user);
+ virtual void SendUsers();
+ virtual void RequestAuth(NetUser* user);
+
+ virtual void AddChat(NetUser* user, const char* msg, bool route=true);
+ virtual void ClearChat();
+ virtual void SaveChat();
+
+ virtual List<NetUnitEntry>&
+ GetUnitMap();
+ virtual void MapUnit(int n, const char* user, bool lock=false);
+ virtual void UnmapUnit(const char* user);
+ virtual void SendUnits();
+
+ virtual void SelectMission(DWORD id);
+ virtual Text Serialize(Mission* m, NetUser* u=0);
+ virtual Mission* GetSelectedMission();
+
+ virtual Text GetServerName() const { return server_name; }
+ virtual void SetServerName(const char* s) { server_name = s; }
+ virtual Text GetServerMission() const { return server_mission; }
+ virtual void SetServerMission(const char* script)
+ { server_mission = script; }
+
+ virtual void GameStart();
+ virtual void GameStop();
+
+ virtual void GameOn();
+ virtual void GameOff();
+
+ // singleton locator:
+ static NetLobbyServer* GetInstance();
+
+protected:
+ virtual void CheckSessions();
+
+ virtual void SendData(NetUser* dst, int type, Text msg);
+ virtual void DoPing(NetPeer* peer, Text msg);
+ virtual void DoServerInfo(NetPeer* peer, Text msg);
+ virtual void DoServerMods(NetPeer* peer, Text msg);
+ virtual void DoLogin(NetPeer* peer, Text msg);
+ virtual void DoLogout(NetPeer* peer, Text msg);
+ virtual void DoUserAuth(NetPeer* peer, Text msg);
+ virtual void DoChat(NetPeer* peer, Text msg);
+ virtual void DoUserList(NetPeer* peer, Text msg);
+ virtual void DoBanUser(NetPeer* peer, Text msg);
+ virtual void DoMissionList(NetPeer* peer, Text msg);
+ virtual void DoMissionSelect(NetPeer* peer, Text msg);
+ virtual void DoMissionData(NetPeer* peer, Text msg);
+ virtual void DoUnitList(NetPeer* peer, Text msg);
+ virtual void DoMapUnit(NetPeer* peer, Text msg);
+ virtual void DoGameStart(NetPeer* peer, Text msg);
+ virtual void DoGameStop(NetPeer* peer, Text msg);
+
+ virtual void LoadMOTD();
+ virtual void SendMOTD(NetUser* user);
+ virtual void SendMods(NetUser* user);
+
+ Text server_name;
+ NetAddr server_addr;
+ DWORD announce_time;
+ NetServerConfig* server_config;
+ Text server_mission;
+ int motd_index;
+
+ List<Text> motd;
+};
+
+// +-------------------------------------------------------------------+
+
#endif NetLobbyServer_h \ No newline at end of file