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-rw-r--r--Stars45/NetLobbyServer.cpp1361
1 files changed, 0 insertions, 1361 deletions
diff --git a/Stars45/NetLobbyServer.cpp b/Stars45/NetLobbyServer.cpp
deleted file mode 100644
index b3060c5..0000000
--- a/Stars45/NetLobbyServer.cpp
+++ /dev/null
@@ -1,1361 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- NetLink Engine for Multiplayer Lobby
-*/
-
-#include "NetLobbyServer.h"
-#include "NetServerConfig.h"
-#include "NetClientConfig.h"
-#include "NetBrokerClient.h"
-#include "NetAuth.h"
-#include "NetChat.h"
-#include "NetUser.h"
-#include "Campaign.h"
-#include "Mission.h"
-#include "StarServer.h"
-#include "Starshatter.h"
-#include "StarServer.h"
-#include "ShipDesign.h"
-#include "Sim.h"
-#include "Text.h"
-
-#include "ModConfig.h"
-#include "ModInfo.h"
-
-#include "NetGame.h"
-#include "NetPlayer.h"
-#include "NetUtil.h"
-
-#include "NetPeer.h"
-#include "NetLayer.h"
-#include "NetHost.h"
-#include "NetMsg.h"
-
-#include "MachineInfo.h"
-#include "Clock.h"
-#include "FormatUtil.h"
-#include "VersionInfo.h"
-
-// +-------------------------------------------------------------------+
-
-static NetLobbyServer* net_lobby_server = 0;
-
-NetLobbyServer::NetLobbyServer()
-: announce_time(0), server_config(0), motd_index(1)
-{
- status = NetServerInfo::LOBBY;
- server_name = Text("Starshatter NetLobbyServer ") + versionInfo;
- start_time = NetLayer::GetUTC();
-
- selected_mission = 0;
-
- Text hostname = "0.0.0.0";
- WORD server_port = 11100;
-
- server_config = NetServerConfig::GetInstance();
- if (server_config) {
- hostname = server_config->Hostname();
- server_name = server_config->Name();
- server_port = server_config->GetLobbyPort();
- server_mission = server_config->GetMission();
-
- NetAuth::SetAuthLevel(server_config->GetAuthLevel());
-
- server_addr = NetAddr(hostname.data(), server_port);
- link = new NetLink(server_addr);
- }
-
- LoadMOTD();
-
- StarServer* star_server = StarServer::GetInstance();
- DWORD mission_id = 0;
-
- // only one mission:
- if (star_server && server_mission.length() > 0) {
- NetCampaignInfo* c = new NetCampaignInfo;
- c->id = Campaign::MULTIPLAYER_MISSIONS;
- c->name = "Persistent Multiplayer";
- campaigns.append(c);
-
- ListIter<Campaign> c_iter = Campaign::GetAllCampaigns();
- while (++c_iter && !mission_id) {
- Campaign* campaign = c_iter.value();
-
- if (campaign->GetCampaignId() == Campaign::MULTIPLAYER_MISSIONS) {
- ListIter<MissionInfo> m_iter = campaign->GetMissionList();
- while (++m_iter && !mission_id) {
- MissionInfo* m = m_iter.value();
-
- if (m->script == server_mission) {
- c->missions.append(m);
- mission_id = (Campaign::MULTIPLAYER_MISSIONS << NET_CAMPAIGN_SHIFT) + m->id;
-
- SelectMission(mission_id);
- star_server->SetGameMode(StarServer::LOAD_MODE);
-
- // lock in mission:
- SetStatus(NetServerInfo::PERSISTENT);
- }
- }
- }
- }
- }
-
- // player host may select mission:
- if (!mission_id) {
- campaigns.destroy();
-
- ListIter<Campaign> c_iter = Campaign::GetAllCampaigns();
- while (++c_iter) {
- Campaign* campaign = c_iter.value();
-
- if (campaign->GetCampaignId() >= Campaign::MULTIPLAYER_MISSIONS) {
- NetCampaignInfo* c = new NetCampaignInfo;
- c->id = campaign->GetCampaignId();
- c->name = campaign->Name();
- campaigns.append(c);
-
- ListIter<MissionInfo> m_iter = campaign->GetMissionList();
- while (++m_iter) {
- MissionInfo* m = m_iter.value();
- c->missions.append(m);
- }
- }
- }
- }
-
- ModConfig* config = ModConfig::GetInstance();
- List<ModInfo>& mods = config->GetModInfoList();
-
- server_mods.clear();
- server_mods.append(mods);
-
- net_lobby_server = this;
-}
-
-NetLobbyServer::~NetLobbyServer()
-{
- ListIter<NetUser> iter = users;
- while (++iter) {
- NetUser* u = iter.value();
- SendData(u, NET_LOBBY_EXIT, Text());
- ExecFrame();
- }
-
- Sleep(500);
-
- unit_map.destroy();
- chat_log.destroy();
- users.destroy();
- motd.destroy();
-
- if (net_lobby_server == this)
- net_lobby_server = 0;
-}
-
-NetLobbyServer*
-NetLobbyServer::GetInstance()
-{
- return net_lobby_server;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NetLobbyServer::LoadMOTD()
-{
- motd.destroy();
-
- FILE* f;
- fopen_s(&f, "motd.txt", "rb");
-
- if (f) {
- char line[256];
-
- while (fgets(line, 256, f)) {
- int n = strlen(line) - 1;
-
- while (n >= 0 && isspace(line[n]))
- line[n--] = 0;
-
- motd.append(new Text(line));
- }
- }
-}
-
-void
-NetLobbyServer::SendMOTD(NetUser* user)
-{
- if (motd.size() < 1) return;
-
- char buffer[512];
-
- for (int i = 0; i < motd.size(); i++) {
- Text* line = motd[i];
-
- sprintf_s(buffer, "id %d user \" \" msg \"%s\"",
- motd_index++, line->data());
-
- SendData(user, NET_LOBBY_CHAT, buffer);
- }
-
- sprintf_s(buffer, "id %d user \" \" msg \" \"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-}
-
-void
-NetLobbyServer::SendMods(NetUser* user)
-{
- char buffer[300];
-
- ModConfig* config = ModConfig::GetInstance();
- List<ModInfo>& mods = config->GetModInfoList();
-
- if (mods.size() < 1) return;
-
- for (int i = 0; i < mods.size(); i++) {
- ModInfo* info = mods[i];
-
- sprintf_s(buffer, "id %d user \"Enabled Mods:\" msg \"%d. '%s' ",
- motd_index++, i+1, info->Name().data());
-
- Text msg = buffer;
-
- if (info->Version().length() > 0) {
- msg += "version ";
- msg += info->Version().data();
- }
-
- if (info->URL().length() > 0) {
- msg += " - ";
- msg += info->URL().data();
- }
-
- msg += "\"";
-
- SendData(user, NET_LOBBY_CHAT, msg);
- }
-
- sprintf_s(buffer, "id %d user \" \" msg \" \"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NetLobbyServer::ExecFrame()
-{
- NetLobby::ExecFrame();
-
- if (announce_time == 0 || Clock::GetInstance()->RealTime() - announce_time > 200000) {
- GameOn();
- announce_time = Clock::GetInstance()->RealTime();
- }
-
- if (GetStatus() == NetServerInfo::BRIEFING) {
- NetGame* net_game = NetGame::GetInstance();
-
- if (net_game && net_game->NumPlayers() > 0) {
- SetStatus(NetServerInfo::ACTIVE);
- }
- }
-
- StarServer* star_server = StarServer::GetInstance();
- DWORD mission_id = 0;
-
- // restart persistent mission?
- if (star_server &&
- star_server->GetGameMode() == StarServer::MENU_MODE &&
- server_mission.length() > 0) {
-
- NetCampaignInfo* c = campaigns.last();
-
- if (!c || c->name != "Persistent Multiplayer") {
- c = new NetCampaignInfo;
- c->id = Campaign::MULTIPLAYER_MISSIONS;
- c->name = "Persistent Multiplayer";
- campaigns.append(c);
- }
- else {
- c->missions.clear();
- }
-
- ListIter<Campaign> c_iter = Campaign::GetAllCampaigns();
- while (++c_iter && !mission_id) {
- Campaign* campaign = c_iter.value();
-
- if (campaign->GetCampaignId() == Campaign::MULTIPLAYER_MISSIONS) {
- ListIter<MissionInfo> m_iter = campaign->GetMissionList();
- while (++m_iter && !mission_id) {
- MissionInfo* m = m_iter.value();
-
- if (m->script == server_mission) {
- c->missions.append(m);
- mission_id = (Campaign::MULTIPLAYER_MISSIONS << NET_CAMPAIGN_SHIFT) + m->id;
-
- // unlock old mission:
- SetStatus(NetServerInfo::LOBBY);
-
- SelectMission(mission_id);
-
- if (star_server->GetGameMode() == StarServer::MENU_MODE) {
- star_server->SetGameMode(StarServer::LOAD_MODE);
- }
-
- // lock in new mission:
- SetStatus(NetServerInfo::PERSISTENT);
- }
- }
- }
- }
- }
-
- CheckSessions();
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::SendData(NetUser* dst, int type, Text msg)
-{
- if (link && dst && type > 0 && type < 255) {
- if (msg.length())
- link->SendMessage(dst->GetNetID(), (BYTE) type, msg.data(), msg.length(), NetMsg::RELIABLE);
- else
- link->SendMessage(dst->GetNetID(), (BYTE) type, 0, 0, NetMsg::RELIABLE);
- }
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::CheckSessions()
-{
- if (!link)
- return;
-
- bool dropped = false;
-
- ListIter<NetUser> u_iter = users;
- while (++u_iter) {
- NetUser* u = u_iter.value();
- NetPeer* p = link->FindPeer(u->GetNetID());
-
- if (p && (NetLayer::GetUTC() - p->LastReceiveTime()) > NET_DISCONNECT_TIME) {
- // check game peer for activity:
- NetGame* game = NetGame::GetInstance();
- NetPlayer* player = 0;
- NetPeer* p2 = 0;
-
- if (game) {
- player = game->FindPlayerByName(u->Name());
-
- if (player) {
- p2 = game->GetPeer(player);
-
- if (p2 && (NetLayer::GetUTC() - p2->LastReceiveTime()) < NET_DISCONNECT_TIME) {
- p->SetLastReceiveTime(p2->LastReceiveTime());
- continue;
- }
- }
- else {
- ::Print("NetLobbyServer::CheckSessions() Could not find player for '%s'\n", u->Name().data());
- }
- }
- else {
- ::Print("NetLobbyServer::CheckSessions() Could not find net game for '%s'\n", u->Name().data());
- }
-
- // announce drop:
- char timestr[64];
- FormatTime(timestr, Clock::GetInstance()->RealTime()/1000);
- Print("NetLobbyServer: Dropped inactive connection '%s' %s\n",
- u->Name().data(), timestr);
-
- if (u->IsHost()) {
- Print(" User was host - ending net game.\n");
- GameStop();
- }
-
- u_iter.removeItem(); // first remove user from list
- NetLobby::UnmapUnit(u->Name()); // then unmap unit
- delete u; // now it is safe to discard the inactive user
-
- dropped = true;
- }
- }
-
- if (dropped) {
- SendUsers();
- SendUnits();
- }
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::GameStart()
-{
- if (status < NetServerInfo::ACTIVE) {
- SetStatus(NetServerInfo::BRIEFING);
-
- if (Starshatter::GetInstance()) {
- Starshatter::GetInstance()->SetGameMode(Starshatter::PREP_MODE);
- }
- else {
- StarServer* s = StarServer::GetInstance();
- if (s && s->GetGameMode() == StarServer::MENU_MODE) {
- s->SetGameMode(StarServer::LOAD_MODE);
- }
- }
- }
-}
-
-void
-NetLobbyServer::GameStop()
-{
- if (GetStatus() != NetServerInfo::PERSISTENT) {
- SetStatus(NetServerInfo::LOBBY);
-
- StarServer* s = StarServer::GetInstance();
- if (s && s->GetGameMode() != StarServer::MENU_MODE) {
- s->SetGameMode(StarServer::MENU_MODE);
- }
- }
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::BanUser(NetUser* user)
-{
- if (user && !user->IsHost()) {
- ::Print("NetLobbyServer::BanUser name '%s' addr %d.%d.%d.%d\n",
- user->Name().data(),
- user->GetAddress().B1(),
- user->GetAddress().B2(),
- user->GetAddress().B3(),
- user->GetAddress().B4());
-
- SendData(user, NET_LOBBY_EXIT, Text());
-
- if (server_config)
- server_config->BanUser(user);
-
- DelUser(user);
- }
-}
-
-void
-NetLobbyServer::AddUser(NetUser* user)
-{
- if (server_config && server_config->IsUserBanned(user)) {
- delete user;
- return;
- }
-
- NetLobby::AddUser(user);
- SendUsers();
-}
-
-void
-NetLobbyServer::DelUser(NetUser* user)
-{
- NetLobby::DelUser(user);
- SendUsers();
-}
-
-void
-NetLobbyServer::SendUsers()
-{
- Text content;
-
- ListIter<NetUser> u_iter = users;
- while (++u_iter) {
- NetUser* u = u_iter.value();
- content += u->GetDescription();
- }
-
- u_iter.reset();
-
- while (++u_iter) {
- NetUser* u = u_iter.value();
- SendData(u, NET_LOBBY_USER_LIST, content);
- }
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::RequestAuth(NetUser* user)
-{
- if (user) {
- Text request = NetAuth::CreateAuthRequest(user);
-
- if (request.length() > 0)
- SendData(user, NET_LOBBY_AUTH_USER, request);
- }
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::AddChat(NetUser* user, const char* msg, bool route)
-{
- NetChatEntry* entry = 0;
-
- if (user && msg && *msg) {
- bool msg_ok = false;
- const char* p = msg;
-
- while (*p && !msg_ok) {
- if (!isspace(*p++))
- msg_ok = true;
- }
-
- if (msg_ok) {
- entry = new NetChatEntry(user, msg);
-
- chat_log.append(entry);
-
- // forward to all clients:
- if (users.size()) {
- char buffer[768];
- char msg_buf[256];
- char usr_buf[256];
-
- // safe quotes uses a static buffer,
- // so make sure to save copies of the
- // results when using more than one in
- // a function call...
-
- strcpy_s(msg_buf, SafeQuotes(msg));
- strcpy_s(usr_buf, SafeQuotes(user->Name()));
-
- sprintf_s(buffer, "id %d user \"%s\" msg \"%s\"",
- entry->GetID(), usr_buf, msg_buf);
-
- ListIter<NetUser> iter = users;
- while (++iter) {
- NetUser* u = iter.value();
- SendData(u, NET_LOBBY_CHAT, buffer);
- }
-
- if (route) {
- // send to active game:
- NetUtil::SendChat(0xffff, usr_buf, msg_buf);
- }
- }
- }
- }
-}
-
-void
-NetLobbyServer::ClearChat()
-{
- NetLobby::ClearChat();
-}
-
-void
-NetLobbyServer::SaveChat()
-{
- FILE* f;
- fopen_s(&f, "chat.txt", "wb");
- if (f) {
- for (int i = 0; i < chat_log.size(); i++) {
- NetChatEntry* c = chat_log[i];
- fprintf(f, "%08x [%s] %s\n",
- c->GetTime(),
- c->GetUser().data(),
- c->GetMessage().data());
- }
-
- fclose(f);
- }
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::SelectMission(DWORD id)
-{
- if (GetStatus() == NetServerInfo::PERSISTENT)
- return;
-
- NetLobby::SelectMission(id);
-
- // inform all users of the selection:
- char buffer[32];
- sprintf_s(buffer, "m_id 0x%08x", selected_mission);
-
- ListIter<NetUser> iter = users;
- while (++iter) {
- NetUser* u = iter.value();
- SendData(u, NET_LOBBY_MISSION_SELECT, buffer);
- }
-}
-
-// +-------------------------------------------------------------------+
-
-List<NetUnitEntry>&
-NetLobbyServer::GetUnitMap()
-{
- if (!mission) {
- unit_map.destroy();
- return unit_map;
- }
-
- List<NetUnitEntry> units;
- ListIter<MissionElement> iter = mission->GetElements();
- int i = 0;
-
- Sim* sim = Sim::GetSim();
- if (sim && sim->GetElements().size() > 0)
- iter = sim->GetMissionElements();
-
- // create new entries for the playable elements in the mission or simulation:
- while (++iter) {
- MissionElement* elem = iter.value();
-
- if (elem->IsPlayable()) {
- NetUnitEntry* u = 0;
- if (elem->Count() == 1) {
- u = new NetUnitEntry(elem, 0);
- u->SetLives(elem->RespawnCount() + 1);
- u->SetMissionRole(elem->MissionRole());
- u->SetIFF(elem->GetIFF());
-
- if (elem->GetDesign())
- u->SetDesign(elem->GetDesign()->name);
-
- if (elem->Ships().size() > 0) {
- MissionShip* s = elem->Ships()[0];
- u->SetIntegrity((int) s->Integrity());
- }
- units.append(u);
- }
- else {
- for (int i = 0; i < elem->Count(); i++) {
- u = new NetUnitEntry(elem, i+1);
- u->SetMissionRole(elem->MissionRole());
- u->SetIFF(elem->GetIFF());
-
- if (elem->GetDesign())
- u->SetDesign(elem->GetDesign()->name);
-
- if (elem->Ships().size() > i) {
- MissionShip* s = elem->Ships()[i];
- u->SetLives(s->Respawns() + 1);
- u->SetIntegrity((int) s->Integrity());
- }
- units.append(u);
- }
- }
- }
- }
-
- // match new entries with any existing map entries:
- if (unit_map.size()) {
- for (i = 0; i < units.size(); i++) {
- NetUnitEntry* e_new = units[i];
- NetUnitEntry* e_old = unit_map.find(e_new);
-
- if (e_old) {
- e_new->SetUserName(e_old->GetUserName());
- e_new->SetLock(e_old->GetLocked());
- }
- }
- }
-
- // rewrite the unit map with the new entries:
- ClearUnitMap();
- for (i = 0; i < units.size(); i++) {
- unit_map.append(units[i]);
- }
-
- return unit_map;
-}
-
-void
-NetLobbyServer::MapUnit(int n, const char* user, bool lock)
-{
- NetLobby::MapUnit(n, user, lock);
-
- Text reply;
-
- ListIter<NetUnitEntry> map_iter = GetUnitMap();
- while (++map_iter) {
- NetUnitEntry* unit = map_iter.value();
- reply += unit->GetDescription();
- }
-
- ListIter<NetUser> u_iter = users;
- while (++u_iter) {
- NetUser* u = u_iter.value();
- SendData(u, NET_LOBBY_UNIT_LIST, reply);
- }
-}
-
-void
-NetLobbyServer::UnmapUnit(const char* user)
-{
- NetLobby::UnmapUnit(user);
-
- Text reply;
-
- ListIter<NetUnitEntry> map_iter = GetUnitMap();
- while (++map_iter) {
- NetUnitEntry* unit = map_iter.value();
- reply += unit->GetDescription();
- }
-
- ListIter<NetUser> u_iter = users;
- while (++u_iter) {
- NetUser* u = u_iter.value();
- SendData(u, NET_LOBBY_UNIT_LIST, reply);
- }
-}
-
-void
-NetLobbyServer::SendUnits()
-{
- Text content;
-
- ListIter<NetUnitEntry> map_iter = GetUnitMap();
- while (++map_iter) {
- NetUnitEntry* unit = map_iter.value();
- content += unit->GetDescription();
- }
-
- ListIter<NetUser> u_iter = users;
- while (++u_iter) {
- NetUser* u = u_iter.value();
- SendData(u, NET_LOBBY_UNIT_LIST, content);
- }
-}
-
-// +-------------------------------------------------------------------+
-
-Text
-NetLobbyServer::Serialize(Mission* m, NetUser* user)
-{
- Text s;
-
- if (!m || !user)
- return s;
-
- NetUnitEntry* unit = 0;
-
- ListIter<NetUnitEntry> u_iter = GetUnitMap();
- while (++u_iter && !unit) {
- NetUnitEntry* u = u_iter.value();
- if (u->GetUserName() == user->Name())
- unit = u;
- }
-
- if (unit)
- s = m->Serialize(unit->GetElemName(), unit->GetIndex());
-
- return s;
-}
-
-Mission*
-NetLobbyServer::GetSelectedMission()
-{
- if (mission) {
- Text content = Serialize(mission, GetLocalUser());
- Campaign* c = Campaign::SelectCampaign("Multiplayer Missions");
-
- if (c) {
- c->LoadNetMission(99999, content.data());
- return c->GetMission(99999);
- }
- }
-
- return mission;
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::GameOn()
-{
- NetHost host;
- const char* type = "Starshatter";
- const char* password = "No";
- char address[32];
-
- strcpy_s(address, "0");
-
- if (server_config) {
- if (server_config->GetGameType() == NetServerConfig::NET_GAME_PRIVATE)
- return;
-
- if (server_config->GetGameType() == NetServerConfig::NET_GAME_LAN) {
- type = "Starshatter-LAN";
- sprintf_s(address, "%d.%d.%d.%d",
- host.Address().B1(),
- host.Address().B2(),
- host.Address().B3(),
- host.Address().B4());
- }
- else {
- type = "Starshatter";
- sprintf_s(address, "0.0.0.0");
- }
-
- if (server_config->GetGamePass().length() > 0)
- password = "Yes";
- }
-
- NetBrokerClient::GameOn(server_name,
- type,
- address,
- server_addr.Port(),
- password);
-}
-
-void
-NetLobbyServer::GameOff()
-{
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::DoPing(NetPeer* peer, Text s)
-{ }
-
-void
-NetLobbyServer::DoServerInfo(NetPeer* peer, Text s)
-{
- if (peer && peer->NetID()) {
- char buffer[1024];
- WORD gameport = 11101;
-
- if (server_config)
- gameport = server_config->GetGamePort();
-
- sprintf_s(buffer, "info \"%s\" version \"%s\" mode %d users %d host %s port %d",
- MachineInfo::GetShortDescription(),
- versionInfo,
- GetStatus(),
- NumUsers(),
- HasHost() ? "true" : "false",
- gameport);
-
- link->SendMessage(peer->NetID(), (BYTE) NET_LOBBY_SERVER_INFO, buffer, strlen(buffer), NetMsg::RELIABLE);
- }
-}
-
-void
-NetLobbyServer::DoServerMods(NetPeer* peer, Text s)
-{
- if (peer && peer->NetID()) {
- Text response;
- ModConfig* config = ModConfig::GetInstance();
- List<ModInfo>& mods = config->GetModInfoList();
- ListIter<ModInfo> mod_iter = mods;
-
- char buffer[32];
- sprintf_s(buffer, "num %d ", mods.size());
- response += buffer;
-
- while (++mod_iter) {
- ModInfo* info = mod_iter.value();
-
- response += "mod \"";
- response += info->Name();
- response += "\" url \"";
- response += info->URL();
- response += "\" ver \"";
- response += info->Version();
- response += "\" ";
- }
-
- link->SendMessage(peer->NetID(), (BYTE) NET_LOBBY_SERVER_MODS, response, response.length(), NetMsg::RELIABLE);
- }
-}
-
-// +-------------------------------------------------------------------+
-
-void
-NetLobbyServer::DoLogin(NetPeer* peer, Text msg)
-{
- List<NetLobbyParam> params;
- ParseMsg(msg, params);
-
- Text name;
- Text pass;
- Text host;
- Text gamepass;
- Text signature;
- Text squadron;
- Text version;
- int rank = 0;
- int flight_time = 0;
- int missions = 0;
- int kills = 0;
- int losses = 0;
-
- for (int i = 0; i < params.size(); i++) {
- NetLobbyParam* p = params[i];
-
- int num = 0;
- sscanf_s(p->value, "%d", &num);
-
- if (p->name == "name")
- name = p->value;
-
- else if (p->name == "pass")
- pass = p->value;
-
- else if (p->name == "gamepass")
- gamepass = p->value;
-
- else if (p->name == "host")
- host = p->value;
-
- else if (p->name == "sig")
- signature = p->value;
-
- else if (p->name == "squad")
- squadron = p->value;
-
- else if (p->name == "version")
- version = p->value;
-
- else if (p->name == "rank")
- rank = num;
-
- else if (p->name == "time")
- flight_time = num;
-
- else if (p->name == "miss")
- missions = num;
-
- else if (p->name == "kill")
- kills = num;
-
- else if (p->name == "loss")
- losses = num;
- }
-
- params.destroy();
-
- // first check the game version:
- if (version != versionInfo) {
- Print("NetLobbyServer - user '%s' tried to login with invalid game version '%s'\n",
- name.data(), version.data());
-
- return;
- }
-
- // next check the game password:
- if (server_config && server_config->GetGamePass().length() > 0) {
- if (gamepass != server_config->GetGamePass()) {
- Print("NetLobbyServer - user '%s' tried to login with invalid game password '%s'\n",
- name.data(), gamepass.data());
-
- return;
- }
- }
-
- // now try to log the user in:
- NetUser* pre_existing = FindUserByName(name);
-
- // is user already logged in?
- if (pre_existing) {
- if (pre_existing->Pass() == pass &&
- pre_existing->GetAddress().IPAddr() == peer->Address().IPAddr()) {
- }
- }
-
- // otherwise, create a new user:
- else {
- NetUser* user = new NetUser(name);
- user->SetAddress(peer->Address());
- user->SetNetID(peer->NetID());
- user->SetPass(pass);
- user->SetSignature(signature);
- user->SetSquadron(squadron);
- user->SetRank(rank);
- user->SetFlightTime(flight_time);
- user->SetMissions(missions);
- user->SetKills(kills);
- user->SetLosses(losses);
-
- if (host == "true" && !HasHost())
- user->SetHost(true);
-
- AddUser(user);
- RequestAuth(user);
- SendMOTD(user);
- SendMods(user);
- }
-}
-
-void
-NetLobbyServer::DoLogout(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user) {
- if (user->IsHost())
- GameStop();
-
- DelUser(user);
- }
-}
-
-void
-NetLobbyServer::DoUserAuth(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user) {
- NetAuth::AuthUser(user, msg);
-
- if (!user->IsAuthOK()) {
- char buffer[256];
-
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"**********\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** Your game configuration does not match the server.\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-
- if (server_mods.size() > 0) {
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** Please check that you have the proper mods deployed in\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** the order shown above.\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
- }
-
- else {
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** Please verify that you have no mods deployed.\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
- }
-
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** You will not be permitted to join the game with an invalid\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** configuration. You may reconnect to this server after you\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** have corrected your mod configuration.\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-
- sprintf_s(buffer, "id %d user \"SERVER\" msg \"**********\"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
-
- sprintf_s(buffer, "id %d user \" \" msg \" \"", motd_index++);
- SendData(user, NET_LOBBY_CHAT, buffer);
- }
- }
-}
-
-void
-NetLobbyServer::DoChat(NetPeer* peer, Text msg)
-{
- List<NetLobbyParam> params;
- ParseMsg(msg, params);
-
- Text chat_msg;
-
- for (int i = 0; i < params.size(); i++) {
- NetLobbyParam* p = params[i];
-
- int num = 0;
- sscanf_s(p->value, "%d", &num);
-
- if (p->name == "msg") {
- chat_msg = p->value;
- }
- }
-
- params.destroy();
-
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user) {
- // receive chat from client:
- if (chat_msg.length()) {
- AddChat(user, chat_msg);
- }
-
- // request for chat log:
- else {
- ListIter<NetChatEntry> iter = chat_log;
- while (++iter) {
- NetChatEntry* entry = iter.value();
-
- char buffer[512];
- char msg_buf[256];
- char usr_buf[256];
-
- // safe quotes uses a static buffer,
- // so make sure to save copies of the
- // results when using more than one in
- // a function call...
-
- strcpy_s(msg_buf, SafeQuotes(entry->GetMessage()));
- strcpy_s(usr_buf, SafeQuotes(entry->GetUser()));
-
- sprintf_s(buffer, "id %d user \"%s\" msg \"%s\"",
- entry->GetID(), usr_buf, msg_buf);
-
- SendData(user, NET_LOBBY_CHAT, buffer);
- }
- }
- }
-}
-
-void
-NetLobbyServer::DoUserList(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user) {
- Text content;
-
- if (local_user)
- content += local_user->GetDescription();
-
- ListIter<NetUser> iter = users;
- while (++iter) {
- NetUser* u = iter.value();
- content += u->GetDescription();
- }
-
- SendData(user, NET_LOBBY_USER_LIST, content);
- }
-}
-
-void
-NetLobbyServer::DoBanUser(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user && user->IsHost() && user->IsAuthOK()) {
- List<NetLobbyParam> params;
- ParseMsg(msg, params);
-
- if (params.size() > 0) {
- NetLobbyParam* p = params[0];
-
- if (p->name == "user") {
- Text user_name = p->value;
-
- NetUser* u = FindUserByName(user_name);
- if (u && !u->IsHost())
- BanUser(u);
- }
- }
-
- params.destroy();
- }
-}
-
-void
-NetLobbyServer::DoMissionList(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user) {
- Text reply;
- char buffer[4096];
-
- ListIter<Campaign> c_iter = Campaign::GetAllCampaigns();
- while (++c_iter) {
- Campaign* c = c_iter.value();
-
- if (c->GetCampaignId() >= Campaign::MULTIPLAYER_MISSIONS) {
- sprintf_s(buffer, "c_id 0x%08x c_name \"%s\" ",
- c->GetCampaignId(),
- SafeQuotes(c->Name()));
-
- reply += buffer;
- }
- }
-
- c_iter.reset();
-
- while (++c_iter) {
- Campaign* c = c_iter.value();
-
- if (c->GetCampaignId() >= Campaign::MULTIPLAYER_MISSIONS) {
-
- ListIter<MissionInfo> m_iter = c->GetMissionList();
- while (++m_iter) {
- MissionInfo* m = m_iter.value();
-
- int mission_id = (c->GetCampaignId() << NET_CAMPAIGN_SHIFT) + m->id;
-
- sprintf_s(buffer, "m_id 0x%08x ", mission_id);
- reply += buffer;
-
- reply += "m_name \"";
- reply += SafeQuotes(m->name);
-
- // long version of safe quotes:
- int n = 0;
- const char* s = m->description.data();
-
- while (*s && n < 4090) {
- if (*s == '"') {
- buffer[n++] = '\'';
- s++;
- }
- else if (*s == '\n') {
- buffer[n++] = '\\';
- buffer[n++] = 'n';
- s++;
- }
- else if (*s == '\t') {
- buffer[n++] = '\\';
- buffer[n++] = 't';
- s++;
- }
- else {
- buffer[n++] = *s++;
- }
- }
-
- // don't forget the null terminator!
- buffer[n] = 0;
-
- reply += "\" m_desc \"";
- reply += buffer;
-
- reply += "\" ";
- }
- }
- }
-
- SendData(user, NET_LOBBY_MISSION_LIST, reply);
-
- sprintf_s(buffer, "m_id 0x%08x", selected_mission);
- SendData(user, NET_LOBBY_MISSION_SELECT, buffer);
- }
-}
-
-void
-NetLobbyServer::DoMissionSelect(NetPeer* peer, Text msg)
-{
- if (GetStatus() == NetServerInfo::PERSISTENT)
- return;
-
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user && user->IsHost() && user->IsAuthOK()) {
- List<NetLobbyParam> params;
- ParseMsg(msg, params);
-
- for (int i = 0; i < params.size(); i++) {
- NetLobbyParam* p = params[i];
-
- int num = 0;
- sscanf_s(p->value, "0x%x", &num);
-
- if (p->name == "m_id") {
- SelectMission(num);
- }
- }
-
- params.destroy();
- }
-}
-
-void
-NetLobbyServer::DoMissionData(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user && mission && user->IsAuthOK()) {
- Text reply = Serialize(mission, user);
- SendData(user, NET_LOBBY_MISSION_DATA, reply);
-
- FILE* f = ::fopen("multi_mission_send.def", "wb");
- if (f) {
- ::fwrite(reply.data(), reply.length(), 1, f);
- ::fclose(f);
- }
- }
-}
-
-void
-NetLobbyServer::DoUnitList(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user && unit_map.size() && user->IsAuthOK()) {
- Text reply;
-
- ListIter<NetUnitEntry> iter = GetUnitMap();
- while (++iter) {
- NetUnitEntry* unit = iter.value();
- reply += unit->GetDescription();
- }
-
- SendData(user, NET_LOBBY_UNIT_LIST, reply);
- }
-}
-
-void
-NetLobbyServer::DoMapUnit(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user && unit_map.size() && user->IsAuthOK()) {
- List<NetLobbyParam> params;
- ParseMsg(msg, params);
-
- int id = 0;
- bool lock = false;
- Text user_name;
-
- for (int i = 0; i < params.size(); i++) {
- NetLobbyParam* p = params[i];
-
- if (p->name == "id") {
- sscanf_s(p->value, "%d", &id);
- }
-
- else if (p->name == "user") {
- user_name = p->value;
- }
-
- else if (p->name == "lock") {
- lock = (p->value == "true") ? true : false;
- }
- }
-
- params.destroy();
-
- MapUnit(id, user_name, lock);
- }
-}
-
-void
-NetLobbyServer::DoGameStart(NetPeer* peer, Text msg)
-{
- GameStart();
-}
-
-void
-NetLobbyServer::DoGameStop(NetPeer* peer, Text msg)
-{
- NetUser* user = FindUserByNetID(peer->NetID());
-
- if (user && user->IsHost() && user->IsAuthOK())
- GameStop();
-}