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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/NetLobbyServer.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/NetLobbyServer.cpp')
-rw-r--r-- | Stars45/NetLobbyServer.cpp | 1361 |
1 files changed, 0 insertions, 1361 deletions
diff --git a/Stars45/NetLobbyServer.cpp b/Stars45/NetLobbyServer.cpp deleted file mode 100644 index b3060c5..0000000 --- a/Stars45/NetLobbyServer.cpp +++ /dev/null @@ -1,1361 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - NetLink Engine for Multiplayer Lobby -*/ - -#include "NetLobbyServer.h" -#include "NetServerConfig.h" -#include "NetClientConfig.h" -#include "NetBrokerClient.h" -#include "NetAuth.h" -#include "NetChat.h" -#include "NetUser.h" -#include "Campaign.h" -#include "Mission.h" -#include "StarServer.h" -#include "Starshatter.h" -#include "StarServer.h" -#include "ShipDesign.h" -#include "Sim.h" -#include "Text.h" - -#include "ModConfig.h" -#include "ModInfo.h" - -#include "NetGame.h" -#include "NetPlayer.h" -#include "NetUtil.h" - -#include "NetPeer.h" -#include "NetLayer.h" -#include "NetHost.h" -#include "NetMsg.h" - -#include "MachineInfo.h" -#include "Clock.h" -#include "FormatUtil.h" -#include "VersionInfo.h" - -// +-------------------------------------------------------------------+ - -static NetLobbyServer* net_lobby_server = 0; - -NetLobbyServer::NetLobbyServer() -: announce_time(0), server_config(0), motd_index(1) -{ - status = NetServerInfo::LOBBY; - server_name = Text("Starshatter NetLobbyServer ") + versionInfo; - start_time = NetLayer::GetUTC(); - - selected_mission = 0; - - Text hostname = "0.0.0.0"; - WORD server_port = 11100; - - server_config = NetServerConfig::GetInstance(); - if (server_config) { - hostname = server_config->Hostname(); - server_name = server_config->Name(); - server_port = server_config->GetLobbyPort(); - server_mission = server_config->GetMission(); - - NetAuth::SetAuthLevel(server_config->GetAuthLevel()); - - server_addr = NetAddr(hostname.data(), server_port); - link = new NetLink(server_addr); - } - - LoadMOTD(); - - StarServer* star_server = StarServer::GetInstance(); - DWORD mission_id = 0; - - // only one mission: - if (star_server && server_mission.length() > 0) { - NetCampaignInfo* c = new NetCampaignInfo; - c->id = Campaign::MULTIPLAYER_MISSIONS; - c->name = "Persistent Multiplayer"; - campaigns.append(c); - - ListIter<Campaign> c_iter = Campaign::GetAllCampaigns(); - while (++c_iter && !mission_id) { - Campaign* campaign = c_iter.value(); - - if (campaign->GetCampaignId() == Campaign::MULTIPLAYER_MISSIONS) { - ListIter<MissionInfo> m_iter = campaign->GetMissionList(); - while (++m_iter && !mission_id) { - MissionInfo* m = m_iter.value(); - - if (m->script == server_mission) { - c->missions.append(m); - mission_id = (Campaign::MULTIPLAYER_MISSIONS << NET_CAMPAIGN_SHIFT) + m->id; - - SelectMission(mission_id); - star_server->SetGameMode(StarServer::LOAD_MODE); - - // lock in mission: - SetStatus(NetServerInfo::PERSISTENT); - } - } - } - } - } - - // player host may select mission: - if (!mission_id) { - campaigns.destroy(); - - ListIter<Campaign> c_iter = Campaign::GetAllCampaigns(); - while (++c_iter) { - Campaign* campaign = c_iter.value(); - - if (campaign->GetCampaignId() >= Campaign::MULTIPLAYER_MISSIONS) { - NetCampaignInfo* c = new NetCampaignInfo; - c->id = campaign->GetCampaignId(); - c->name = campaign->Name(); - campaigns.append(c); - - ListIter<MissionInfo> m_iter = campaign->GetMissionList(); - while (++m_iter) { - MissionInfo* m = m_iter.value(); - c->missions.append(m); - } - } - } - } - - ModConfig* config = ModConfig::GetInstance(); - List<ModInfo>& mods = config->GetModInfoList(); - - server_mods.clear(); - server_mods.append(mods); - - net_lobby_server = this; -} - -NetLobbyServer::~NetLobbyServer() -{ - ListIter<NetUser> iter = users; - while (++iter) { - NetUser* u = iter.value(); - SendData(u, NET_LOBBY_EXIT, Text()); - ExecFrame(); - } - - Sleep(500); - - unit_map.destroy(); - chat_log.destroy(); - users.destroy(); - motd.destroy(); - - if (net_lobby_server == this) - net_lobby_server = 0; -} - -NetLobbyServer* -NetLobbyServer::GetInstance() -{ - return net_lobby_server; -} - -// +--------------------------------------------------------------------+ - -void -NetLobbyServer::LoadMOTD() -{ - motd.destroy(); - - FILE* f; - fopen_s(&f, "motd.txt", "rb"); - - if (f) { - char line[256]; - - while (fgets(line, 256, f)) { - int n = strlen(line) - 1; - - while (n >= 0 && isspace(line[n])) - line[n--] = 0; - - motd.append(new Text(line)); - } - } -} - -void -NetLobbyServer::SendMOTD(NetUser* user) -{ - if (motd.size() < 1) return; - - char buffer[512]; - - for (int i = 0; i < motd.size(); i++) { - Text* line = motd[i]; - - sprintf_s(buffer, "id %d user \" \" msg \"%s\"", - motd_index++, line->data()); - - SendData(user, NET_LOBBY_CHAT, buffer); - } - - sprintf_s(buffer, "id %d user \" \" msg \" \"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); -} - -void -NetLobbyServer::SendMods(NetUser* user) -{ - char buffer[300]; - - ModConfig* config = ModConfig::GetInstance(); - List<ModInfo>& mods = config->GetModInfoList(); - - if (mods.size() < 1) return; - - for (int i = 0; i < mods.size(); i++) { - ModInfo* info = mods[i]; - - sprintf_s(buffer, "id %d user \"Enabled Mods:\" msg \"%d. '%s' ", - motd_index++, i+1, info->Name().data()); - - Text msg = buffer; - - if (info->Version().length() > 0) { - msg += "version "; - msg += info->Version().data(); - } - - if (info->URL().length() > 0) { - msg += " - "; - msg += info->URL().data(); - } - - msg += "\""; - - SendData(user, NET_LOBBY_CHAT, msg); - } - - sprintf_s(buffer, "id %d user \" \" msg \" \"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); -} - -// +--------------------------------------------------------------------+ - -void -NetLobbyServer::ExecFrame() -{ - NetLobby::ExecFrame(); - - if (announce_time == 0 || Clock::GetInstance()->RealTime() - announce_time > 200000) { - GameOn(); - announce_time = Clock::GetInstance()->RealTime(); - } - - if (GetStatus() == NetServerInfo::BRIEFING) { - NetGame* net_game = NetGame::GetInstance(); - - if (net_game && net_game->NumPlayers() > 0) { - SetStatus(NetServerInfo::ACTIVE); - } - } - - StarServer* star_server = StarServer::GetInstance(); - DWORD mission_id = 0; - - // restart persistent mission? - if (star_server && - star_server->GetGameMode() == StarServer::MENU_MODE && - server_mission.length() > 0) { - - NetCampaignInfo* c = campaigns.last(); - - if (!c || c->name != "Persistent Multiplayer") { - c = new NetCampaignInfo; - c->id = Campaign::MULTIPLAYER_MISSIONS; - c->name = "Persistent Multiplayer"; - campaigns.append(c); - } - else { - c->missions.clear(); - } - - ListIter<Campaign> c_iter = Campaign::GetAllCampaigns(); - while (++c_iter && !mission_id) { - Campaign* campaign = c_iter.value(); - - if (campaign->GetCampaignId() == Campaign::MULTIPLAYER_MISSIONS) { - ListIter<MissionInfo> m_iter = campaign->GetMissionList(); - while (++m_iter && !mission_id) { - MissionInfo* m = m_iter.value(); - - if (m->script == server_mission) { - c->missions.append(m); - mission_id = (Campaign::MULTIPLAYER_MISSIONS << NET_CAMPAIGN_SHIFT) + m->id; - - // unlock old mission: - SetStatus(NetServerInfo::LOBBY); - - SelectMission(mission_id); - - if (star_server->GetGameMode() == StarServer::MENU_MODE) { - star_server->SetGameMode(StarServer::LOAD_MODE); - } - - // lock in new mission: - SetStatus(NetServerInfo::PERSISTENT); - } - } - } - } - } - - CheckSessions(); -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::SendData(NetUser* dst, int type, Text msg) -{ - if (link && dst && type > 0 && type < 255) { - if (msg.length()) - link->SendMessage(dst->GetNetID(), (BYTE) type, msg.data(), msg.length(), NetMsg::RELIABLE); - else - link->SendMessage(dst->GetNetID(), (BYTE) type, 0, 0, NetMsg::RELIABLE); - } -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::CheckSessions() -{ - if (!link) - return; - - bool dropped = false; - - ListIter<NetUser> u_iter = users; - while (++u_iter) { - NetUser* u = u_iter.value(); - NetPeer* p = link->FindPeer(u->GetNetID()); - - if (p && (NetLayer::GetUTC() - p->LastReceiveTime()) > NET_DISCONNECT_TIME) { - // check game peer for activity: - NetGame* game = NetGame::GetInstance(); - NetPlayer* player = 0; - NetPeer* p2 = 0; - - if (game) { - player = game->FindPlayerByName(u->Name()); - - if (player) { - p2 = game->GetPeer(player); - - if (p2 && (NetLayer::GetUTC() - p2->LastReceiveTime()) < NET_DISCONNECT_TIME) { - p->SetLastReceiveTime(p2->LastReceiveTime()); - continue; - } - } - else { - ::Print("NetLobbyServer::CheckSessions() Could not find player for '%s'\n", u->Name().data()); - } - } - else { - ::Print("NetLobbyServer::CheckSessions() Could not find net game for '%s'\n", u->Name().data()); - } - - // announce drop: - char timestr[64]; - FormatTime(timestr, Clock::GetInstance()->RealTime()/1000); - Print("NetLobbyServer: Dropped inactive connection '%s' %s\n", - u->Name().data(), timestr); - - if (u->IsHost()) { - Print(" User was host - ending net game.\n"); - GameStop(); - } - - u_iter.removeItem(); // first remove user from list - NetLobby::UnmapUnit(u->Name()); // then unmap unit - delete u; // now it is safe to discard the inactive user - - dropped = true; - } - } - - if (dropped) { - SendUsers(); - SendUnits(); - } -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::GameStart() -{ - if (status < NetServerInfo::ACTIVE) { - SetStatus(NetServerInfo::BRIEFING); - - if (Starshatter::GetInstance()) { - Starshatter::GetInstance()->SetGameMode(Starshatter::PREP_MODE); - } - else { - StarServer* s = StarServer::GetInstance(); - if (s && s->GetGameMode() == StarServer::MENU_MODE) { - s->SetGameMode(StarServer::LOAD_MODE); - } - } - } -} - -void -NetLobbyServer::GameStop() -{ - if (GetStatus() != NetServerInfo::PERSISTENT) { - SetStatus(NetServerInfo::LOBBY); - - StarServer* s = StarServer::GetInstance(); - if (s && s->GetGameMode() != StarServer::MENU_MODE) { - s->SetGameMode(StarServer::MENU_MODE); - } - } -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::BanUser(NetUser* user) -{ - if (user && !user->IsHost()) { - ::Print("NetLobbyServer::BanUser name '%s' addr %d.%d.%d.%d\n", - user->Name().data(), - user->GetAddress().B1(), - user->GetAddress().B2(), - user->GetAddress().B3(), - user->GetAddress().B4()); - - SendData(user, NET_LOBBY_EXIT, Text()); - - if (server_config) - server_config->BanUser(user); - - DelUser(user); - } -} - -void -NetLobbyServer::AddUser(NetUser* user) -{ - if (server_config && server_config->IsUserBanned(user)) { - delete user; - return; - } - - NetLobby::AddUser(user); - SendUsers(); -} - -void -NetLobbyServer::DelUser(NetUser* user) -{ - NetLobby::DelUser(user); - SendUsers(); -} - -void -NetLobbyServer::SendUsers() -{ - Text content; - - ListIter<NetUser> u_iter = users; - while (++u_iter) { - NetUser* u = u_iter.value(); - content += u->GetDescription(); - } - - u_iter.reset(); - - while (++u_iter) { - NetUser* u = u_iter.value(); - SendData(u, NET_LOBBY_USER_LIST, content); - } -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::RequestAuth(NetUser* user) -{ - if (user) { - Text request = NetAuth::CreateAuthRequest(user); - - if (request.length() > 0) - SendData(user, NET_LOBBY_AUTH_USER, request); - } -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::AddChat(NetUser* user, const char* msg, bool route) -{ - NetChatEntry* entry = 0; - - if (user && msg && *msg) { - bool msg_ok = false; - const char* p = msg; - - while (*p && !msg_ok) { - if (!isspace(*p++)) - msg_ok = true; - } - - if (msg_ok) { - entry = new NetChatEntry(user, msg); - - chat_log.append(entry); - - // forward to all clients: - if (users.size()) { - char buffer[768]; - char msg_buf[256]; - char usr_buf[256]; - - // safe quotes uses a static buffer, - // so make sure to save copies of the - // results when using more than one in - // a function call... - - strcpy_s(msg_buf, SafeQuotes(msg)); - strcpy_s(usr_buf, SafeQuotes(user->Name())); - - sprintf_s(buffer, "id %d user \"%s\" msg \"%s\"", - entry->GetID(), usr_buf, msg_buf); - - ListIter<NetUser> iter = users; - while (++iter) { - NetUser* u = iter.value(); - SendData(u, NET_LOBBY_CHAT, buffer); - } - - if (route) { - // send to active game: - NetUtil::SendChat(0xffff, usr_buf, msg_buf); - } - } - } - } -} - -void -NetLobbyServer::ClearChat() -{ - NetLobby::ClearChat(); -} - -void -NetLobbyServer::SaveChat() -{ - FILE* f; - fopen_s(&f, "chat.txt", "wb"); - if (f) { - for (int i = 0; i < chat_log.size(); i++) { - NetChatEntry* c = chat_log[i]; - fprintf(f, "%08x [%s] %s\n", - c->GetTime(), - c->GetUser().data(), - c->GetMessage().data()); - } - - fclose(f); - } -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::SelectMission(DWORD id) -{ - if (GetStatus() == NetServerInfo::PERSISTENT) - return; - - NetLobby::SelectMission(id); - - // inform all users of the selection: - char buffer[32]; - sprintf_s(buffer, "m_id 0x%08x", selected_mission); - - ListIter<NetUser> iter = users; - while (++iter) { - NetUser* u = iter.value(); - SendData(u, NET_LOBBY_MISSION_SELECT, buffer); - } -} - -// +-------------------------------------------------------------------+ - -List<NetUnitEntry>& -NetLobbyServer::GetUnitMap() -{ - if (!mission) { - unit_map.destroy(); - return unit_map; - } - - List<NetUnitEntry> units; - ListIter<MissionElement> iter = mission->GetElements(); - int i = 0; - - Sim* sim = Sim::GetSim(); - if (sim && sim->GetElements().size() > 0) - iter = sim->GetMissionElements(); - - // create new entries for the playable elements in the mission or simulation: - while (++iter) { - MissionElement* elem = iter.value(); - - if (elem->IsPlayable()) { - NetUnitEntry* u = 0; - if (elem->Count() == 1) { - u = new NetUnitEntry(elem, 0); - u->SetLives(elem->RespawnCount() + 1); - u->SetMissionRole(elem->MissionRole()); - u->SetIFF(elem->GetIFF()); - - if (elem->GetDesign()) - u->SetDesign(elem->GetDesign()->name); - - if (elem->Ships().size() > 0) { - MissionShip* s = elem->Ships()[0]; - u->SetIntegrity((int) s->Integrity()); - } - units.append(u); - } - else { - for (int i = 0; i < elem->Count(); i++) { - u = new NetUnitEntry(elem, i+1); - u->SetMissionRole(elem->MissionRole()); - u->SetIFF(elem->GetIFF()); - - if (elem->GetDesign()) - u->SetDesign(elem->GetDesign()->name); - - if (elem->Ships().size() > i) { - MissionShip* s = elem->Ships()[i]; - u->SetLives(s->Respawns() + 1); - u->SetIntegrity((int) s->Integrity()); - } - units.append(u); - } - } - } - } - - // match new entries with any existing map entries: - if (unit_map.size()) { - for (i = 0; i < units.size(); i++) { - NetUnitEntry* e_new = units[i]; - NetUnitEntry* e_old = unit_map.find(e_new); - - if (e_old) { - e_new->SetUserName(e_old->GetUserName()); - e_new->SetLock(e_old->GetLocked()); - } - } - } - - // rewrite the unit map with the new entries: - ClearUnitMap(); - for (i = 0; i < units.size(); i++) { - unit_map.append(units[i]); - } - - return unit_map; -} - -void -NetLobbyServer::MapUnit(int n, const char* user, bool lock) -{ - NetLobby::MapUnit(n, user, lock); - - Text reply; - - ListIter<NetUnitEntry> map_iter = GetUnitMap(); - while (++map_iter) { - NetUnitEntry* unit = map_iter.value(); - reply += unit->GetDescription(); - } - - ListIter<NetUser> u_iter = users; - while (++u_iter) { - NetUser* u = u_iter.value(); - SendData(u, NET_LOBBY_UNIT_LIST, reply); - } -} - -void -NetLobbyServer::UnmapUnit(const char* user) -{ - NetLobby::UnmapUnit(user); - - Text reply; - - ListIter<NetUnitEntry> map_iter = GetUnitMap(); - while (++map_iter) { - NetUnitEntry* unit = map_iter.value(); - reply += unit->GetDescription(); - } - - ListIter<NetUser> u_iter = users; - while (++u_iter) { - NetUser* u = u_iter.value(); - SendData(u, NET_LOBBY_UNIT_LIST, reply); - } -} - -void -NetLobbyServer::SendUnits() -{ - Text content; - - ListIter<NetUnitEntry> map_iter = GetUnitMap(); - while (++map_iter) { - NetUnitEntry* unit = map_iter.value(); - content += unit->GetDescription(); - } - - ListIter<NetUser> u_iter = users; - while (++u_iter) { - NetUser* u = u_iter.value(); - SendData(u, NET_LOBBY_UNIT_LIST, content); - } -} - -// +-------------------------------------------------------------------+ - -Text -NetLobbyServer::Serialize(Mission* m, NetUser* user) -{ - Text s; - - if (!m || !user) - return s; - - NetUnitEntry* unit = 0; - - ListIter<NetUnitEntry> u_iter = GetUnitMap(); - while (++u_iter && !unit) { - NetUnitEntry* u = u_iter.value(); - if (u->GetUserName() == user->Name()) - unit = u; - } - - if (unit) - s = m->Serialize(unit->GetElemName(), unit->GetIndex()); - - return s; -} - -Mission* -NetLobbyServer::GetSelectedMission() -{ - if (mission) { - Text content = Serialize(mission, GetLocalUser()); - Campaign* c = Campaign::SelectCampaign("Multiplayer Missions"); - - if (c) { - c->LoadNetMission(99999, content.data()); - return c->GetMission(99999); - } - } - - return mission; -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::GameOn() -{ - NetHost host; - const char* type = "Starshatter"; - const char* password = "No"; - char address[32]; - - strcpy_s(address, "0"); - - if (server_config) { - if (server_config->GetGameType() == NetServerConfig::NET_GAME_PRIVATE) - return; - - if (server_config->GetGameType() == NetServerConfig::NET_GAME_LAN) { - type = "Starshatter-LAN"; - sprintf_s(address, "%d.%d.%d.%d", - host.Address().B1(), - host.Address().B2(), - host.Address().B3(), - host.Address().B4()); - } - else { - type = "Starshatter"; - sprintf_s(address, "0.0.0.0"); - } - - if (server_config->GetGamePass().length() > 0) - password = "Yes"; - } - - NetBrokerClient::GameOn(server_name, - type, - address, - server_addr.Port(), - password); -} - -void -NetLobbyServer::GameOff() -{ -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::DoPing(NetPeer* peer, Text s) -{ } - -void -NetLobbyServer::DoServerInfo(NetPeer* peer, Text s) -{ - if (peer && peer->NetID()) { - char buffer[1024]; - WORD gameport = 11101; - - if (server_config) - gameport = server_config->GetGamePort(); - - sprintf_s(buffer, "info \"%s\" version \"%s\" mode %d users %d host %s port %d", - MachineInfo::GetShortDescription(), - versionInfo, - GetStatus(), - NumUsers(), - HasHost() ? "true" : "false", - gameport); - - link->SendMessage(peer->NetID(), (BYTE) NET_LOBBY_SERVER_INFO, buffer, strlen(buffer), NetMsg::RELIABLE); - } -} - -void -NetLobbyServer::DoServerMods(NetPeer* peer, Text s) -{ - if (peer && peer->NetID()) { - Text response; - ModConfig* config = ModConfig::GetInstance(); - List<ModInfo>& mods = config->GetModInfoList(); - ListIter<ModInfo> mod_iter = mods; - - char buffer[32]; - sprintf_s(buffer, "num %d ", mods.size()); - response += buffer; - - while (++mod_iter) { - ModInfo* info = mod_iter.value(); - - response += "mod \""; - response += info->Name(); - response += "\" url \""; - response += info->URL(); - response += "\" ver \""; - response += info->Version(); - response += "\" "; - } - - link->SendMessage(peer->NetID(), (BYTE) NET_LOBBY_SERVER_MODS, response, response.length(), NetMsg::RELIABLE); - } -} - -// +-------------------------------------------------------------------+ - -void -NetLobbyServer::DoLogin(NetPeer* peer, Text msg) -{ - List<NetLobbyParam> params; - ParseMsg(msg, params); - - Text name; - Text pass; - Text host; - Text gamepass; - Text signature; - Text squadron; - Text version; - int rank = 0; - int flight_time = 0; - int missions = 0; - int kills = 0; - int losses = 0; - - for (int i = 0; i < params.size(); i++) { - NetLobbyParam* p = params[i]; - - int num = 0; - sscanf_s(p->value, "%d", &num); - - if (p->name == "name") - name = p->value; - - else if (p->name == "pass") - pass = p->value; - - else if (p->name == "gamepass") - gamepass = p->value; - - else if (p->name == "host") - host = p->value; - - else if (p->name == "sig") - signature = p->value; - - else if (p->name == "squad") - squadron = p->value; - - else if (p->name == "version") - version = p->value; - - else if (p->name == "rank") - rank = num; - - else if (p->name == "time") - flight_time = num; - - else if (p->name == "miss") - missions = num; - - else if (p->name == "kill") - kills = num; - - else if (p->name == "loss") - losses = num; - } - - params.destroy(); - - // first check the game version: - if (version != versionInfo) { - Print("NetLobbyServer - user '%s' tried to login with invalid game version '%s'\n", - name.data(), version.data()); - - return; - } - - // next check the game password: - if (server_config && server_config->GetGamePass().length() > 0) { - if (gamepass != server_config->GetGamePass()) { - Print("NetLobbyServer - user '%s' tried to login with invalid game password '%s'\n", - name.data(), gamepass.data()); - - return; - } - } - - // now try to log the user in: - NetUser* pre_existing = FindUserByName(name); - - // is user already logged in? - if (pre_existing) { - if (pre_existing->Pass() == pass && - pre_existing->GetAddress().IPAddr() == peer->Address().IPAddr()) { - } - } - - // otherwise, create a new user: - else { - NetUser* user = new NetUser(name); - user->SetAddress(peer->Address()); - user->SetNetID(peer->NetID()); - user->SetPass(pass); - user->SetSignature(signature); - user->SetSquadron(squadron); - user->SetRank(rank); - user->SetFlightTime(flight_time); - user->SetMissions(missions); - user->SetKills(kills); - user->SetLosses(losses); - - if (host == "true" && !HasHost()) - user->SetHost(true); - - AddUser(user); - RequestAuth(user); - SendMOTD(user); - SendMods(user); - } -} - -void -NetLobbyServer::DoLogout(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user) { - if (user->IsHost()) - GameStop(); - - DelUser(user); - } -} - -void -NetLobbyServer::DoUserAuth(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user) { - NetAuth::AuthUser(user, msg); - - if (!user->IsAuthOK()) { - char buffer[256]; - - sprintf_s(buffer, "id %d user \"SERVER\" msg \"**********\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - - sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** Your game configuration does not match the server.\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - - if (server_mods.size() > 0) { - sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** Please check that you have the proper mods deployed in\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** the order shown above.\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - } - - else { - sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** Please verify that you have no mods deployed.\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - } - - sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** You will not be permitted to join the game with an invalid\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - - sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** configuration. You may reconnect to this server after you\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - - sprintf_s(buffer, "id %d user \"SERVER\" msg \"*** have corrected your mod configuration.\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - - sprintf_s(buffer, "id %d user \"SERVER\" msg \"**********\"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - - sprintf_s(buffer, "id %d user \" \" msg \" \"", motd_index++); - SendData(user, NET_LOBBY_CHAT, buffer); - } - } -} - -void -NetLobbyServer::DoChat(NetPeer* peer, Text msg) -{ - List<NetLobbyParam> params; - ParseMsg(msg, params); - - Text chat_msg; - - for (int i = 0; i < params.size(); i++) { - NetLobbyParam* p = params[i]; - - int num = 0; - sscanf_s(p->value, "%d", &num); - - if (p->name == "msg") { - chat_msg = p->value; - } - } - - params.destroy(); - - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user) { - // receive chat from client: - if (chat_msg.length()) { - AddChat(user, chat_msg); - } - - // request for chat log: - else { - ListIter<NetChatEntry> iter = chat_log; - while (++iter) { - NetChatEntry* entry = iter.value(); - - char buffer[512]; - char msg_buf[256]; - char usr_buf[256]; - - // safe quotes uses a static buffer, - // so make sure to save copies of the - // results when using more than one in - // a function call... - - strcpy_s(msg_buf, SafeQuotes(entry->GetMessage())); - strcpy_s(usr_buf, SafeQuotes(entry->GetUser())); - - sprintf_s(buffer, "id %d user \"%s\" msg \"%s\"", - entry->GetID(), usr_buf, msg_buf); - - SendData(user, NET_LOBBY_CHAT, buffer); - } - } - } -} - -void -NetLobbyServer::DoUserList(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user) { - Text content; - - if (local_user) - content += local_user->GetDescription(); - - ListIter<NetUser> iter = users; - while (++iter) { - NetUser* u = iter.value(); - content += u->GetDescription(); - } - - SendData(user, NET_LOBBY_USER_LIST, content); - } -} - -void -NetLobbyServer::DoBanUser(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user && user->IsHost() && user->IsAuthOK()) { - List<NetLobbyParam> params; - ParseMsg(msg, params); - - if (params.size() > 0) { - NetLobbyParam* p = params[0]; - - if (p->name == "user") { - Text user_name = p->value; - - NetUser* u = FindUserByName(user_name); - if (u && !u->IsHost()) - BanUser(u); - } - } - - params.destroy(); - } -} - -void -NetLobbyServer::DoMissionList(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user) { - Text reply; - char buffer[4096]; - - ListIter<Campaign> c_iter = Campaign::GetAllCampaigns(); - while (++c_iter) { - Campaign* c = c_iter.value(); - - if (c->GetCampaignId() >= Campaign::MULTIPLAYER_MISSIONS) { - sprintf_s(buffer, "c_id 0x%08x c_name \"%s\" ", - c->GetCampaignId(), - SafeQuotes(c->Name())); - - reply += buffer; - } - } - - c_iter.reset(); - - while (++c_iter) { - Campaign* c = c_iter.value(); - - if (c->GetCampaignId() >= Campaign::MULTIPLAYER_MISSIONS) { - - ListIter<MissionInfo> m_iter = c->GetMissionList(); - while (++m_iter) { - MissionInfo* m = m_iter.value(); - - int mission_id = (c->GetCampaignId() << NET_CAMPAIGN_SHIFT) + m->id; - - sprintf_s(buffer, "m_id 0x%08x ", mission_id); - reply += buffer; - - reply += "m_name \""; - reply += SafeQuotes(m->name); - - // long version of safe quotes: - int n = 0; - const char* s = m->description.data(); - - while (*s && n < 4090) { - if (*s == '"') { - buffer[n++] = '\''; - s++; - } - else if (*s == '\n') { - buffer[n++] = '\\'; - buffer[n++] = 'n'; - s++; - } - else if (*s == '\t') { - buffer[n++] = '\\'; - buffer[n++] = 't'; - s++; - } - else { - buffer[n++] = *s++; - } - } - - // don't forget the null terminator! - buffer[n] = 0; - - reply += "\" m_desc \""; - reply += buffer; - - reply += "\" "; - } - } - } - - SendData(user, NET_LOBBY_MISSION_LIST, reply); - - sprintf_s(buffer, "m_id 0x%08x", selected_mission); - SendData(user, NET_LOBBY_MISSION_SELECT, buffer); - } -} - -void -NetLobbyServer::DoMissionSelect(NetPeer* peer, Text msg) -{ - if (GetStatus() == NetServerInfo::PERSISTENT) - return; - - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user && user->IsHost() && user->IsAuthOK()) { - List<NetLobbyParam> params; - ParseMsg(msg, params); - - for (int i = 0; i < params.size(); i++) { - NetLobbyParam* p = params[i]; - - int num = 0; - sscanf_s(p->value, "0x%x", &num); - - if (p->name == "m_id") { - SelectMission(num); - } - } - - params.destroy(); - } -} - -void -NetLobbyServer::DoMissionData(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user && mission && user->IsAuthOK()) { - Text reply = Serialize(mission, user); - SendData(user, NET_LOBBY_MISSION_DATA, reply); - - FILE* f = ::fopen("multi_mission_send.def", "wb"); - if (f) { - ::fwrite(reply.data(), reply.length(), 1, f); - ::fclose(f); - } - } -} - -void -NetLobbyServer::DoUnitList(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user && unit_map.size() && user->IsAuthOK()) { - Text reply; - - ListIter<NetUnitEntry> iter = GetUnitMap(); - while (++iter) { - NetUnitEntry* unit = iter.value(); - reply += unit->GetDescription(); - } - - SendData(user, NET_LOBBY_UNIT_LIST, reply); - } -} - -void -NetLobbyServer::DoMapUnit(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user && unit_map.size() && user->IsAuthOK()) { - List<NetLobbyParam> params; - ParseMsg(msg, params); - - int id = 0; - bool lock = false; - Text user_name; - - for (int i = 0; i < params.size(); i++) { - NetLobbyParam* p = params[i]; - - if (p->name == "id") { - sscanf_s(p->value, "%d", &id); - } - - else if (p->name == "user") { - user_name = p->value; - } - - else if (p->name == "lock") { - lock = (p->value == "true") ? true : false; - } - } - - params.destroy(); - - MapUnit(id, user_name, lock); - } -} - -void -NetLobbyServer::DoGameStart(NetPeer* peer, Text msg) -{ - GameStart(); -} - -void -NetLobbyServer::DoGameStop(NetPeer* peer, Text msg) -{ - NetUser* user = FindUserByNetID(peer->NetID()); - - if (user && user->IsHost() && user->IsAuthOK()) - GameStop(); -} |