diff options
Diffstat (limited to 'Stars45/NetGameServer.cpp')
-rw-r--r-- | Stars45/NetGameServer.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Stars45/NetGameServer.cpp b/Stars45/NetGameServer.cpp index 300a61f..10ab73d 100644 --- a/Stars45/NetGameServer.cpp +++ b/Stars45/NetGameServer.cpp @@ -140,9 +140,9 @@ NetGameServer::ExecFrame() static DWORD time_mark = 0; - if (!time_mark) time_mark = Game::RealTime(); - else if (Game::RealTime() - time_mark > 60000) { - time_mark = Game::RealTime(); + if (!time_mark) time_mark = Game::GetInstance()->RealTime(); + else if (Game::GetInstance()->RealTime() - time_mark > 60000) { + time_mark = Game::GetInstance()->RealTime(); if (link && players.size() > 0) { Print("Server Stats\n-------------\n"); @@ -171,7 +171,7 @@ NetGameServer::CheckSessions() if (peer && (NetLayer::GetUTC() - peer->LastReceiveTime()) > NET_DISCONNECT_TIME) { // announce drop: NetPlayer* zombie = iter.removeItem(); - HUDView::Message(Game::GetText("NetGameServer.remote-discon").data(), zombie->Name()); + HUDView::Message(Game::GetInstance()->GetText("NetGameServer.remote-discon").data(), zombie->Name()); // tell everyone else: NetQuitAnnounce quit_ann; @@ -222,7 +222,7 @@ NetGameServer::DoJoinRequest(NetMsg* msg) NetJoinRequest join_req; if (join_req.Unpack(msg->Data())) { - HUDView::Message(Game::GetText("NetGameServer::join-request").data(), join_req.GetName(), join_req.GetElement(), join_req.GetIndex()); + HUDView::Message(Game::GetInstance()->GetText("NetGameServer::join-request").data(), join_req.GetName(), join_req.GetElement(), join_req.GetIndex()); DWORD nid = msg->NetID(); Text name = join_req.GetName(); @@ -286,7 +286,7 @@ NetGameServer::DoJoinRequest(NetMsg* msg) remote_player->SetObjID(ship->GetObjID()); remote_player->SetShip(ship); - HUDView::Message(Game::GetText("NetGameServer::join-announce").data()); + HUDView::Message(Game::GetInstance()->GetText("NetGameServer::join-announce").data()); Print("remote player name = %s\n", name.data()); Print(" obj = %d\n", ship->GetObjID()); Print(" ship = %s\n", ship->Name()); @@ -372,7 +372,7 @@ NetGameServer::DoQuitRequest(NetMsg* msg) if (player) { NetPlayer* zombie = players.remove(player); - HUDView::Message(Game::GetText("NetGameServer.remote-quit").data(), zombie->Name()); + HUDView::Message(Game::GetInstance()->GetText("NetGameServer.remote-quit").data(), zombie->Name()); // tell everyone else: NetQuitAnnounce quit_ann; @@ -465,7 +465,7 @@ NetGameServer::DoObjKill(NetMsg* msg) Ship* ship = FindShipByObjID(obj_kill.GetObjID()); if (ship) { Ship* killer = FindShipByObjID(obj_kill.GetKillerID()); - Text killer_name = Game::GetText("NetGameServer.unknown"); + Text killer_name = Game::GetInstance()->GetText("NetGameServer.unknown"); if (killer) killer_name = killer->Name(); @@ -909,7 +909,7 @@ NetGameServer::RouteChatMsg(NetChatMsg& chat_msg) if (local_player && (dst_id == 0xffff || dst_id == 0 || local_player->GetIFF() == (int) dst_id-1)) { Text name = chat_msg.GetName(); if (name.length() < 1) - name = Game::GetText("NetGameServer.chat.unknown"); + name = Game::GetInstance()->GetText("NetGameServer.chat.unknown"); // don't echo general messages from the local player. // they are already displayed by the chat entry code @@ -924,7 +924,7 @@ NetGameServer::RouteChatMsg(NetChatMsg& chat_msg) else if (local_player && local_player->GetObjID() == dst_id) { Text name = chat_msg.GetName(); if (name.length() < 1) - name = Game::GetText("NetGameServer.chat.unknown"); + name = Game::GetInstance()->GetText("NetGameServer.chat.unknown"); HUDView::Message("%s> %s", name.data(), chat_msg.GetText().data()); } @@ -1008,7 +1008,7 @@ NetGameServer::Send() if (players.isEmpty()) return; - DWORD time = Game::GameTime(); + DWORD time = Game::GetInstance()->GameTime(); // don't flood the network... if (time - last_send_time < MIN_NET_FRAME) |