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Diffstat (limited to 'Stars45/NetGameServer.cpp')
-rw-r--r--Stars45/NetGameServer.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Stars45/NetGameServer.cpp b/Stars45/NetGameServer.cpp
index 300a61f..10ab73d 100644
--- a/Stars45/NetGameServer.cpp
+++ b/Stars45/NetGameServer.cpp
@@ -140,9 +140,9 @@ NetGameServer::ExecFrame()
static DWORD time_mark = 0;
- if (!time_mark) time_mark = Game::RealTime();
- else if (Game::RealTime() - time_mark > 60000) {
- time_mark = Game::RealTime();
+ if (!time_mark) time_mark = Game::GetInstance()->RealTime();
+ else if (Game::GetInstance()->RealTime() - time_mark > 60000) {
+ time_mark = Game::GetInstance()->RealTime();
if (link && players.size() > 0) {
Print("Server Stats\n-------------\n");
@@ -171,7 +171,7 @@ NetGameServer::CheckSessions()
if (peer && (NetLayer::GetUTC() - peer->LastReceiveTime()) > NET_DISCONNECT_TIME) {
// announce drop:
NetPlayer* zombie = iter.removeItem();
- HUDView::Message(Game::GetText("NetGameServer.remote-discon").data(), zombie->Name());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameServer.remote-discon").data(), zombie->Name());
// tell everyone else:
NetQuitAnnounce quit_ann;
@@ -222,7 +222,7 @@ NetGameServer::DoJoinRequest(NetMsg* msg)
NetJoinRequest join_req;
if (join_req.Unpack(msg->Data())) {
- HUDView::Message(Game::GetText("NetGameServer::join-request").data(), join_req.GetName(), join_req.GetElement(), join_req.GetIndex());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameServer::join-request").data(), join_req.GetName(), join_req.GetElement(), join_req.GetIndex());
DWORD nid = msg->NetID();
Text name = join_req.GetName();
@@ -286,7 +286,7 @@ NetGameServer::DoJoinRequest(NetMsg* msg)
remote_player->SetObjID(ship->GetObjID());
remote_player->SetShip(ship);
- HUDView::Message(Game::GetText("NetGameServer::join-announce").data());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameServer::join-announce").data());
Print("remote player name = %s\n", name.data());
Print(" obj = %d\n", ship->GetObjID());
Print(" ship = %s\n", ship->Name());
@@ -372,7 +372,7 @@ NetGameServer::DoQuitRequest(NetMsg* msg)
if (player) {
NetPlayer* zombie = players.remove(player);
- HUDView::Message(Game::GetText("NetGameServer.remote-quit").data(), zombie->Name());
+ HUDView::Message(Game::GetInstance()->GetText("NetGameServer.remote-quit").data(), zombie->Name());
// tell everyone else:
NetQuitAnnounce quit_ann;
@@ -465,7 +465,7 @@ NetGameServer::DoObjKill(NetMsg* msg)
Ship* ship = FindShipByObjID(obj_kill.GetObjID());
if (ship) {
Ship* killer = FindShipByObjID(obj_kill.GetKillerID());
- Text killer_name = Game::GetText("NetGameServer.unknown");
+ Text killer_name = Game::GetInstance()->GetText("NetGameServer.unknown");
if (killer)
killer_name = killer->Name();
@@ -909,7 +909,7 @@ NetGameServer::RouteChatMsg(NetChatMsg& chat_msg)
if (local_player && (dst_id == 0xffff || dst_id == 0 || local_player->GetIFF() == (int) dst_id-1)) {
Text name = chat_msg.GetName();
if (name.length() < 1)
- name = Game::GetText("NetGameServer.chat.unknown");
+ name = Game::GetInstance()->GetText("NetGameServer.chat.unknown");
// don't echo general messages from the local player.
// they are already displayed by the chat entry code
@@ -924,7 +924,7 @@ NetGameServer::RouteChatMsg(NetChatMsg& chat_msg)
else if (local_player && local_player->GetObjID() == dst_id) {
Text name = chat_msg.GetName();
if (name.length() < 1)
- name = Game::GetText("NetGameServer.chat.unknown");
+ name = Game::GetInstance()->GetText("NetGameServer.chat.unknown");
HUDView::Message("%s> %s", name.data(), chat_msg.GetText().data());
}
@@ -1008,7 +1008,7 @@ NetGameServer::Send()
if (players.isEmpty())
return;
- DWORD time = Game::GameTime();
+ DWORD time = Game::GetInstance()->GameTime();
// don't flood the network...
if (time - last_send_time < MIN_NET_FRAME)