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-rw-r--r--Stars45/NetGame.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/Stars45/NetGame.h b/Stars45/NetGame.h
deleted file mode 100644
index 1a79d30..0000000
--- a/Stars45/NetGame.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Network Game Manager class
-*/
-
-#ifndef NetGame_h
-#define NetGame_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "NetLink.h"
-#include "Director.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Sim;
-class Ship;
-class Shot;
-class NetData;
-class NetMsg;
-class NetPlayer;
-
-// +--------------------------------------------------------------------+
-
-class NetGame
-{
-public:
- static const char* TYPENAME() { return "NetGame"; }
-
- enum { SHIP, SHOT };
-
- NetGame();
- virtual ~NetGame();
-
- virtual bool IsClient() const { return false; }
- virtual bool IsServer() const { return false; }
- virtual bool IsActive() const { return active; }
-
- virtual DWORD GetNetID() const { return netid; }
- virtual DWORD GetObjID() const;
-
- virtual void ExecFrame();
- virtual void Recv();
- virtual void Send();
-
- virtual void SendData(NetData* data) { }
-
- virtual NetPlayer* FindPlayerByName(const char* name);
- virtual NetPlayer* FindPlayerByNetID(DWORD netid);
- virtual NetPlayer* FindPlayerByObjID(DWORD objid);
- virtual Ship* FindShipByObjID(DWORD objid);
- virtual Shot* FindShotByObjID(DWORD objid);
-
- virtual NetPeer* GetPeer(NetPlayer* player);
-
- virtual void Respawn(DWORD objid, Ship* spawn);
-
- static NetGame* Create();
- static NetGame* GetInstance();
- static bool IsNetGame();
- static bool IsNetGameClient();
- static bool IsNetGameServer();
- static int NumPlayers();
-
- static DWORD GetNextObjID(int type=SHIP);
-
-protected:
- virtual void DoJoinRequest(NetMsg* msg) { }
- virtual void DoJoinAnnounce(NetMsg* msg) { }
- virtual void DoQuitRequest(NetMsg* msg) { }
- virtual void DoQuitAnnounce(NetMsg* msg) { }
- virtual void DoGameOver(NetMsg* msg) { }
- virtual void DoDisconnect(NetMsg* msg) { }
-
- virtual void DoObjLoc(NetMsg* msg) { }
- virtual void DoObjDamage(NetMsg* msg) { }
- virtual void DoObjKill(NetMsg* msg) { }
- virtual void DoObjSpawn(NetMsg* msg) { }
- virtual void DoObjHyper(NetMsg* msg) { }
- virtual void DoObjTarget(NetMsg* msg) { }
- virtual void DoObjEmcon(NetMsg* msg) { }
- virtual void DoSysDamage(NetMsg* msg) { }
- virtual void DoSysStatus(NetMsg* msg) { }
-
- virtual void DoElemCreate(NetMsg* msg) { }
- virtual void DoElemRequest(NetMsg* msg) { }
- virtual void DoShipLaunch(NetMsg* msg) { }
- virtual void DoNavData(NetMsg* msg) { }
- virtual void DoNavDelete(NetMsg* msg) { }
-
- virtual void DoWepTrigger(NetMsg* msg) { }
- virtual void DoWepRelease(NetMsg* msg) { }
- virtual void DoWepDestroy(NetMsg* msg) { }
-
- virtual void DoCommMsg(NetMsg* msg) { }
- virtual void DoChatMsg(NetMsg* msg) { }
- virtual void DoSelfDestruct(NetMsg* msg) { }
-
- List<NetPlayer> players;
- NetLink* link;
-
- DWORD objid;
- DWORD netid;
- Ship* local_player;
- Text player_name;
- Text player_pass;
- Ship* target;
- Sim* sim;
- bool active;
-
- DWORD last_send_time;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // NetGame_h
-