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Diffstat (limited to 'Stars45/NetClientDlg.cpp')
-rw-r--r--Stars45/NetClientDlg.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/Stars45/NetClientDlg.cpp b/Stars45/NetClientDlg.cpp
index 38eee72..8b64ca5 100644
--- a/Stars45/NetClientDlg.cpp
+++ b/Stars45/NetClientDlg.cpp
@@ -168,9 +168,9 @@ NetClientDlg::ShowServers()
lst_servers->AddItemWithData(info->name, (DWORD) i);
lst_servers->SetItemText(i, 1, info->type);
lst_servers->SetItemText(i, 2, info->password);
- lst_servers->SetItemText(i, 3, Game::GetText("NetClientDlg.offline"));
+ lst_servers->SetItemText(i, 3, Game::GetInstance()->GetText("NetClientDlg.offline"));
lst_servers->SetItemText(i, 4, "0");
- lst_servers->SetItemText(i, 5, Game::GetText("NetClientDlg.not-avail"));
+ lst_servers->SetItemText(i, 5, Game::GetInstance()->GetText("NetClientDlg.not-avail"));
i++;
}
@@ -199,7 +199,7 @@ NetClientDlg::UpdateServers()
NetServerInfo* info = config->GetServerList().at(n);
lst_servers->SetItemText(i, 0, info->name);
- Text status = Game::GetText("NetClientDlg.offline");
+ Text status = Game::GetInstance()->GetText("NetClientDlg.offline");
if (info->ping_time > 0 && info->ping_time < 10000) {
char buffer[32];
@@ -208,16 +208,16 @@ NetClientDlg::UpdateServers()
switch (info->status) {
default:
- case NetServerInfo::OFFLINE: status = Game::GetText("NetClientDlg.offline"); break;
- case NetServerInfo::LOBBY: status = Game::GetText("NetClientDlg.lobby"); break;
- case NetServerInfo::BRIEFING: status = Game::GetText("NetClientDlg.briefing"); break;
- case NetServerInfo::ACTIVE: status = Game::GetText("NetClientDlg.active"); break;
- case NetServerInfo::DEBRIEFING: status = Game::GetText("NetClientDlg.debriefing"); break;
- case NetServerInfo::PERSISTENT: status = Game::GetText("NetClientDlg.persistent"); break;
+ case NetServerInfo::OFFLINE: status = Game::GetInstance()->GetText("NetClientDlg.offline"); break;
+ case NetServerInfo::LOBBY: status = Game::GetInstance()->GetText("NetClientDlg.lobby"); break;
+ case NetServerInfo::BRIEFING: status = Game::GetInstance()->GetText("NetClientDlg.briefing"); break;
+ case NetServerInfo::ACTIVE: status = Game::GetInstance()->GetText("NetClientDlg.active"); break;
+ case NetServerInfo::DEBRIEFING: status = Game::GetInstance()->GetText("NetClientDlg.debriefing"); break;
+ case NetServerInfo::PERSISTENT: status = Game::GetInstance()->GetText("NetClientDlg.persistent"); break;
}
}
else {
- lst_servers->SetItemText(i, 5, Game::GetText("NetClientDlg.not-avail"));
+ lst_servers->SetItemText(i, 5, Game::GetInstance()->GetText("NetClientDlg.not-avail"));
}
lst_servers->SetItemText(i, 3, status);