diff options
Diffstat (limited to 'Stars45/NetAuth.h')
-rw-r--r-- | Stars45/NetAuth.h | 124 |
1 files changed, 74 insertions, 50 deletions
diff --git a/Stars45/NetAuth.h b/Stars45/NetAuth.h index aa925f2..1c5ceb7 100644 --- a/Stars45/NetAuth.h +++ b/Stars45/NetAuth.h @@ -1,51 +1,75 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetAuth.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- This class authenticates a user connecting to the multiplayer lobby
-*/
-
-
-#ifndef NetAuth_h
-#define NetAuth_h
-
-#include "Types.h"
-#include "NetAddr.h"
-#include "NetLobby.h"
-#include "Text.h"
-
-// +-------------------------------------------------------------------+
-
-class NetAuth
-{
-public:
- enum AUTH_STATE {
- NET_AUTH_INITIAL = 0,
- NET_AUTH_FAILED = 1,
- NET_AUTH_OK = 2
- };
-
- enum AUTH_LEVEL {
- NET_AUTH_MINIMAL = 0,
- NET_AUTH_STANDARD = 1,
- NET_AUTH_SECURE = 2
- };
-
- static int AuthLevel();
- static void SetAuthLevel(int n);
-
- static Text CreateAuthRequest(NetUser* u);
- static Text CreateAuthResponse(int level, const char* salt);
- static bool AuthUser(NetUser* u, Text response);
-};
-
-// +-------------------------------------------------------------------+
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetAuth.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + This class authenticates a user connecting to the multiplayer lobby +*/ + + +#ifndef NetAuth_h +#define NetAuth_h + +#include "Types.h" +#include "NetAddr.h" +#include "NetLobby.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class NetAuth +{ +public: + enum AUTH_STATE { + NET_AUTH_INITIAL = 0, + NET_AUTH_FAILED = 1, + NET_AUTH_OK = 2 + }; + + enum AUTH_LEVEL { + NET_AUTH_MINIMAL = 0, + NET_AUTH_STANDARD = 1, + NET_AUTH_SECURE = 2 + }; + + static int AuthLevel(); + static void SetAuthLevel(int n); + + static Text CreateAuthRequest(NetUser* u); + static Text CreateAuthResponse(int level, const char* salt); + static bool AuthUser(NetUser* u, Text response); +}; + +// +-------------------------------------------------------------------+ + #endif NetAuth_h
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