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-rw-r--r--Stars45/NavSystem.cpp250
1 files changed, 137 insertions, 113 deletions
diff --git a/Stars45/NavSystem.cpp b/Stars45/NavSystem.cpp
index de12605..7f0c635 100644
--- a/Stars45/NavSystem.cpp
+++ b/Stars45/NavSystem.cpp
@@ -1,113 +1,137 @@
-/* Project Starshatter 5.0
- Destroyer Studios LLC
- Copyright © 1997-2007. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NavSystem.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Navigation System class implementation
-*/
-
-#include "MemDebug.h"
-#include "NavSystem.h"
-#include "Ship.h"
-#include "Sim.h"
-#include "HUDSounds.h"
-#include "Button.h"
-#include "Game.h"
-
-// +----------------------------------------------------------------------+
-
-NavSystem::NavSystem()
-: System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1),
-autonav(0)
-{
- name = Game::GetText("sys.nav-system");
- abrv = Game::GetText("sys.nav-system.abrv");
-
- power_flags = POWER_WATTS | POWER_CRITICAL;
-}
-
-// +----------------------------------------------------------------------+
-
-NavSystem::NavSystem(const NavSystem& s)
-: System(s), autonav(0)
-{
- Mount(s);
-
- power_flags = POWER_WATTS | POWER_CRITICAL;
-}
-
-// +--------------------------------------------------------------------+
-
-NavSystem::~NavSystem()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-NavSystem::ExecFrame(double seconds)
-{
- if (autonav && ship && !ship->GetNextNavPoint())
- autonav = false;
-
- energy = 0.0f;
- System::ExecFrame(seconds);
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-NavSystem::AutoNavEngaged()
-{
- return ship && autonav && IsPowerOn();
-}
-
-void
-NavSystem::EngageAutoNav()
-{
- if (IsPowerOn() && !autonav) {
- if (!ship->GetNextNavPoint()) {
- Button::PlaySound(Button::SND_REJECT);
- }
- else {
- HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
- autonav = true;
- }
- }
-}
-
-void
-NavSystem::DisengageAutoNav()
-{
- if (autonav)
- HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
-
- autonav = false;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-NavSystem::Distribute(double delivered_energy, double seconds)
-{
- if (IsPowerOn()) {
- // convert Joules to Watts:
- energy = (float) (delivered_energy/seconds);
-
- // brown out:
- if (energy < capacity*0.75f)
- power_on = false;
-
- // spike:
- else if (energy > capacity*1.5f) {
- power_on = false;
- ApplyDamage(50);
- }
- }
-}
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NavSystem.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Navigation System class implementation
+*/
+
+#include "MemDebug.h"
+#include "NavSystem.h"
+#include "Ship.h"
+#include "Sim.h"
+#include "HUDSounds.h"
+#include "Button.h"
+#include "Game.h"
+
+// +----------------------------------------------------------------------+
+
+NavSystem::NavSystem()
+: System(COMPUTER, 2, "Auto Nav System", 1, 1,1,1),
+autonav(0)
+{
+ name = Game::GetText("sys.nav-system");
+ abrv = Game::GetText("sys.nav-system.abrv");
+
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+}
+
+// +----------------------------------------------------------------------+
+
+NavSystem::NavSystem(const NavSystem& s)
+: System(s), autonav(0)
+{
+ Mount(s);
+
+ power_flags = POWER_WATTS | POWER_CRITICAL;
+}
+
+// +--------------------------------------------------------------------+
+
+NavSystem::~NavSystem()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+NavSystem::ExecFrame(double seconds)
+{
+ if (autonav && ship && !ship->GetNextNavPoint())
+ autonav = false;
+
+ energy = 0.0f;
+ System::ExecFrame(seconds);
+}
+
+// +----------------------------------------------------------------------+
+
+bool
+NavSystem::AutoNavEngaged()
+{
+ return ship && autonav && IsPowerOn();
+}
+
+void
+NavSystem::EngageAutoNav()
+{
+ if (IsPowerOn() && !autonav) {
+ if (!ship->GetNextNavPoint()) {
+ Button::PlaySound(Button::SND_REJECT);
+ }
+ else {
+ HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
+ autonav = true;
+ }
+ }
+}
+
+void
+NavSystem::DisengageAutoNav()
+{
+ if (autonav)
+ HUDSounds::PlaySound(HUDSounds::SND_NAV_MODE);
+
+ autonav = false;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+NavSystem::Distribute(double delivered_energy, double seconds)
+{
+ if (IsPowerOn()) {
+ // convert Joules to Watts:
+ energy = (float) (delivered_energy/seconds);
+
+ // brown out:
+ if (energy < capacity*0.75f)
+ power_on = false;
+
+ // spike:
+ else if (energy > capacity*1.5f) {
+ power_on = false;
+ ApplyDamage(50);
+ }
+ }
+}
+