diff options
Diffstat (limited to 'Stars45/MusicTrack.cpp')
-rw-r--r-- | Stars45/MusicTrack.cpp | 570 |
1 files changed, 297 insertions, 273 deletions
diff --git a/Stars45/MusicTrack.cpp b/Stars45/MusicTrack.cpp index aeb9019..33af28c 100644 --- a/Stars45/MusicTrack.cpp +++ b/Stars45/MusicTrack.cpp @@ -1,273 +1,297 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MusicTrack.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Music Director class to manage selection, setup, and playback
- of background music tracks for both menu and game modes
-*/
-
-
-#include "MemDebug.h"
-#include "MusicTrack.h"
-#include "MusicDirector.h"
-#include "Starshatter.h"
-#include "AudioConfig.h"
-
-#include "Game.h"
-#include "Sound.h"
-
-// +-------------------------------------------------------------------+
-
-const double FADE_TIME = 1.5;
-const double SILENCE = -5000;
-
-// +-------------------------------------------------------------------+
-
-MusicTrack::MusicTrack(const Text& txt, int m, int n)
-: name(txt), sound(0), state(NONE), mode(m), index(n),
-fade(0), fade_time(FADE_TIME)
-{
- long max_vol = 0;
-
- if (mode >= MusicDirector::FLIGHT)
- max_vol = AudioConfig::GameMusic();
- else
- max_vol = AudioConfig::MenuMusic();
-
- if (max_vol <= AudioConfig::Silence())
- return;
-
- name.setSensitive(false);
-
- if (name.contains(".ogg")) {
- sound = Sound::CreateOggStream(name);
-
- if (name.contains("-loop")) {
- sound->SetFlags(Sound::STREAMED |
- Sound::OGGVORBIS |
- Sound::LOOP |
- Sound::LOCKED);
- }
-
- else {
- sound->SetFlags(Sound::STREAMED |
- Sound::OGGVORBIS |
- Sound::LOCKED);
- }
-
- sound->SetVolume((long) SILENCE);
- }
-}
-
-MusicTrack::~MusicTrack()
-{
- if (sound) {
- sound->Stop();
- sound->Release();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MusicTrack::ExecFrame()
-{
- bool music_pause = false;
-
- Starshatter* stars = Starshatter::GetInstance();
- if (stars) {
- music_pause = (stars->GetGameMode() == Starshatter::PLAY_MODE) &&
- Game::Paused();
- }
-
- if (sound && !music_pause) {
- double fvol = 1;
- long volume = 0;
-
- switch (state) {
- case PLAY:
- if (sound->IsReady())
- sound->Play();
- SetVolume(volume);
- break;
-
- case FADE_IN:
- if (sound->IsReady())
- sound->Play();
-
- if (fade > 0) {
- fvol = fade/fade_time;
- volume = (long) (fvol * SILENCE);
- SetVolume(volume);
- }
-
- if (fade < 0.01)
- state = PLAY;
- break;
-
- case FADE_OUT:
- if (sound->IsReady())
- sound->Play();
-
- if (fade > 0) {
- fvol = 1 - fade/fade_time;
- volume = (long) (fvol * SILENCE);
- SetVolume(volume);
- }
-
- if (fade < 0.01)
- state = STOP;
- break;
-
- case STOP:
- if (sound->IsPlaying()) {
- sound->Stop();
- sound->Release();
- sound = 0;
- }
- break;
- }
-
- if (fade > 0)
- fade -= Game::GUITime();
-
- if (fade < 0)
- fade = 0;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MusicTrack::Play()
-{
- state = PLAY;
- fade = 0;
-}
-
-void
-MusicTrack::Stop()
-{
- state = STOP;
- fade = 0;
-}
-
-void
-MusicTrack::FadeIn()
-{
- if (state != FADE_IN && state != PLAY) {
- state = FADE_IN;
- fade = fade_time;
- }
-}
-
-void
-MusicTrack::FadeOut()
-{
- if (state != FADE_OUT && state != STOP) {
- state = FADE_OUT;
- fade = fade_time;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MusicTrack::IsReady() const
-{
- if (sound)
- return sound->IsReady();
-
- return false;
-}
-
-int
-MusicTrack::IsPlaying() const
-{
- if (sound)
- return sound->IsPlaying();
-
- return false;
-}
-
-int
-MusicTrack::IsDone() const
-{
- if (sound)
- return sound->IsDone() || sound->LoopCount() >= 5;
-
- return true;
-}
-
-int
-MusicTrack::IsLooped() const
-{
- if (sound)
- return sound->IsDone() || sound->LoopCount() >= 4;
-
- return true;
-}
-
-// +--------------------------------------------------------------------+
-
-long
-MusicTrack::GetVolume() const
-{
- if (sound)
- return sound->GetVolume();
-
- return 0;
-}
-
-void
-MusicTrack::SetVolume(long v)
-{
- if (sound) {
- long max_vol = 0;
-
- if (mode >= MusicDirector::FLIGHT)
- max_vol = AudioConfig::GameMusic();
- else
- max_vol = AudioConfig::MenuMusic();
-
- if (v > max_vol)
- v = max_vol;
-
- sound->SetVolume(v);
- }
-}
-
-double
-MusicTrack::GetTotalTime() const
-{
- if (sound)
- return sound->GetTotalTime();
-
- return 0;
-}
-
-double
-MusicTrack::GetTimeRemaining() const
-{
- if (sound)
- return sound->GetTimeRemaining();
-
- return 0;
-}
-
-double
-MusicTrack::GetTimeElapsed() const
-{
- if (sound)
- return sound->GetTimeElapsed();
-
- return 0;
-}
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: MusicTrack.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Music Director class to manage selection, setup, and playback + of background music tracks for both menu and game modes +*/ + + +#include "MemDebug.h" +#include "MusicTrack.h" +#include "MusicDirector.h" +#include "Starshatter.h" +#include "AudioConfig.h" + +#include "Game.h" +#include "Sound.h" + +// +-------------------------------------------------------------------+ + +const double FADE_TIME = 1.5; +const double SILENCE = -5000; + +// +-------------------------------------------------------------------+ + +MusicTrack::MusicTrack(const Text& txt, int m, int n) +: name(txt), sound(0), state(NONE), mode(m), index(n), +fade(0), fade_time(FADE_TIME) +{ + long max_vol = 0; + + if (mode >= MusicDirector::FLIGHT) + max_vol = AudioConfig::GameMusic(); + else + max_vol = AudioConfig::MenuMusic(); + + if (max_vol <= AudioConfig::Silence()) + return; + + name.setSensitive(false); + + if (name.contains(".ogg")) { + sound = Sound::CreateOggStream(name); + + if (name.contains("-loop")) { + sound->SetFlags(Sound::STREAMED | + Sound::OGGVORBIS | + Sound::LOOP | + Sound::LOCKED); + } + + else { + sound->SetFlags(Sound::STREAMED | + Sound::OGGVORBIS | + Sound::LOCKED); + } + + sound->SetVolume((long) SILENCE); + } +} + +MusicTrack::~MusicTrack() +{ + if (sound) { + sound->Stop(); + sound->Release(); + } +} + +// +--------------------------------------------------------------------+ + +void +MusicTrack::ExecFrame() +{ + bool music_pause = false; + + Starshatter* stars = Starshatter::GetInstance(); + if (stars) { + music_pause = (stars->GetGameMode() == Starshatter::PLAY_MODE) && + Game::Paused(); + } + + if (sound && !music_pause) { + double fvol = 1; + long volume = 0; + + switch (state) { + case PLAY: + if (sound->IsReady()) + sound->Play(); + SetVolume(volume); + break; + + case FADE_IN: + if (sound->IsReady()) + sound->Play(); + + if (fade > 0) { + fvol = fade/fade_time; + volume = (long) (fvol * SILENCE); + SetVolume(volume); + } + + if (fade < 0.01) + state = PLAY; + break; + + case FADE_OUT: + if (sound->IsReady()) + sound->Play(); + + if (fade > 0) { + fvol = 1 - fade/fade_time; + volume = (long) (fvol * SILENCE); + SetVolume(volume); + } + + if (fade < 0.01) + state = STOP; + break; + + case STOP: + if (sound->IsPlaying()) { + sound->Stop(); + sound->Release(); + sound = 0; + } + break; + } + + if (fade > 0) + fade -= Game::GUITime(); + + if (fade < 0) + fade = 0; + } +} + +// +--------------------------------------------------------------------+ + +void +MusicTrack::Play() +{ + state = PLAY; + fade = 0; +} + +void +MusicTrack::Stop() +{ + state = STOP; + fade = 0; +} + +void +MusicTrack::FadeIn() +{ + if (state != FADE_IN && state != PLAY) { + state = FADE_IN; + fade = fade_time; + } +} + +void +MusicTrack::FadeOut() +{ + if (state != FADE_OUT && state != STOP) { + state = FADE_OUT; + fade = fade_time; + } +} + +// +--------------------------------------------------------------------+ + +int +MusicTrack::IsReady() const +{ + if (sound) + return sound->IsReady(); + + return false; +} + +int +MusicTrack::IsPlaying() const +{ + if (sound) + return sound->IsPlaying(); + + return false; +} + +int +MusicTrack::IsDone() const +{ + if (sound) + return sound->IsDone() || sound->LoopCount() >= 5; + + return true; +} + +int +MusicTrack::IsLooped() const +{ + if (sound) + return sound->IsDone() || sound->LoopCount() >= 4; + + return true; +} + +// +--------------------------------------------------------------------+ + +long +MusicTrack::GetVolume() const +{ + if (sound) + return sound->GetVolume(); + + return 0; +} + +void +MusicTrack::SetVolume(long v) +{ + if (sound) { + long max_vol = 0; + + if (mode >= MusicDirector::FLIGHT) + max_vol = AudioConfig::GameMusic(); + else + max_vol = AudioConfig::MenuMusic(); + + if (v > max_vol) + v = max_vol; + + sound->SetVolume(v); + } +} + +double +MusicTrack::GetTotalTime() const +{ + if (sound) + return sound->GetTotalTime(); + + return 0; +} + +double +MusicTrack::GetTimeRemaining() const +{ + if (sound) + return sound->GetTimeRemaining(); + + return 0; +} + +double +MusicTrack::GetTimeElapsed() const +{ + if (sound) + return sound->GetTimeElapsed(); + + return 0; +} + |