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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/MusicTrack.cpp
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/MusicTrack.cpp')
-rw-r--r--Stars45/MusicTrack.cpp570
1 files changed, 297 insertions, 273 deletions
diff --git a/Stars45/MusicTrack.cpp b/Stars45/MusicTrack.cpp
index aeb9019..33af28c 100644
--- a/Stars45/MusicTrack.cpp
+++ b/Stars45/MusicTrack.cpp
@@ -1,273 +1,297 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MusicTrack.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Music Director class to manage selection, setup, and playback
- of background music tracks for both menu and game modes
-*/
-
-
-#include "MemDebug.h"
-#include "MusicTrack.h"
-#include "MusicDirector.h"
-#include "Starshatter.h"
-#include "AudioConfig.h"
-
-#include "Game.h"
-#include "Sound.h"
-
-// +-------------------------------------------------------------------+
-
-const double FADE_TIME = 1.5;
-const double SILENCE = -5000;
-
-// +-------------------------------------------------------------------+
-
-MusicTrack::MusicTrack(const Text& txt, int m, int n)
-: name(txt), sound(0), state(NONE), mode(m), index(n),
-fade(0), fade_time(FADE_TIME)
-{
- long max_vol = 0;
-
- if (mode >= MusicDirector::FLIGHT)
- max_vol = AudioConfig::GameMusic();
- else
- max_vol = AudioConfig::MenuMusic();
-
- if (max_vol <= AudioConfig::Silence())
- return;
-
- name.setSensitive(false);
-
- if (name.contains(".ogg")) {
- sound = Sound::CreateOggStream(name);
-
- if (name.contains("-loop")) {
- sound->SetFlags(Sound::STREAMED |
- Sound::OGGVORBIS |
- Sound::LOOP |
- Sound::LOCKED);
- }
-
- else {
- sound->SetFlags(Sound::STREAMED |
- Sound::OGGVORBIS |
- Sound::LOCKED);
- }
-
- sound->SetVolume((long) SILENCE);
- }
-}
-
-MusicTrack::~MusicTrack()
-{
- if (sound) {
- sound->Stop();
- sound->Release();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MusicTrack::ExecFrame()
-{
- bool music_pause = false;
-
- Starshatter* stars = Starshatter::GetInstance();
- if (stars) {
- music_pause = (stars->GetGameMode() == Starshatter::PLAY_MODE) &&
- Game::Paused();
- }
-
- if (sound && !music_pause) {
- double fvol = 1;
- long volume = 0;
-
- switch (state) {
- case PLAY:
- if (sound->IsReady())
- sound->Play();
- SetVolume(volume);
- break;
-
- case FADE_IN:
- if (sound->IsReady())
- sound->Play();
-
- if (fade > 0) {
- fvol = fade/fade_time;
- volume = (long) (fvol * SILENCE);
- SetVolume(volume);
- }
-
- if (fade < 0.01)
- state = PLAY;
- break;
-
- case FADE_OUT:
- if (sound->IsReady())
- sound->Play();
-
- if (fade > 0) {
- fvol = 1 - fade/fade_time;
- volume = (long) (fvol * SILENCE);
- SetVolume(volume);
- }
-
- if (fade < 0.01)
- state = STOP;
- break;
-
- case STOP:
- if (sound->IsPlaying()) {
- sound->Stop();
- sound->Release();
- sound = 0;
- }
- break;
- }
-
- if (fade > 0)
- fade -= Game::GUITime();
-
- if (fade < 0)
- fade = 0;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-MusicTrack::Play()
-{
- state = PLAY;
- fade = 0;
-}
-
-void
-MusicTrack::Stop()
-{
- state = STOP;
- fade = 0;
-}
-
-void
-MusicTrack::FadeIn()
-{
- if (state != FADE_IN && state != PLAY) {
- state = FADE_IN;
- fade = fade_time;
- }
-}
-
-void
-MusicTrack::FadeOut()
-{
- if (state != FADE_OUT && state != STOP) {
- state = FADE_OUT;
- fade = fade_time;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-int
-MusicTrack::IsReady() const
-{
- if (sound)
- return sound->IsReady();
-
- return false;
-}
-
-int
-MusicTrack::IsPlaying() const
-{
- if (sound)
- return sound->IsPlaying();
-
- return false;
-}
-
-int
-MusicTrack::IsDone() const
-{
- if (sound)
- return sound->IsDone() || sound->LoopCount() >= 5;
-
- return true;
-}
-
-int
-MusicTrack::IsLooped() const
-{
- if (sound)
- return sound->IsDone() || sound->LoopCount() >= 4;
-
- return true;
-}
-
-// +--------------------------------------------------------------------+
-
-long
-MusicTrack::GetVolume() const
-{
- if (sound)
- return sound->GetVolume();
-
- return 0;
-}
-
-void
-MusicTrack::SetVolume(long v)
-{
- if (sound) {
- long max_vol = 0;
-
- if (mode >= MusicDirector::FLIGHT)
- max_vol = AudioConfig::GameMusic();
- else
- max_vol = AudioConfig::MenuMusic();
-
- if (v > max_vol)
- v = max_vol;
-
- sound->SetVolume(v);
- }
-}
-
-double
-MusicTrack::GetTotalTime() const
-{
- if (sound)
- return sound->GetTotalTime();
-
- return 0;
-}
-
-double
-MusicTrack::GetTimeRemaining() const
-{
- if (sound)
- return sound->GetTimeRemaining();
-
- return 0;
-}
-
-double
-MusicTrack::GetTimeElapsed() const
-{
- if (sound)
- return sound->GetTimeElapsed();
-
- return 0;
-}
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MusicTrack.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Music Director class to manage selection, setup, and playback
+ of background music tracks for both menu and game modes
+*/
+
+
+#include "MemDebug.h"
+#include "MusicTrack.h"
+#include "MusicDirector.h"
+#include "Starshatter.h"
+#include "AudioConfig.h"
+
+#include "Game.h"
+#include "Sound.h"
+
+// +-------------------------------------------------------------------+
+
+const double FADE_TIME = 1.5;
+const double SILENCE = -5000;
+
+// +-------------------------------------------------------------------+
+
+MusicTrack::MusicTrack(const Text& txt, int m, int n)
+: name(txt), sound(0), state(NONE), mode(m), index(n),
+fade(0), fade_time(FADE_TIME)
+{
+ long max_vol = 0;
+
+ if (mode >= MusicDirector::FLIGHT)
+ max_vol = AudioConfig::GameMusic();
+ else
+ max_vol = AudioConfig::MenuMusic();
+
+ if (max_vol <= AudioConfig::Silence())
+ return;
+
+ name.setSensitive(false);
+
+ if (name.contains(".ogg")) {
+ sound = Sound::CreateOggStream(name);
+
+ if (name.contains("-loop")) {
+ sound->SetFlags(Sound::STREAMED |
+ Sound::OGGVORBIS |
+ Sound::LOOP |
+ Sound::LOCKED);
+ }
+
+ else {
+ sound->SetFlags(Sound::STREAMED |
+ Sound::OGGVORBIS |
+ Sound::LOCKED);
+ }
+
+ sound->SetVolume((long) SILENCE);
+ }
+}
+
+MusicTrack::~MusicTrack()
+{
+ if (sound) {
+ sound->Stop();
+ sound->Release();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MusicTrack::ExecFrame()
+{
+ bool music_pause = false;
+
+ Starshatter* stars = Starshatter::GetInstance();
+ if (stars) {
+ music_pause = (stars->GetGameMode() == Starshatter::PLAY_MODE) &&
+ Game::Paused();
+ }
+
+ if (sound && !music_pause) {
+ double fvol = 1;
+ long volume = 0;
+
+ switch (state) {
+ case PLAY:
+ if (sound->IsReady())
+ sound->Play();
+ SetVolume(volume);
+ break;
+
+ case FADE_IN:
+ if (sound->IsReady())
+ sound->Play();
+
+ if (fade > 0) {
+ fvol = fade/fade_time;
+ volume = (long) (fvol * SILENCE);
+ SetVolume(volume);
+ }
+
+ if (fade < 0.01)
+ state = PLAY;
+ break;
+
+ case FADE_OUT:
+ if (sound->IsReady())
+ sound->Play();
+
+ if (fade > 0) {
+ fvol = 1 - fade/fade_time;
+ volume = (long) (fvol * SILENCE);
+ SetVolume(volume);
+ }
+
+ if (fade < 0.01)
+ state = STOP;
+ break;
+
+ case STOP:
+ if (sound->IsPlaying()) {
+ sound->Stop();
+ sound->Release();
+ sound = 0;
+ }
+ break;
+ }
+
+ if (fade > 0)
+ fade -= Game::GUITime();
+
+ if (fade < 0)
+ fade = 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+MusicTrack::Play()
+{
+ state = PLAY;
+ fade = 0;
+}
+
+void
+MusicTrack::Stop()
+{
+ state = STOP;
+ fade = 0;
+}
+
+void
+MusicTrack::FadeIn()
+{
+ if (state != FADE_IN && state != PLAY) {
+ state = FADE_IN;
+ fade = fade_time;
+ }
+}
+
+void
+MusicTrack::FadeOut()
+{
+ if (state != FADE_OUT && state != STOP) {
+ state = FADE_OUT;
+ fade = fade_time;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+MusicTrack::IsReady() const
+{
+ if (sound)
+ return sound->IsReady();
+
+ return false;
+}
+
+int
+MusicTrack::IsPlaying() const
+{
+ if (sound)
+ return sound->IsPlaying();
+
+ return false;
+}
+
+int
+MusicTrack::IsDone() const
+{
+ if (sound)
+ return sound->IsDone() || sound->LoopCount() >= 5;
+
+ return true;
+}
+
+int
+MusicTrack::IsLooped() const
+{
+ if (sound)
+ return sound->IsDone() || sound->LoopCount() >= 4;
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+long
+MusicTrack::GetVolume() const
+{
+ if (sound)
+ return sound->GetVolume();
+
+ return 0;
+}
+
+void
+MusicTrack::SetVolume(long v)
+{
+ if (sound) {
+ long max_vol = 0;
+
+ if (mode >= MusicDirector::FLIGHT)
+ max_vol = AudioConfig::GameMusic();
+ else
+ max_vol = AudioConfig::MenuMusic();
+
+ if (v > max_vol)
+ v = max_vol;
+
+ sound->SetVolume(v);
+ }
+}
+
+double
+MusicTrack::GetTotalTime() const
+{
+ if (sound)
+ return sound->GetTotalTime();
+
+ return 0;
+}
+
+double
+MusicTrack::GetTimeRemaining() const
+{
+ if (sound)
+ return sound->GetTimeRemaining();
+
+ return 0;
+}
+
+double
+MusicTrack::GetTimeElapsed() const
+{
+ if (sound)
+ return sound->GetTimeElapsed();
+
+ return 0;
+}
+