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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: MultiController.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ ComboController Motion Controller class
+*/
+
+#ifndef MultiController_h
+#define MultiController_h
+
+#include "MotionController.h"
+
+// +--------------------------------------------------------------------+
+
+class MultiController : public MotionController
+{
+public:
+ static const char* TYPENAME() { return "MultiController"; }
+
+ MultiController();
+ virtual ~MultiController();
+
+ virtual void AddController(MotionController* c);
+ virtual void MapKeys(KeyMapEntry* mapping, int nkeys);
+ virtual void SwapYawRoll(int swap);
+ virtual int GetSwapYawRoll() const;
+
+ // sample the physical device
+ virtual void Acquire();
+
+ // translations
+ virtual double X() { return x; }
+ virtual double Y() { return y; }
+ virtual double Z() { return z; }
+
+ // rotations
+ virtual double Pitch() { return p; }
+ virtual double Roll() { return r; }
+ virtual double Yaw() { return w; }
+ virtual int Center() { return c; }
+
+ // throttle
+ virtual double Throttle() { return t; }
+ virtual void SetThrottle(double throttle);
+
+ // actions
+ virtual int Action(int n) { return action[n]; }
+ virtual int ActionMap(int n);
+
+protected:
+ int nctrl;
+ MotionController* ctrl[4];
+
+ double x,y,z,p,r,w,t;
+ double p1, r1, w1;
+ int c;
+ int action[MotionController::MaxActions];
+};
+
+#endif // MultiController_h
+