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-rw-r--r--Stars45/MsnWepDlg.h196
1 files changed, 110 insertions, 86 deletions
diff --git a/Stars45/MsnWepDlg.h b/Stars45/MsnWepDlg.h
index c0f9e92..9d1a5e6 100644
--- a/Stars45/MsnWepDlg.h
+++ b/Stars45/MsnWepDlg.h
@@ -1,86 +1,110 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: MsnWepDlg.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Briefing Dialog Active Window class
-*/
-
-#ifndef MsnWepDlg_h
-#define MsnWepDlg_h
-
-#include "Types.h"
-#include "FormWindow.h"
-#include "MsnDlg.h"
-#include "Bitmap.h"
-#include "Button.h"
-#include "ImageBox.h"
-#include "ListBox.h"
-#include "Font.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class PlanScreen;
-class Campaign;
-class Mission;
-class MissionElement;
-class HardPoint;
-class WeaponDesign;
-
-// +--------------------------------------------------------------------+
-
-class MsnWepDlg : public FormWindow,
-public MsnDlg
-{
-public:
- MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
- virtual ~MsnWepDlg();
-
- virtual void RegisterControls();
- virtual void ExecFrame();
- virtual void Show();
-
- // Operations:
- virtual void OnCommit(AWEvent* event);
- virtual void OnCancel(AWEvent* event);
- virtual void OnTabButton(AWEvent* event);
- virtual void OnMount(AWEvent* event);
- virtual void OnLoadout(AWEvent* event);
-
-protected:
- virtual void SetupControls();
- virtual void BuildLists();
- virtual int LoadToPointIndex(int n);
- virtual int PointIndexToLoad(int n, int index);
-
- ActiveWindow* lbl_element;
- ActiveWindow* lbl_type;
- ActiveWindow* lbl_weight;
- ActiveWindow* player_desc;
- ImageBox* beauty;
-
- ActiveWindow* lbl_station[8];
- ActiveWindow* lbl_desc[8];
- Button* btn_load[8][8];
-
- ListBox* loadout_list;
-
- MissionElement* elem;
- WeaponDesign* designs[8];
- bool mounts[8][8];
- int loads[8];
- int first_station;
-
- Bitmap led_off;
- Bitmap led_on;
-};
-
-#endif MsnWepDlg_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: MsnWepDlg.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Mission Briefing Dialog Active Window class
+*/
+
+#ifndef MsnWepDlg_h
+#define MsnWepDlg_h
+
+#include "Types.h"
+#include "FormWindow.h"
+#include "MsnDlg.h"
+#include "Bitmap.h"
+#include "Button.h"
+#include "ImageBox.h"
+#include "ListBox.h"
+#include "Font.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class PlanScreen;
+class Campaign;
+class Mission;
+class MissionElement;
+class HardPoint;
+class WeaponDesign;
+
+// +--------------------------------------------------------------------+
+
+class MsnWepDlg : public FormWindow,
+public MsnDlg
+{
+public:
+ MsnWepDlg(Screen* s, FormDef& def, PlanScreen* mgr);
+ virtual ~MsnWepDlg();
+
+ virtual void RegisterControls();
+ virtual void ExecFrame();
+ virtual void Show();
+
+ // Operations:
+ virtual void OnCommit(AWEvent* event);
+ virtual void OnCancel(AWEvent* event);
+ virtual void OnTabButton(AWEvent* event);
+ virtual void OnMount(AWEvent* event);
+ virtual void OnLoadout(AWEvent* event);
+
+protected:
+ virtual void SetupControls();
+ virtual void BuildLists();
+ virtual int LoadToPointIndex(int n);
+ virtual int PointIndexToLoad(int n, int index);
+
+ ActiveWindow* lbl_element;
+ ActiveWindow* lbl_type;
+ ActiveWindow* lbl_weight;
+ ActiveWindow* player_desc;
+ ImageBox* beauty;
+
+ ActiveWindow* lbl_station[8];
+ ActiveWindow* lbl_desc[8];
+ Button* btn_load[8][8];
+
+ ListBox* loadout_list;
+
+ MissionElement* elem;
+ WeaponDesign* designs[8];
+ bool mounts[8][8];
+ int loads[8];
+ int first_station;
+
+ Bitmap led_off;
+ Bitmap led_on;
+};
+
+#endif MsnWepDlg_h
+