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-rw-r--r--Stars45/MissionTemplate.h116
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diff --git a/Stars45/MissionTemplate.h b/Stars45/MissionTemplate.h
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--- a/Stars45/MissionTemplate.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Simulation Universe and Region classes
-*/
-
-#ifndef MissionTemplate_h
-#define MissionTemplate_h
-
-#include "Types.h"
-#include "Mission.h"
-
-// +--------------------------------------------------------------------+
-
-class MissionTemplate;
-class MissionAlias;
-class MissionCallsign;
-class MissionEvent;
-
-// +--------------------------------------------------------------------+
-
-class MissionTemplate : public Mission
-{
-public:
- static const char* TYPENAME() { return "MissionTemplate"; }
-
- MissionTemplate(int id, const char* filename=0, const char* path=0);
- virtual ~MissionTemplate();
-
- virtual bool Load(const char* filename=0, const char* path=0);
-
- // accessors/mutators:
- virtual MissionElement* FindElement(const char* name);
- virtual void AddElement(MissionElement* elem);
- virtual bool MapElement(MissionElement* elem);
- virtual Text MapShip(Text name);
- virtual CombatGroup* GetPlayerSquadron() const { return player_squadron; }
- virtual void SetPlayerSquadron(CombatGroup* ps) { player_squadron = ps; }
- virtual Text MapCallsign(const char* name, int iff);
- virtual bool MapEvent(MissionEvent* event);
-
-
-protected:
- CombatGroup* FindCombatGroup(int iff, const ShipDesign* dsn);
- void ParseAlias(TermStruct* val);
- void ParseCallsign(TermStruct* val);
- bool ParseOptional(TermStruct* val);
- void CheckObjectives();
-
- List<MissionAlias> aliases;
- List<MissionCallsign> callsigns;
- CombatGroup* player_squadron;
-};
-
-// +--------------------------------------------------------------------+
-
-class MissionAlias
-{
- friend class MissionTemplate;
-
-public:
- static const char* TYPENAME() { return "MissionAlias"; }
-
- MissionAlias() : elem(0) { }
- MissionAlias(const char* n, MissionElement* e) : name(n), elem(e) { }
- virtual ~MissionAlias() { }
-
- int operator == (const MissionAlias& a) const { return name == a.name; }
-
- Text Name() const { return name; }
- MissionElement* Element() const { return elem; }
-
- void SetName(const char* n) { name = n; }
- void SetElement(MissionElement* e) { elem = e; }
-
-protected:
- Text name;
- MissionElement* elem;
-};
-
-// +--------------------------------------------------------------------+
-
-class MissionCallsign
-{
- friend class MissionTemplate;
-
-public:
- static const char* TYPENAME() { return "MissionCallsign"; }
-
- MissionCallsign() { }
- MissionCallsign(const char* c, const char* n) : call(c), name(n) { }
- virtual ~MissionCallsign() { }
-
- int operator == (const MissionCallsign& a)const { return call == a.call; }
-
- Text Callsign() const { return call; }
- Text Name() const { return name; }
-
- void SetCallsign(const char* c) { call = c; }
- void SetName(const char* n) { name = n; }
-
-protected:
- Text call;
- Text name;
-};
-
-
-#endif // MissionTemplate_h
-