diff options
Diffstat (limited to 'Stars45/MissionTemplate.cpp')
-rw-r--r-- | Stars45/MissionTemplate.cpp | 1410 |
1 files changed, 705 insertions, 705 deletions
diff --git a/Stars45/MissionTemplate.cpp b/Stars45/MissionTemplate.cpp index d84df07..3c64093 100644 --- a/Stars45/MissionTemplate.cpp +++ b/Stars45/MissionTemplate.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: Mission.cpp
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: Mission.cpp
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Mission Template classes
+ OVERVIEW
+ ========
+ Mission Template classes
*/
#include "MemDebug.h"
@@ -36,14 +36,14 @@ // +--------------------------------------------------------------------+
MissionTemplate::MissionTemplate(int identity, const char* fname, const char* pname)
- : Mission(identity, fname, pname)
+: Mission(identity, fname, pname)
{
}
MissionTemplate::~MissionTemplate()
{
- callsigns.destroy();
- aliases.destroy();
+ callsigns.destroy();
+ aliases.destroy();
}
// +--------------------------------------------------------------------+
@@ -51,108 +51,108 @@ MissionTemplate::~MissionTemplate() void
MissionTemplate::AddElement(MissionElement* elem)
{
- if (elem) {
- elements.append(elem);
- aliases.append(new(__FILE__,__LINE__) MissionAlias(elem->Name(), elem));
- }
+ if (elem) {
+ elements.append(elem);
+ aliases.append(new(__FILE__,__LINE__) MissionAlias(elem->Name(), elem));
+ }
}
bool
MissionTemplate::MapElement(MissionElement* elem)
{
- bool result = false;
-
- if (elem && !elem->GetCombatUnit()) {
- if (elem->IsDropship()) {
- Text callsign = MapCallsign(elem->Name(), elem->GetIFF());
-
- if (callsign.length())
- elem->SetName(callsign);
- }
-
- ListIter<Instruction> obj = elem->Objectives();
- while (++obj) {
- Instruction* i = obj.value();
- if (strlen(i->TargetName())) {
- // find a callsign, only if one already exists:
- Text callsign = MapCallsign(i->TargetName(), -1);
- if (callsign.length())
- i->SetTarget(callsign.data());
- }
- }
-
- ListIter<Instruction> nav = elem->NavList();
- while (++nav) {
- Instruction* i = nav.value();
- if (strlen(i->TargetName())) {
- // find a callsign, only if one already exists:
- Text callsign = MapCallsign(i->TargetName(), -1);
- if (callsign.length())
- i->SetTarget(callsign.data());
- }
- }
-
- CombatGroup* g = FindCombatGroup(elem->GetIFF(), elem->GetDesign());
-
- if (g) {
- CombatUnit* u = g->GetNextUnit();
-
- if (u) {
- elem->SetCombatGroup(g);
- elem->SetCombatUnit(u);
- }
- }
-
- if (elem->GetCombatUnit()) {
- MissionElement* cmdr = FindElement(elem->Commander());
- if (cmdr)
- elem->SetCommander(cmdr->Name());
-
- MissionElement* sqdr = FindElement(elem->Squadron());
- if (sqdr)
- elem->SetSquadron(sqdr->Name());
-
- if (!elem->IsDropship()) {
- aliases.append(new(__FILE__,__LINE__) MissionAlias(elem->Name(), elem));
- elem->SetName(elem->GetCombatUnit()->Name());
- }
-
- result = true;
- }
- }
-
- return result;
+ bool result = false;
+
+ if (elem && !elem->GetCombatUnit()) {
+ if (elem->IsDropship()) {
+ Text callsign = MapCallsign(elem->Name(), elem->GetIFF());
+
+ if (callsign.length())
+ elem->SetName(callsign);
+ }
+
+ ListIter<Instruction> obj = elem->Objectives();
+ while (++obj) {
+ Instruction* i = obj.value();
+ if (strlen(i->TargetName())) {
+ // find a callsign, only if one already exists:
+ Text callsign = MapCallsign(i->TargetName(), -1);
+ if (callsign.length())
+ i->SetTarget(callsign.data());
+ }
+ }
+
+ ListIter<Instruction> nav = elem->NavList();
+ while (++nav) {
+ Instruction* i = nav.value();
+ if (strlen(i->TargetName())) {
+ // find a callsign, only if one already exists:
+ Text callsign = MapCallsign(i->TargetName(), -1);
+ if (callsign.length())
+ i->SetTarget(callsign.data());
+ }
+ }
+
+ CombatGroup* g = FindCombatGroup(elem->GetIFF(), elem->GetDesign());
+
+ if (g) {
+ CombatUnit* u = g->GetNextUnit();
+
+ if (u) {
+ elem->SetCombatGroup(g);
+ elem->SetCombatUnit(u);
+ }
+ }
+
+ if (elem->GetCombatUnit()) {
+ MissionElement* cmdr = FindElement(elem->Commander());
+ if (cmdr)
+ elem->SetCommander(cmdr->Name());
+
+ MissionElement* sqdr = FindElement(elem->Squadron());
+ if (sqdr)
+ elem->SetSquadron(sqdr->Name());
+
+ if (!elem->IsDropship()) {
+ aliases.append(new(__FILE__,__LINE__) MissionAlias(elem->Name(), elem));
+ elem->SetName(elem->GetCombatUnit()->Name());
+ }
+
+ result = true;
+ }
+ }
+
+ return result;
}
Text
MissionTemplate::MapShip(Text name)
{
- Text result = name;
- int len = name.length();
+ Text result = name;
+ int len = name.length();
- if (len) {
- MissionElement* elem = 0;
+ if (len) {
+ MissionElement* elem = 0;
- // single ship from an element (e.g. "Alpha 1")?
- if (isdigit(name[len-1]) && isspace(name[len-2])) {
- Text elem_name = name.substring(0, len-2);
+ // single ship from an element (e.g. "Alpha 1")?
+ if (isdigit(name[len-1]) && isspace(name[len-2])) {
+ Text elem_name = name.substring(0, len-2);
- elem = FindElement(elem_name);
- if (elem)
- result = elem->Name() + name.substring(len-2, 2);
- }
+ elem = FindElement(elem_name);
+ if (elem)
+ result = elem->Name() + name.substring(len-2, 2);
+ }
- // full element name
- // (also used to try again if single-ship search fails)
- if (!elem) {
- elem = FindElement(name);
+ // full element name
+ // (also used to try again if single-ship search fails)
+ if (!elem) {
+ elem = FindElement(name);
- if (elem)
- result = elem->Name();
- }
- }
+ if (elem)
+ result = elem->Name();
+ }
+ }
- return result;
+ return result;
}
// +--------------------------------------------------------------------+
@@ -160,19 +160,19 @@ MissionTemplate::MapShip(Text name) bool
MissionTemplate::MapEvent(MissionEvent* event)
{
- bool result = false;
+ bool result = false;
- if (event) {
- event->event_ship = MapShip(event->event_ship);
- event->event_source = MapShip(event->event_source);
- event->event_target = MapShip(event->event_target);
- event->trigger_ship = MapShip(event->trigger_ship);
- event->trigger_target = MapShip(event->trigger_target);
+ if (event) {
+ event->event_ship = MapShip(event->event_ship);
+ event->event_source = MapShip(event->event_source);
+ event->event_target = MapShip(event->event_target);
+ event->trigger_ship = MapShip(event->trigger_ship);
+ event->trigger_target = MapShip(event->trigger_target);
- result = true;
- }
+ result = true;
+ }
- return result;
+ return result;
}
// +--------------------------------------------------------------------+
@@ -180,64 +180,64 @@ MissionTemplate::MapEvent(MissionEvent* event) Text
MissionTemplate::MapCallsign(const char* name, int iff)
{
- for (int i = 0; i < callsigns.size(); i++) {
- if (callsigns[i]->Name() == name)
- return callsigns[i]->Callsign();
- }
+ for (int i = 0; i < callsigns.size(); i++) {
+ if (callsigns[i]->Name() == name)
+ return callsigns[i]->Callsign();
+ }
- if (iff >= 0) {
- const char* callsign = Callsign::GetCallsign(iff);
- MissionCallsign* mc = new(__FILE__,__LINE__) MissionCallsign(callsign, name);
- callsigns.append(mc);
+ if (iff >= 0) {
+ const char* callsign = Callsign::GetCallsign(iff);
+ MissionCallsign* mc = new(__FILE__,__LINE__) MissionCallsign(callsign, name);
+ callsigns.append(mc);
- return mc->Callsign();
- }
+ return mc->Callsign();
+ }
- return name;
+ return name;
}
// +--------------------------------------------------------------------+
static void SelectCombatGroups(CombatGroup* g, const ShipDesign* d, List<CombatGroup>& list)
{
- if (g->IntelLevel() <= Intel::RESERVE)
- return;
-
- if (g->GetUnits().size() > 0) {
- for (int i = 0; i < g->GetUnits().size(); i++) {
- CombatUnit* u = g->GetUnits().at(i);
- if (u->GetDesign() == d && u->Count() - u->DeadCount() > 0) {
- list.append(g);
- }
- }
- }
-
- ListIter<CombatGroup> subgroup = g->GetComponents();
- while (++subgroup)
- SelectCombatGroups(subgroup.value(), d, list);
+ if (g->IntelLevel() <= Intel::RESERVE)
+ return;
+
+ if (g->GetUnits().size() > 0) {
+ for (int i = 0; i < g->GetUnits().size(); i++) {
+ CombatUnit* u = g->GetUnits().at(i);
+ if (u->GetDesign() == d && u->Count() - u->DeadCount() > 0) {
+ list.append(g);
+ }
+ }
+ }
+
+ ListIter<CombatGroup> subgroup = g->GetComponents();
+ while (++subgroup)
+ SelectCombatGroups(subgroup.value(), d, list);
}
CombatGroup*
MissionTemplate::FindCombatGroup(int iff, const ShipDesign* d)
{
- CombatGroup* result = 0;
- Campaign* campaign = Campaign::GetCampaign();
- List<CombatGroup> group_list;
- static int combat_group_index = 0;
-
- if (campaign) {
- ListIter<Combatant> combatant = campaign->GetCombatants();
- while (++combatant && !result) {
- if (combatant->GetIFF() == iff) {
- ::SelectCombatGroups(combatant->GetForce(), d, group_list);
- }
- }
-
- if (group_list.size() > 0)
- result = group_list[combat_group_index++ % group_list.size()];
- }
-
- return result;
+ CombatGroup* result = 0;
+ Campaign* campaign = Campaign::GetCampaign();
+ List<CombatGroup> group_list;
+ static int combat_group_index = 0;
+
+ if (campaign) {
+ ListIter<Combatant> combatant = campaign->GetCombatants();
+ while (++combatant && !result) {
+ if (combatant->GetIFF() == iff) {
+ ::SelectCombatGroups(combatant->GetForce(), d, group_list);
+ }
+ }
+
+ if (group_list.size() > 0)
+ result = group_list[combat_group_index++ % group_list.size()];
+ }
+
+ return result;
}
// +--------------------------------------------------------------------+
@@ -245,32 +245,32 @@ MissionTemplate::FindCombatGroup(int iff, const ShipDesign* d) MissionElement*
MissionTemplate::FindElement(const char* n)
{
- Text name = n;
-
- ListIter<MissionCallsign> c_iter = callsigns;
- while (++c_iter) {
- MissionCallsign* c = c_iter.value();
- if (c->Name() == name) {
- name = c->Callsign();
- break;
- }
- }
-
- ListIter<MissionAlias> a_iter = aliases;
- while (++a_iter) {
- MissionAlias* a = a_iter.value();
- if (a->Name() == name)
- return a->Element();
- }
-
- ListIter<MissionElement> e_iter = elements;
- while (++e_iter) {
- MissionElement* elem = e_iter.value();
- if (elem->Name() == name)
- return elem;
- }
-
- return 0;
+ Text name = n;
+
+ ListIter<MissionCallsign> c_iter = callsigns;
+ while (++c_iter) {
+ MissionCallsign* c = c_iter.value();
+ if (c->Name() == name) {
+ name = c->Callsign();
+ break;
+ }
+ }
+
+ ListIter<MissionAlias> a_iter = aliases;
+ while (++a_iter) {
+ MissionAlias* a = a_iter.value();
+ if (a->Name() == name)
+ return a->Element();
+ }
+
+ ListIter<MissionElement> e_iter = elements;
+ while (++e_iter) {
+ MissionElement* elem = e_iter.value();
+ if (elem->Name() == name)
+ return elem;
+ }
+
+ return 0;
}
// +--------------------------------------------------------------------+
@@ -278,205 +278,205 @@ MissionTemplate::FindElement(const char* n) bool
MissionTemplate::Load(const char* fname, const char* pname)
{
- ok = false;
+ ok = false;
- if (fname)
- strcpy(filename, fname);
+ if (fname)
+ strcpy(filename, fname);
- if (pname)
- strcpy(path, pname);
+ if (pname)
+ strcpy(path, pname);
- if (!filename[0]) {
- Print("\nCan't Load Mission Template, script unspecified.\n");
- return ok;
- }
+ if (!filename[0]) {
+ Print("\nCan't Load Mission Template, script unspecified.\n");
+ return ok;
+ }
- Print("\nLoad Mission Template: '%s'\n", filename);
+ Print("\nLoad Mission Template: '%s'\n", filename);
- int max_ships = (int) 1e6;
-
- DataLoader* loader = DataLoader::GetLoader();
- bool old_fs = loader->IsFileSystemEnabled();
- BYTE* block = 0;
-
- loader->UseFileSystem(true);
- loader->SetDataPath(path);
- loader->LoadBuffer(filename, block, true);
- loader->SetDataPath(0);
- loader->UseFileSystem(old_fs);
-
- Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block));
-
- Term* term = parser.ParseTerm();
-
- if (!term) {
- Print("ERROR: could not parse '%s'\n", filename);
- return ok;
- }
- else {
- TermText* file_type = term->isText();
- if (!file_type || file_type->value() != "MISSION_TEMPLATE") {
- Print("ERROR: invalid MISSION TEMPLATE file '%s'\n", filename);
- term->print(10);
- return ok;
- }
- }
-
- ok = true;
-
- char target_name[256];
- char ward_name[256];
-
- target_name[0] = 0;
- ward_name[0] = 0;
-
- do {
- delete term; term = 0;
- term = parser.ParseTerm();
-
- if (term) {
- TermDef* def = term->isDef();
- if (def) {
- Text defname = def->name()->value();
-
- if (defname == "name")
- GetDefText(name, def, filename);
-
- else if (defname == "type") {
- char typestr[64];
- GetDefText(typestr, def, filename);
- type = TypeFromName(typestr);
- }
-
- else if (defname == "system") {
- char sysname[64];
- GetDefText(sysname, def, filename);
-
- Campaign* campaign = Campaign::GetCampaign();
-
- if (campaign) {
- Galaxy* galaxy = Galaxy::GetInstance();
-
- if (galaxy) {
- star_system = galaxy->GetSystem(sysname);
- }
- }
- }
-
- else if (defname == "degrees")
- GetDefBool(degrees, def, filename);
-
- else if (defname == "region")
- GetDefText(region, def, filename);
-
- else if (defname == "objective")
- GetDefText(objective, def, filename);
-
- else if (defname == "sitrep")
- GetDefText(sitrep, def, filename);
-
- else if (defname == "start")
- GetDefTime(start, def, filename);
-
- else if (defname == "team")
- GetDefNumber(team, def, filename);
-
- else if (defname == "target")
- GetDefText(target_name, def, filename);
-
- else if (defname == "ward")
- GetDefText(ward_name, def, filename);
-
- else if ((defname == "alias")) {
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: alias struct missing in '%s'\n", filename);
- ok = false;
- }
- else {
- TermStruct* val = def->term()->isStruct();
- ParseAlias(val);
- }
- }
-
- else if ((defname == "callsign")) {
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: callsign struct missing in '%s'\n", filename);
- ok = false;
- }
- else {
- TermStruct* val = def->term()->isStruct();
- ParseCallsign(val);
- }
- }
-
- else if (defname == "optional") {
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: optional group struct missing in '%s'\n", filename);
- ok = false;
- }
- else {
- TermStruct* val = def->term()->isStruct();
- ParseOptional(val);
- }
- }
-
- else if (defname == "element") {
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: element struct missing in '%s'\n", filename);
- ok = false;
- }
- else {
- TermStruct* val = def->term()->isStruct();
- MissionElement* elem = ParseElement(val);
- if (MapElement(elem)) {
- AddElement(elem);
- }
- else {
- Print("WARNING: failed to map element %s '%s' in '%s'\n",
- elem->GetDesign() ? elem->GetDesign()->name : "NO DSN",
- elem->Name().data(),
- filename);
- val->print();
- Print("\n");
- delete elem;
- ok = false;
- }
- }
- }
-
- else if (defname == "event") {
- if (!def->term() || !def->term()->isStruct()) {
- Print("WARNING: event struct missing in '%s'\n", filename);
- ok = false;
- }
- else {
- TermStruct* val = def->term()->isStruct();
- MissionEvent* event = ParseEvent(val);
-
- if (MapEvent(event))
- AddEvent(event);
- }
- }
- } // def
- } // term
- }
- while (term);
-
- loader->ReleaseBuffer(block);
-
- if (ok) {
- CheckObjectives();
-
- if (target_name[0])
- target = FindElement(target_name);
-
- if (ward_name[0])
- ward = FindElement(ward_name);
-
- Print("Mission Template Loaded.\n\n");
- }
-
- return ok;
+ int max_ships = (int) 1e6;
+
+ DataLoader* loader = DataLoader::GetLoader();
+ bool old_fs = loader->IsFileSystemEnabled();
+ BYTE* block = 0;
+
+ loader->UseFileSystem(true);
+ loader->SetDataPath(path);
+ loader->LoadBuffer(filename, block, true);
+ loader->SetDataPath(0);
+ loader->UseFileSystem(old_fs);
+
+ Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block));
+
+ Term* term = parser.ParseTerm();
+
+ if (!term) {
+ Print("ERROR: could not parse '%s'\n", filename);
+ return ok;
+ }
+ else {
+ TermText* file_type = term->isText();
+ if (!file_type || file_type->value() != "MISSION_TEMPLATE") {
+ Print("ERROR: invalid MISSION TEMPLATE file '%s'\n", filename);
+ term->print(10);
+ return ok;
+ }
+ }
+
+ ok = true;
+
+ char target_name[256];
+ char ward_name[256];
+
+ target_name[0] = 0;
+ ward_name[0] = 0;
+
+ do {
+ delete term; term = 0;
+ term = parser.ParseTerm();
+
+ if (term) {
+ TermDef* def = term->isDef();
+ if (def) {
+ Text defname = def->name()->value();
+
+ if (defname == "name")
+ GetDefText(name, def, filename);
+
+ else if (defname == "type") {
+ char typestr[64];
+ GetDefText(typestr, def, filename);
+ type = TypeFromName(typestr);
+ }
+
+ else if (defname == "system") {
+ char sysname[64];
+ GetDefText(sysname, def, filename);
+
+ Campaign* campaign = Campaign::GetCampaign();
+
+ if (campaign) {
+ Galaxy* galaxy = Galaxy::GetInstance();
+
+ if (galaxy) {
+ star_system = galaxy->GetSystem(sysname);
+ }
+ }
+ }
+
+ else if (defname == "degrees")
+ GetDefBool(degrees, def, filename);
+
+ else if (defname == "region")
+ GetDefText(region, def, filename);
+
+ else if (defname == "objective")
+ GetDefText(objective, def, filename);
+
+ else if (defname == "sitrep")
+ GetDefText(sitrep, def, filename);
+
+ else if (defname == "start")
+ GetDefTime(start, def, filename);
+
+ else if (defname == "team")
+ GetDefNumber(team, def, filename);
+
+ else if (defname == "target")
+ GetDefText(target_name, def, filename);
+
+ else if (defname == "ward")
+ GetDefText(ward_name, def, filename);
+
+ else if ((defname == "alias")) {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: alias struct missing in '%s'\n", filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseAlias(val);
+ }
+ }
+
+ else if ((defname == "callsign")) {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: callsign struct missing in '%s'\n", filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseCallsign(val);
+ }
+ }
+
+ else if (defname == "optional") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: optional group struct missing in '%s'\n", filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ ParseOptional(val);
+ }
+ }
+
+ else if (defname == "element") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: element struct missing in '%s'\n", filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ MissionElement* elem = ParseElement(val);
+ if (MapElement(elem)) {
+ AddElement(elem);
+ }
+ else {
+ Print("WARNING: failed to map element %s '%s' in '%s'\n",
+ elem->GetDesign() ? elem->GetDesign()->name : "NO DSN",
+ elem->Name().data(),
+ filename);
+ val->print();
+ Print("\n");
+ delete elem;
+ ok = false;
+ }
+ }
+ }
+
+ else if (defname == "event") {
+ if (!def->term() || !def->term()->isStruct()) {
+ Print("WARNING: event struct missing in '%s'\n", filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = def->term()->isStruct();
+ MissionEvent* event = ParseEvent(val);
+
+ if (MapEvent(event))
+ AddEvent(event);
+ }
+ }
+ } // def
+ } // term
+ }
+ while (term);
+
+ loader->ReleaseBuffer(block);
+
+ if (ok) {
+ CheckObjectives();
+
+ if (target_name[0])
+ target = FindElement(target_name);
+
+ if (ward_name[0])
+ ward = FindElement(ward_name);
+
+ Print("Mission Template Loaded.\n\n");
+ }
+
+ return ok;
}
// +--------------------------------------------------------------------+
@@ -484,215 +484,215 @@ MissionTemplate::Load(const char* fname, const char* pname) void
MissionTemplate::ParseAlias(TermStruct* val)
{
- Text name;
- Text design;
- Text code;
- Text elem_name;
- int iff = -1;
- int player = 0;
- RLoc* rloc = 0;
- bool use_loc = false;
- Vec3 loc;
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "name")
- GetDefText(name, pdef, filename);
-
- else if (defname == "elem")
- GetDefText(elem_name, pdef, filename);
-
- else if (defname == "code")
- GetDefText(code, pdef, filename);
-
- else if (defname == "design")
- GetDefText(design, pdef, filename);
-
- else if (defname == "iff")
- GetDefNumber(iff, pdef, filename);
-
- else if (defname == "loc") {
- loc;
- GetDefVec(loc, pdef, filename);
- use_loc = true;
- }
-
- else if (defname == "rloc") {
- if (pdef->term()->isStruct()) {
- rloc = ParseRLoc(pdef->term()->isStruct());
- }
- }
-
- else if (defname == "player") {
- GetDefNumber(player, pdef, filename);
-
- if (player && !code.length())
- code = "player";
- }
- }
- }
-
- MissionElement* elem = 0;
-
- // now find element and create alias:
- if (name.length()) {
- for (int i = 0; i < aliases.size(); i++)
- if (aliases[i]->Name() == name)
- return;
-
- // by element name?
- if (elem_name.length()) {
- elem = FindElement(elem_name);
- }
-
- // by special code?
- else if (code.length()) {
- code.toLower();
- Campaign* campaign = Campaign::GetCampaign();
-
- if (code == "player") {
- for (int i = 0; !elem && i < elements.size(); i++) {
- MissionElement* e = elements[i];
- if (e->Player() > 0) {
- elem = e;
- }
- }
- }
-
- else if (campaign && code == "player_carrier") {
- CombatGroup* player_group = campaign->GetPlayerGroup();
-
- if (player_group) {
- CombatGroup* carrier = player_group->FindCarrier();
-
- if (carrier) {
- elem = FindElement(carrier->Name());
- }
- }
- }
-
- else if (campaign && code == "player_squadron") {
- CombatGroup* player_group = player_squadron;
-
- if (!player_group)
- player_group = campaign->GetPlayerGroup();
-
- if (player_group &&
- (player_group->Type() == CombatGroup::INTERCEPT_SQUADRON ||
- player_group->Type() == CombatGroup::FIGHTER_SQUADRON ||
- player_group->Type() == CombatGroup::ATTACK_SQUADRON)) {
- elem = FindElement(player_group->Name());
- }
- }
-
- else if (campaign && code == "strike_target") {
- CombatGroup* player_group = campaign->GetPlayerGroup();
-
- if (player_group) {
- CombatGroup* strike_target = campaign->FindStrikeTarget(player_group->GetIFF(), player_group);
-
- if (strike_target) {
- elem = FindElement(strike_target->Name());
- }
- }
- }
- }
-
- // by design and team?
- else {
- MissionElement* first_match = 0;
-
- for (int i = 0; !elem && i < elements.size(); i++) {
- MissionElement* e = elements[i];
- if (e->GetIFF() == iff && design == e->GetDesign()->name) {
- // do we already have an alias for this element?
- bool found = false;
- for (int a = 0; !found && a < aliases.size(); a++)
- if (aliases[a]->Element() == e)
- found = true;
-
- if (!found)
- elem = e;
-
- else if (!first_match)
- first_match = e;
- }
- }
-
- if (first_match && !elem)
- elem = first_match;
- }
-
- if (elem) {
- if (rloc) elem->SetRLoc(*rloc);
- else if (use_loc) elem->SetLocation(loc);
-
- delete rloc;
-
- aliases.append(new(__FILE__,__LINE__) MissionAlias(name, elem));
- }
- else {
- ::Print("WARNING: Could not resolve mission alias '%s'\n", (const char*) name);
- ok = false;
- }
- }
-
- if (!elem || !ok) return;
-
- // re-parse the struct, dealing with stuff
- // that needs to be attached to the element:
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "objective") {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename);
- ok = false;
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- Instruction* obj = ParseInstruction(val, elem);
- elem->Objectives().append(obj);
- }
- }
-
- else if (defname == "instr") {
- Text* obj = new(__FILE__,__LINE__) Text;
- if (GetDefText(*obj, pdef, filename))
- elem->Instructions().append(obj);
- }
-
- else if (defname == "order" || defname == "navpt") {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename);
- ok = false;
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- Instruction* npt = ParseInstruction(val, elem);
- elem->NavList().append(npt);
- }
- }
-
- else if (defname == "loadout") {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- Print("WARNING: loadout struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename);
- ok = false;
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- ParseLoadout(val, elem);
- }
- }
- }
- }
+ Text name;
+ Text design;
+ Text code;
+ Text elem_name;
+ int iff = -1;
+ int player = 0;
+ RLoc* rloc = 0;
+ bool use_loc = false;
+ Vec3 loc;
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "name")
+ GetDefText(name, pdef, filename);
+
+ else if (defname == "elem")
+ GetDefText(elem_name, pdef, filename);
+
+ else if (defname == "code")
+ GetDefText(code, pdef, filename);
+
+ else if (defname == "design")
+ GetDefText(design, pdef, filename);
+
+ else if (defname == "iff")
+ GetDefNumber(iff, pdef, filename);
+
+ else if (defname == "loc") {
+ loc;
+ GetDefVec(loc, pdef, filename);
+ use_loc = true;
+ }
+
+ else if (defname == "rloc") {
+ if (pdef->term()->isStruct()) {
+ rloc = ParseRLoc(pdef->term()->isStruct());
+ }
+ }
+
+ else if (defname == "player") {
+ GetDefNumber(player, pdef, filename);
+
+ if (player && !code.length())
+ code = "player";
+ }
+ }
+ }
+
+ MissionElement* elem = 0;
+
+ // now find element and create alias:
+ if (name.length()) {
+ for (int i = 0; i < aliases.size(); i++)
+ if (aliases[i]->Name() == name)
+ return;
+
+ // by element name?
+ if (elem_name.length()) {
+ elem = FindElement(elem_name);
+ }
+
+ // by special code?
+ else if (code.length()) {
+ code.toLower();
+ Campaign* campaign = Campaign::GetCampaign();
+
+ if (code == "player") {
+ for (int i = 0; !elem && i < elements.size(); i++) {
+ MissionElement* e = elements[i];
+ if (e->Player() > 0) {
+ elem = e;
+ }
+ }
+ }
+
+ else if (campaign && code == "player_carrier") {
+ CombatGroup* player_group = campaign->GetPlayerGroup();
+
+ if (player_group) {
+ CombatGroup* carrier = player_group->FindCarrier();
+
+ if (carrier) {
+ elem = FindElement(carrier->Name());
+ }
+ }
+ }
+
+ else if (campaign && code == "player_squadron") {
+ CombatGroup* player_group = player_squadron;
+
+ if (!player_group)
+ player_group = campaign->GetPlayerGroup();
+
+ if (player_group &&
+ (player_group->Type() == CombatGroup::INTERCEPT_SQUADRON ||
+ player_group->Type() == CombatGroup::FIGHTER_SQUADRON ||
+ player_group->Type() == CombatGroup::ATTACK_SQUADRON)) {
+ elem = FindElement(player_group->Name());
+ }
+ }
+
+ else if (campaign && code == "strike_target") {
+ CombatGroup* player_group = campaign->GetPlayerGroup();
+
+ if (player_group) {
+ CombatGroup* strike_target = campaign->FindStrikeTarget(player_group->GetIFF(), player_group);
+
+ if (strike_target) {
+ elem = FindElement(strike_target->Name());
+ }
+ }
+ }
+ }
+
+ // by design and team?
+ else {
+ MissionElement* first_match = 0;
+
+ for (int i = 0; !elem && i < elements.size(); i++) {
+ MissionElement* e = elements[i];
+ if (e->GetIFF() == iff && design == e->GetDesign()->name) {
+ // do we already have an alias for this element?
+ bool found = false;
+ for (int a = 0; !found && a < aliases.size(); a++)
+ if (aliases[a]->Element() == e)
+ found = true;
+
+ if (!found)
+ elem = e;
+
+ else if (!first_match)
+ first_match = e;
+ }
+ }
+
+ if (first_match && !elem)
+ elem = first_match;
+ }
+
+ if (elem) {
+ if (rloc) elem->SetRLoc(*rloc);
+ else if (use_loc) elem->SetLocation(loc);
+
+ delete rloc;
+
+ aliases.append(new(__FILE__,__LINE__) MissionAlias(name, elem));
+ }
+ else {
+ ::Print("WARNING: Could not resolve mission alias '%s'\n", (const char*) name);
+ ok = false;
+ }
+ }
+
+ if (!elem || !ok) return;
+
+ // re-parse the struct, dealing with stuff
+ // that needs to be attached to the element:
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "objective") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ Instruction* obj = ParseInstruction(val, elem);
+ elem->Objectives().append(obj);
+ }
+ }
+
+ else if (defname == "instr") {
+ Text* obj = new(__FILE__,__LINE__) Text;
+ if (GetDefText(*obj, pdef, filename))
+ elem->Instructions().append(obj);
+ }
+
+ else if (defname == "order" || defname == "navpt") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ Instruction* npt = ParseInstruction(val, elem);
+ elem->NavList().append(npt);
+ }
+ }
+
+ else if (defname == "loadout") {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: loadout struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename);
+ ok = false;
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ ParseLoadout(val, elem);
+ }
+ }
+ }
+ }
}
// +--------------------------------------------------------------------+
@@ -700,25 +700,25 @@ MissionTemplate::ParseAlias(TermStruct* val) void
MissionTemplate::ParseCallsign(TermStruct* val)
{
- Text name;
- int iff = -1;
+ Text name;
+ int iff = -1;
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
- if (defname == "name")
- GetDefText(name, pdef, filename);
+ if (defname == "name")
+ GetDefText(name, pdef, filename);
- else if (defname == "iff")
- GetDefNumber(iff, pdef, filename);
- }
- }
+ else if (defname == "iff")
+ GetDefNumber(iff, pdef, filename);
+ }
+ }
- if (name.length() > 0 && iff >= 0)
- MapCallsign(name, iff);
+ if (name.length() > 0 && iff >= 0)
+ MapCallsign(name, iff);
}
// +--------------------------------------------------------------------+
@@ -726,95 +726,95 @@ MissionTemplate::ParseCallsign(TermStruct* val) bool
MissionTemplate::ParseOptional(TermStruct* val)
{
- int n = 0;
- int min = 0;
- int max = 1000;
- int skip = 0;
- int total = val->elements()->size();
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- Text defname = pdef->name()->value();
- defname.setSensitive(false);
-
- if (defname == "min") {
- GetDefNumber(min, pdef, filename);
- total--;
- }
-
- else if (defname == "max") {
- GetDefNumber(max, pdef, filename);
- total--;
- }
-
-
- else if ((defname == "optional")) {
- bool select;
-
- if (n >= max)
- select = false;
- else if (total - n - skip <= min)
- select = true;
- else
- select = RandomChance();
-
- if (select) {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- Print("WARNING: optional group struct missing in '%s'\n", filename);
- ok = false;
- skip++;
- }
- else {
- TermStruct* val = pdef->term()->isStruct();
- if (ParseOptional(val))
- n++;
- else
- skip++;
- }
- }
- else {
- skip++;
- }
- }
-
- else if (defname == "element") {
- bool select;
-
- if (n >= max)
- select = false;
- else if (total - n - skip <= min)
- select = true;
- else
- select = RandomChance();
-
- if (select) {
- if (!pdef->term() || !pdef->term()->isStruct()) {
- Print("WARNING: element struct missing in '%s'\n", filename);
- ok = false;
- skip++;
- }
- else {
- TermStruct* es = pdef->term()->isStruct();
- MissionElement* elem = ParseElement(es);
- if (MapElement(elem)) {
- AddElement(elem);
- n++;
- }
- else {
- delete elem;
- skip++;
- }
- }
- }
- else {
- skip++;
- }
- }
- }
- }
-
- return n > 0 && n >= min;
+ int n = 0;
+ int min = 0;
+ int max = 1000;
+ int skip = 0;
+ int total = val->elements()->size();
+
+ for (int i = 0; i < val->elements()->size(); i++) {
+ TermDef* pdef = val->elements()->at(i)->isDef();
+ if (pdef) {
+ Text defname = pdef->name()->value();
+ defname.setSensitive(false);
+
+ if (defname == "min") {
+ GetDefNumber(min, pdef, filename);
+ total--;
+ }
+
+ else if (defname == "max") {
+ GetDefNumber(max, pdef, filename);
+ total--;
+ }
+
+
+ else if ((defname == "optional")) {
+ bool select;
+
+ if (n >= max)
+ select = false;
+ else if (total - n - skip <= min)
+ select = true;
+ else
+ select = RandomChance();
+
+ if (select) {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: optional group struct missing in '%s'\n", filename);
+ ok = false;
+ skip++;
+ }
+ else {
+ TermStruct* val = pdef->term()->isStruct();
+ if (ParseOptional(val))
+ n++;
+ else
+ skip++;
+ }
+ }
+ else {
+ skip++;
+ }
+ }
+
+ else if (defname == "element") {
+ bool select;
+
+ if (n >= max)
+ select = false;
+ else if (total - n - skip <= min)
+ select = true;
+ else
+ select = RandomChance();
+
+ if (select) {
+ if (!pdef->term() || !pdef->term()->isStruct()) {
+ Print("WARNING: element struct missing in '%s'\n", filename);
+ ok = false;
+ skip++;
+ }
+ else {
+ TermStruct* es = pdef->term()->isStruct();
+ MissionElement* elem = ParseElement(es);
+ if (MapElement(elem)) {
+ AddElement(elem);
+ n++;
+ }
+ else {
+ delete elem;
+ skip++;
+ }
+ }
+ }
+ else {
+ skip++;
+ }
+ }
+ }
+ }
+
+ return n > 0 && n >= min;
}
// +--------------------------------------------------------------------+
@@ -822,25 +822,25 @@ MissionTemplate::ParseOptional(TermStruct* val) void
MissionTemplate::CheckObjectives()
{
- ListIter<MissionElement> iter = elements;
- while (++iter) {
- MissionElement* elem = iter.value();
-
- ListIter<Instruction> obj = elem->Objectives();
- while (++obj) {
- Instruction* o = obj.value();
- Text tgt = o->TargetName();
-
- MissionElement* tgt_elem = 0;
-
- if (tgt.length()) {
- tgt_elem = FindElement(tgt);
-
- if (!tgt_elem)
- obj.removeItem();
- else
- o->SetTarget(tgt_elem->Name());
- }
- }
- }
+ ListIter<MissionElement> iter = elements;
+ while (++iter) {
+ MissionElement* elem = iter.value();
+
+ ListIter<Instruction> obj = elem->Objectives();
+ while (++obj) {
+ Instruction* o = obj.value();
+ Text tgt = o->TargetName();
+
+ MissionElement* tgt_elem = 0;
+
+ if (tgt.length()) {
+ tgt_elem = FindElement(tgt);
+
+ if (!tgt_elem)
+ obj.removeItem();
+ else
+ o->SetTarget(tgt_elem->Name());
+ }
+ }
+ }
}
|