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Diffstat (limited to 'Stars45/MissionTemplate.cpp')
-rw-r--r-- | Stars45/MissionTemplate.cpp | 844 |
1 files changed, 0 insertions, 844 deletions
diff --git a/Stars45/MissionTemplate.cpp b/Stars45/MissionTemplate.cpp deleted file mode 100644 index 54efbe6..0000000 --- a/Stars45/MissionTemplate.cpp +++ /dev/null @@ -1,844 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Mission Template classes -*/ - -#include "MissionTemplate.h" -#include "MissionEvent.h" -#include "StarSystem.h" -#include "Galaxy.h" -#include "Callsign.h" -#include "Campaign.h" -#include "Combatant.h" -#include "CombatGroup.h" -#include "CombatUnit.h" -#include "Starshatter.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Element.h" -#include "Instruction.h" -#include "Random.h" - -#include "Game.h" -#include "DataLoader.h" -#include "ParseUtil.h" - -// +--------------------------------------------------------------------+ - -MissionTemplate::MissionTemplate(int identity, const char* fname, const char* pname) -: Mission(identity, fname, pname) -{ -} - -MissionTemplate::~MissionTemplate() -{ - callsigns.destroy(); - aliases.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -MissionTemplate::AddElement(MissionElement* elem) -{ - if (elem) { - elements.append(elem); - aliases.append(new MissionAlias(elem->Name(), elem)); - } -} - -bool -MissionTemplate::MapElement(MissionElement* elem) -{ - bool result = false; - - if (elem && !elem->GetCombatUnit()) { - if (elem->IsDropship()) { - Text callsign = MapCallsign(elem->Name(), elem->GetIFF()); - - if (callsign.length()) - elem->SetName(callsign); - } - - ListIter<Instruction> obj = elem->Objectives(); - while (++obj) { - Instruction* i = obj.value(); - if (strlen(i->TargetName())) { - // find a callsign, only if one already exists: - Text callsign = MapCallsign(i->TargetName(), -1); - if (callsign.length()) - i->SetTarget(callsign.data()); - } - } - - ListIter<Instruction> nav = elem->NavList(); - while (++nav) { - Instruction* i = nav.value(); - if (strlen(i->TargetName())) { - // find a callsign, only if one already exists: - Text callsign = MapCallsign(i->TargetName(), -1); - if (callsign.length()) - i->SetTarget(callsign.data()); - } - } - - CombatGroup* g = FindCombatGroup(elem->GetIFF(), elem->GetDesign()); - - if (g) { - CombatUnit* u = g->GetNextUnit(); - - if (u) { - elem->SetCombatGroup(g); - elem->SetCombatUnit(u); - } - } - - if (elem->GetCombatUnit()) { - MissionElement* cmdr = FindElement(elem->Commander()); - if (cmdr) - elem->SetCommander(cmdr->Name()); - - MissionElement* sqdr = FindElement(elem->Squadron()); - if (sqdr) - elem->SetSquadron(sqdr->Name()); - - if (!elem->IsDropship()) { - aliases.append(new MissionAlias(elem->Name(), elem)); - elem->SetName(elem->GetCombatUnit()->Name()); - } - - result = true; - } - } - - return result; -} - -Text -MissionTemplate::MapShip(Text name) -{ - Text result = name; - int len = name.length(); - - if (len) { - MissionElement* elem = 0; - - // single ship from an element (e.g. "Alpha 1")? - if (isdigit(name[len-1]) && isspace(name[len-2])) { - Text elem_name = name.substring(0, len-2); - - elem = FindElement(elem_name); - if (elem) - result = elem->Name() + name.substring(len-2, 2); - } - - // full element name - // (also used to try again if single-ship search fails) - if (!elem) { - elem = FindElement(name); - - if (elem) - result = elem->Name(); - } - } - - return result; -} - -// +--------------------------------------------------------------------+ - -bool -MissionTemplate::MapEvent(MissionEvent* event) -{ - bool result = false; - - if (event) { - event->event_ship = MapShip(event->event_ship); - event->event_source = MapShip(event->event_source); - event->event_target = MapShip(event->event_target); - event->trigger_ship = MapShip(event->trigger_ship); - event->trigger_target = MapShip(event->trigger_target); - - result = true; - } - - return result; -} - -// +--------------------------------------------------------------------+ - -Text -MissionTemplate::MapCallsign(const char* name, int iff) -{ - for (int i = 0; i < callsigns.size(); i++) { - if (callsigns[i]->Name() == name) - return callsigns[i]->Callsign(); - } - - if (iff >= 0) { - const char* callsign = Callsign::GetCallsign(iff); - MissionCallsign* mc = new MissionCallsign(callsign, name); - callsigns.append(mc); - - return mc->Callsign(); - } - - return name; -} - -// +--------------------------------------------------------------------+ - -static void SelectCombatGroups(CombatGroup* g, const ShipDesign* d, List<CombatGroup>& list) -{ - if (g->IntelLevel() <= Intel::RESERVE) - return; - - if (g->GetUnits().size() > 0) { - for (int i = 0; i < g->GetUnits().size(); i++) { - CombatUnit* u = g->GetUnits().at(i); - if (u->GetDesign() == d && u->Count() - u->DeadCount() > 0) { - list.append(g); - } - } - } - - ListIter<CombatGroup> subgroup = g->GetComponents(); - while (++subgroup) - SelectCombatGroups(subgroup.value(), d, list); -} - -CombatGroup* -MissionTemplate::FindCombatGroup(int iff, const ShipDesign* d) -{ - CombatGroup* result = 0; - Campaign* campaign = Campaign::GetCampaign(); - List<CombatGroup> group_list; - static int combat_group_index = 0; - - if (campaign) { - ListIter<Combatant> combatant = campaign->GetCombatants(); - while (++combatant) { - if (combatant->GetIFF() == iff) { - ::SelectCombatGroups(combatant->GetForce(), d, group_list); - } - } - - if (group_list.size() > 0) - result = group_list[combat_group_index++ % group_list.size()]; - } - - return result; -} - -// +--------------------------------------------------------------------+ - -MissionElement* -MissionTemplate::FindElement(const char* n) -{ - Text name = n; - - ListIter<MissionCallsign> c_iter = callsigns; - while (++c_iter) { - MissionCallsign* c = c_iter.value(); - if (c->Name() == name) { - name = c->Callsign(); - break; - } - } - - ListIter<MissionAlias> a_iter = aliases; - while (++a_iter) { - MissionAlias* a = a_iter.value(); - if (a->Name() == name) - return a->Element(); - } - - ListIter<MissionElement> e_iter = elements; - while (++e_iter) { - MissionElement* elem = e_iter.value(); - if (elem->Name() == name) - return elem; - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -bool -MissionTemplate::Load(const char* fname, const char* pname) -{ - ok = false; - - if (fname) - strcpy_s(filename, fname); - - if (pname) - strcpy_s(path, pname); - - if (!filename[0]) { - Print("\nCan't Load Mission Template, script unspecified.\n"); - return ok; - } - - Print("\nLoad Mission Template: '%s'\n", filename); - - int max_ships = (int) 1e6; - - DataLoader* loader = DataLoader::GetLoader(); - bool old_fs = loader->IsFileSystemEnabled(); - BYTE* block = 0; - - loader->UseFileSystem(true); - loader->SetDataPath(path); - loader->LoadBuffer(filename, block, true); - loader->SetDataPath(0); - loader->UseFileSystem(old_fs); - - Parser parser(new BlockReader((const char*) block)); - - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'\n", filename); - return ok; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "MISSION_TEMPLATE") { - Print("ERROR: invalid MISSION TEMPLATE file '%s'\n", filename); - term->print(10); - return ok; - } - } - - ok = true; - - char target_name[256]; - char ward_name[256]; - - target_name[0] = 0; - ward_name[0] = 0; - - do { - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - Text defname = def->name()->value(); - - if (defname == "name") - GetDefText(name, def, filename); - - else if (defname == "type") { - char typestr[64]; - GetDefText(typestr, def, filename); - type = TypeFromName(typestr); - } - - else if (defname == "system") { - char sysname[64]; - GetDefText(sysname, def, filename); - - Campaign* campaign = Campaign::GetCampaign(); - - if (campaign) { - Galaxy* galaxy = Galaxy::GetInstance(); - - if (galaxy) { - star_system = galaxy->GetSystem(sysname); - } - } - } - - else if (defname == "degrees") - GetDefBool(degrees, def, filename); - - else if (defname == "region") - GetDefText(region, def, filename); - - else if (defname == "objective") - GetDefText(objective, def, filename); - - else if (defname == "sitrep") - GetDefText(sitrep, def, filename); - - else if (defname == "start") - GetDefTime(start, def, filename); - - else if (defname == "team") - GetDefNumber(team, def, filename); - - else if (defname == "target") - GetDefText(target_name, def, filename); - - else if (defname == "ward") - GetDefText(ward_name, def, filename); - - else if ((defname == "alias")) { - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: alias struct missing in '%s'\n", filename); - ok = false; - } - else { - TermStruct* val = def->term()->isStruct(); - ParseAlias(val); - } - } - - else if ((defname == "callsign")) { - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: callsign struct missing in '%s'\n", filename); - ok = false; - } - else { - TermStruct* val = def->term()->isStruct(); - ParseCallsign(val); - } - } - - else if (defname == "optional") { - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: optional group struct missing in '%s'\n", filename); - ok = false; - } - else { - TermStruct* val = def->term()->isStruct(); - ParseOptional(val); - } - } - - else if (defname == "element") { - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: element struct missing in '%s'\n", filename); - ok = false; - } - else { - TermStruct* val = def->term()->isStruct(); - MissionElement* elem = ParseElement(val); - if (MapElement(elem)) { - AddElement(elem); - } - else { - Print("WARNING: failed to map element %s '%s' in '%s'\n", - elem->GetDesign() ? elem->GetDesign()->name : "NO DSN", - elem->Name().data(), - filename); - val->print(); - Print("\n"); - delete elem; - ok = false; - } - } - } - - else if (defname == "event") { - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: event struct missing in '%s'\n", filename); - ok = false; - } - else { - TermStruct* val = def->term()->isStruct(); - MissionEvent* event = ParseEvent(val); - - if (MapEvent(event)) - AddEvent(event); - } - } - } // def - } // term - } - while (term); - - loader->ReleaseBuffer(block); - - if (ok) { - CheckObjectives(); - - if (target_name[0]) - target = FindElement(target_name); - - if (ward_name[0]) - ward = FindElement(ward_name); - - Print("Mission Template Loaded.\n\n"); - } - - return ok; -} - -// +--------------------------------------------------------------------+ - -void -MissionTemplate::ParseAlias(TermStruct* val) -{ - Text name; - Text design; - Text code; - Text elem_name; - int iff = -1; - int player = 0; - RLoc* rloc = 0; - bool use_loc = false; - Vec3 loc; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - Text defname = pdef->name()->value(); - defname.setSensitive(false); - - if (defname == "name") - GetDefText(name, pdef, filename); - - else if (defname == "elem") - GetDefText(elem_name, pdef, filename); - - else if (defname == "code") - GetDefText(code, pdef, filename); - - else if (defname == "design") - GetDefText(design, pdef, filename); - - else if (defname == "iff") - GetDefNumber(iff, pdef, filename); - - else if (defname == "loc") { - loc; - GetDefVec(loc, pdef, filename); - use_loc = true; - } - - else if (defname == "rloc") { - if (pdef->term()->isStruct()) { - rloc = ParseRLoc(pdef->term()->isStruct()); - } - } - - else if (defname == "player") { - GetDefNumber(player, pdef, filename); - - if (player && !code.length()) - code = "player"; - } - } - } - - MissionElement* elem = 0; - - // now find element and create alias: - if (name.length()) { - for (int i = 0; i < aliases.size(); i++) - if (aliases[i]->Name() == name) - return; - - // by element name? - if (elem_name.length()) { - elem = FindElement(elem_name); - } - - // by special code? - else if (code.length()) { - code.toLower(); - Campaign* campaign = Campaign::GetCampaign(); - - if (code == "player") { - for (int i = 0; !elem && i < elements.size(); i++) { - MissionElement* e = elements[i]; - if (e->Player() > 0) { - elem = e; - } - } - } - - else if (campaign && code == "player_carrier") { - CombatGroup* player_group = campaign->GetPlayerGroup(); - - if (player_group) { - CombatGroup* carrier = player_group->FindCarrier(); - - if (carrier) { - elem = FindElement(carrier->Name()); - } - } - } - - else if (campaign && code == "player_squadron") { - CombatGroup* player_group = player_squadron; - - if (!player_group) - player_group = campaign->GetPlayerGroup(); - - if (player_group && - (player_group->Type() == CombatGroup::INTERCEPT_SQUADRON || - player_group->Type() == CombatGroup::FIGHTER_SQUADRON || - player_group->Type() == CombatGroup::ATTACK_SQUADRON)) { - elem = FindElement(player_group->Name()); - } - } - - else if (campaign && code == "strike_target") { - CombatGroup* player_group = campaign->GetPlayerGroup(); - - if (player_group) { - CombatGroup* strike_target = campaign->FindStrikeTarget(player_group->GetIFF(), player_group); - - if (strike_target) { - elem = FindElement(strike_target->Name()); - } - } - } - } - - // by design and team? - else { - MissionElement* first_match = 0; - - for (int i = 0; !elem && i < elements.size(); i++) { - MissionElement* e = elements[i]; - if (e->GetIFF() == iff && design == e->GetDesign()->name) { - // do we already have an alias for this element? - bool found = false; - for (int a = 0; !found && a < aliases.size(); a++) - if (aliases[a]->Element() == e) - found = true; - - if (!found) - elem = e; - - else if (!first_match) - first_match = e; - } - } - - if (first_match && !elem) - elem = first_match; - } - - if (elem) { - if (rloc) elem->SetRLoc(*rloc); - else if (use_loc) elem->SetLocation(loc); - - delete rloc; - - aliases.append(new MissionAlias(name, elem)); - } - else { - ::Print("WARNING: Could not resolve mission alias '%s'\n", (const char*) name); - ok = false; - } - } - - if (!elem || !ok) return; - - // re-parse the struct, dealing with stuff - // that needs to be attached to the element: - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - Text defname = pdef->name()->value(); - defname.setSensitive(false); - - if (defname == "objective") { - if (!pdef->term() || !pdef->term()->isStruct()) { - Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename); - ok = false; - } - else { - TermStruct* val = pdef->term()->isStruct(); - Instruction* obj = ParseInstruction(val, elem); - elem->Objectives().append(obj); - } - } - - else if (defname == "instr") { - Text* obj = new Text; - if (GetDefText(*obj, pdef, filename)) - elem->Instructions().append(obj); - } - - else if (defname == "order" || defname == "navpt") { - if (!pdef->term() || !pdef->term()->isStruct()) { - Print("WARNING: order struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename); - ok = false; - } - else { - TermStruct* val = pdef->term()->isStruct(); - Instruction* npt = ParseInstruction(val, elem); - elem->NavList().append(npt); - } - } - - else if (defname == "loadout") { - if (!pdef->term() || !pdef->term()->isStruct()) { - Print("WARNING: loadout struct missing for element '%s' in '%s'\n", (const char*) elem->Name(), filename); - ok = false; - } - else { - TermStruct* val = pdef->term()->isStruct(); - ParseLoadout(val, elem); - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -MissionTemplate::ParseCallsign(TermStruct* val) -{ - Text name; - int iff = -1; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - Text defname = pdef->name()->value(); - defname.setSensitive(false); - - if (defname == "name") - GetDefText(name, pdef, filename); - - else if (defname == "iff") - GetDefNumber(iff, pdef, filename); - } - } - - if (name.length() > 0 && iff >= 0) - MapCallsign(name, iff); -} - -// +--------------------------------------------------------------------+ - -bool -MissionTemplate::ParseOptional(TermStruct* val) -{ - int n = 0; - int min = 0; - int max = 1000; - int skip = 0; - int total = val->elements()->size(); - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - Text defname = pdef->name()->value(); - defname.setSensitive(false); - - if (defname == "min") { - GetDefNumber(min, pdef, filename); - total--; - } - - else if (defname == "max") { - GetDefNumber(max, pdef, filename); - total--; - } - - - else if ((defname == "optional")) { - bool select; - - if (n >= max) - select = false; - else if (total - n - skip <= min) - select = true; - else - select = RandomChance(); - - if (select) { - if (!pdef->term() || !pdef->term()->isStruct()) { - Print("WARNING: optional group struct missing in '%s'\n", filename); - ok = false; - skip++; - } - else { - TermStruct* val = pdef->term()->isStruct(); - if (ParseOptional(val)) - n++; - else - skip++; - } - } - else { - skip++; - } - } - - else if (defname == "element") { - bool select; - - if (n >= max) - select = false; - else if (total - n - skip <= min) - select = true; - else - select = RandomChance(); - - if (select) { - if (!pdef->term() || !pdef->term()->isStruct()) { - Print("WARNING: element struct missing in '%s'\n", filename); - ok = false; - skip++; - } - else { - TermStruct* es = pdef->term()->isStruct(); - MissionElement* elem = ParseElement(es); - if (MapElement(elem)) { - AddElement(elem); - n++; - } - else { - delete elem; - skip++; - } - } - } - else { - skip++; - } - } - } - } - - return n > 0 && n >= min; -} - -// +--------------------------------------------------------------------+ - -void -MissionTemplate::CheckObjectives() -{ - ListIter<MissionElement> iter = elements; - while (++iter) { - MissionElement* elem = iter.value(); - - ListIter<Instruction> obj = elem->Objectives(); - while (++obj) { - Instruction* o = obj.value(); - Text tgt = o->TargetName(); - - MissionElement* tgt_elem = 0; - - if (tgt.length()) { - tgt_elem = FindElement(tgt); - - if (!tgt_elem) - obj.removeItem(); - else - o->SetTarget(tgt_elem->Name()); - } - } - } -} |