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-rw-r--r--Stars45/MissionEvent.h246
1 files changed, 123 insertions, 123 deletions
diff --git a/Stars45/MissionEvent.h b/Stars45/MissionEvent.h
index c4025d1..5fb8f25 100644
--- a/Stars45/MissionEvent.h
+++ b/Stars45/MissionEvent.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: MissionEvent.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: MissionEvent.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Events for mission scripting
+ OVERVIEW
+ ========
+ Events for mission scripting
*/
#ifndef MissionEvent_h
@@ -41,125 +41,125 @@ class Sound;
class MissionEvent
{
- friend class Mission;
- friend class MissionTemplate;
- friend class MsnEditDlg;
- friend class MsnEventDlg;
+ friend class Mission;
+ friend class MissionTemplate;
+ friend class MsnEditDlg;
+ friend class MsnEventDlg;
public:
- static const char* TYPENAME() { return "MissionEvent"; }
-
- enum EVENT_TYPE {
- MESSAGE,
- OBJECTIVE,
- INSTRUCTION,
- IFF,
- DAMAGE,
- JUMP,
- HOLD,
- SKIP,
- END_MISSION,
-
- BEGIN_SCENE,
- CAMERA,
- VOLUME,
- DISPLAY,
- FIRE_WEAPON,
- END_SCENE,
-
- NUM_EVENTS
- };
-
- enum EVENT_STATUS {
- PENDING, ACTIVE, COMPLETE, SKIPPED
- };
-
- enum EVENT_TRIGGER {
- TRIGGER_TIME, TRIGGER_DAMAGE, TRIGGER_DESTROYED,
- TRIGGER_JUMP, TRIGGER_LAUNCH, TRIGGER_DOCK,
- TRIGGER_NAVPT, TRIGGER_EVENT, TRIGGER_SKIPPED,
- TRIGGER_TARGET, TRIGGER_SHIPS_LEFT, TRIGGER_DETECT,
- TRIGGER_RANGE, TRIGGER_EVENT_ALL, TRIGGER_EVENT_ANY,
- NUM_TRIGGERS
- };
-
- MissionEvent();
- ~MissionEvent();
-
- // operations:
- void ExecFrame(double seconds);
- void Activate();
-
- virtual bool CheckTrigger();
- virtual void Execute(bool silent=false);
- virtual void Skip();
-
- // accessors:
- int EventID() const { return id; }
- int Status() const { return status; }
- bool IsPending() const { return status == PENDING; }
- bool IsActive() const { return status == ACTIVE; }
- bool IsComplete() const { return status == COMPLETE; }
- bool IsSkipped() const { return status == SKIPPED; }
-
- double Time() const { return time; }
- double Delay() const { return delay; }
-
- int Event() const { return event; }
- const char* EventName() const;
- Text EventShip() const { return event_ship; }
- Text EventSource() const { return event_source; }
- Text EventTarget() const { return event_target; }
- Text EventMessage() const { return event_message; }
- Text EventSound() const { return event_sound; }
-
- int EventParam(int index=0) const;
- int NumEventParams() const;
-
- int EventChance() const { return event_chance; }
- Point EventPoint() const { return event_point; }
- Rect EventRect() const { return event_rect; }
-
- int Trigger() const { return trigger; }
- const char* TriggerName() const;
- Text TriggerShip() const { return trigger_ship; }
- Text TriggerTarget() const { return trigger_target; }
-
- Text TriggerParamStr() const;
- int TriggerParam(int index=0) const;
- int NumTriggerParams() const;
-
- static const char* EventName(int n);
- static int EventForName(const char* n);
- static const char* TriggerName(int n);
- static int TriggerForName(const char* n);
+ static const char* TYPENAME() { return "MissionEvent"; }
+
+ enum EVENT_TYPE {
+ MESSAGE,
+ OBJECTIVE,
+ INSTRUCTION,
+ IFF,
+ DAMAGE,
+ JUMP,
+ HOLD,
+ SKIP,
+ END_MISSION,
+
+ BEGIN_SCENE,
+ CAMERA,
+ VOLUME,
+ DISPLAY,
+ FIRE_WEAPON,
+ END_SCENE,
+
+ NUM_EVENTS
+ };
+
+ enum EVENT_STATUS {
+ PENDING, ACTIVE, COMPLETE, SKIPPED
+ };
+
+ enum EVENT_TRIGGER {
+ TRIGGER_TIME, TRIGGER_DAMAGE, TRIGGER_DESTROYED,
+ TRIGGER_JUMP, TRIGGER_LAUNCH, TRIGGER_DOCK,
+ TRIGGER_NAVPT, TRIGGER_EVENT, TRIGGER_SKIPPED,
+ TRIGGER_TARGET, TRIGGER_SHIPS_LEFT, TRIGGER_DETECT,
+ TRIGGER_RANGE, TRIGGER_EVENT_ALL, TRIGGER_EVENT_ANY,
+ NUM_TRIGGERS
+ };
+
+ MissionEvent();
+ ~MissionEvent();
+
+ // operations:
+ void ExecFrame(double seconds);
+ void Activate();
+
+ virtual bool CheckTrigger();
+ virtual void Execute(bool silent=false);
+ virtual void Skip();
+
+ // accessors:
+ int EventID() const { return id; }
+ int Status() const { return status; }
+ bool IsPending() const { return status == PENDING; }
+ bool IsActive() const { return status == ACTIVE; }
+ bool IsComplete() const { return status == COMPLETE; }
+ bool IsSkipped() const { return status == SKIPPED; }
+
+ double Time() const { return time; }
+ double Delay() const { return delay; }
+
+ int Event() const { return event; }
+ const char* EventName() const;
+ Text EventShip() const { return event_ship; }
+ Text EventSource() const { return event_source; }
+ Text EventTarget() const { return event_target; }
+ Text EventMessage() const { return event_message; }
+ Text EventSound() const { return event_sound; }
+
+ int EventParam(int index=0) const;
+ int NumEventParams() const;
+
+ int EventChance() const { return event_chance; }
+ Point EventPoint() const { return event_point; }
+ Rect EventRect() const { return event_rect; }
+
+ int Trigger() const { return trigger; }
+ const char* TriggerName() const;
+ Text TriggerShip() const { return trigger_ship; }
+ Text TriggerTarget() const { return trigger_target; }
+
+ Text TriggerParamStr() const;
+ int TriggerParam(int index=0) const;
+ int NumTriggerParams() const;
+
+ static const char* EventName(int n);
+ static int EventForName(const char* n);
+ static const char* TriggerName(int n);
+ static int TriggerForName(const char* n);
protected:
- int id;
- int status;
- double time;
- double delay;
-
- int event;
- Text event_ship;
- Text event_source;
- Text event_target;
- Text event_message;
- Text event_sound;
- int event_param[10];
- int event_nparams;
- int event_chance;
- Vec3 event_point;
- Rect event_rect;
-
- int trigger;
- Text trigger_ship;
- Text trigger_target;
- int trigger_param[10];
- int trigger_nparams;
-
- Bitmap image;
- Sound* sound;
+ int id;
+ int status;
+ double time;
+ double delay;
+
+ int event;
+ Text event_ship;
+ Text event_source;
+ Text event_target;
+ Text event_message;
+ Text event_sound;
+ int event_param[10];
+ int event_nparams;
+ int event_chance;
+ Vec3 event_point;
+ Rect event_rect;
+
+ int trigger;
+ Text trigger_ship;
+ Text trigger_target;
+ int trigger_param[10];
+ int trigger_nparams;
+
+ Bitmap image;
+ Sound* sound;
};