diff options
Diffstat (limited to 'Stars45/Mfd.cpp')
-rw-r--r-- | Stars45/Mfd.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/Stars45/Mfd.cpp b/Stars45/Mfd.cpp index cf50bd9..849c151 100644 --- a/Stars45/Mfd.cpp +++ b/Stars45/Mfd.cpp @@ -48,6 +48,7 @@ #include "Keyboard.h" #include "Mouse.h" #include "Game.h" +#include "Clock.h" #include "ContentBundle.h" static Bitmap sensor_fov; @@ -1087,7 +1088,7 @@ MFD::DrawGameMFD() int t = 0; if (!HUDView::IsArcade() && HUDView::ShowFPS()) { - sprintf_s(txt, "FPS: %6.2f", Game::GetInstance()->GetClock()->Rate()); + sprintf_s(txt, "FPS: %6.2f", Clock::GetInstance()->Rate()); DrawMFDText(t++, txt, txt_rect, DT_LEFT); txt_rect.y += 10; @@ -1106,9 +1107,9 @@ MFD::DrawGameMFD() if (lines <= 2) return; - int hours = (Game::GetInstance()->GetClock()->GameTime() / 3600000) ; - int minutes = (Game::GetInstance()->GetClock()->GameTime() / 60000) % 60; - int seconds = (Game::GetInstance()->GetClock()->GameTime() / 1000) % 60; + int hours = (Clock::GetInstance()->GameTime() / 3600000) ; + int minutes = (Clock::GetInstance()->GameTime() / 60000) % 60; + int seconds = (Clock::GetInstance()->GameTime() / 1000) % 60; if (ship) { DWORD clock = ship->MissionClock(); @@ -1118,8 +1119,8 @@ MFD::DrawGameMFD() seconds = (clock / 1000) % 60; } - if (static_cast<int>(Game::GetInstance()->GetClock()->TimeCompression()) != 1) - sprintf_s(txt, "%02d:%02d:%02d x%.1f", hours, minutes, seconds, Game::GetInstance()->GetClock()->TimeCompression()); //-V576 + if (static_cast<int>(Clock::GetInstance()->TimeCompression()) != 1) + sprintf_s(txt, "%02d:%02d:%02d x%.1f", hours, minutes, seconds, Clock::GetInstance()->TimeCompression()); //-V576 else sprintf_s(txt, "%02d:%02d:%02d", hours, minutes, seconds); @@ -1282,7 +1283,7 @@ MFD::DrawStatusMFD() sprintf_s(txt, "%s %d", ContentBundle::GetInstance()->GetText("MFD.status.MODE").data(), ship->GetEMCON()); if (!sensor->IsPowerOn() || sensor->GetEnergy() == 0) { - if (!Game::GetInstance()->Paused() && (Game::GetInstance()->GetClock()->RealTime()/1000) & 2) + if (!Game::GetInstance()->Paused() && (Clock::GetInstance()->RealTime()/1000) & 2) strcpy_s(txt, ContentBundle::GetInstance()->GetText("MFD.status.SENSOR-OFF").data()); } |