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-rw-r--r--Stars45/LoadScreen.cpp163
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diff --git a/Stars45/LoadScreen.cpp b/Stars45/LoadScreen.cpp
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+/* Project Starshatter 4.5
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Stars
+ FILE: LoadScreen.cpp
+ AUTHOR: John DiCamillo
+
+*/
+
+#include "MemDebug.h"
+#include "LoadScreen.h"
+#include "LoadDlg.h"
+#include "CmpLoadDlg.h"
+#include "Starshatter.h"
+
+#include "Game.h"
+#include "Video.h"
+#include "Screen.h"
+#include "FormDef.h"
+#include "Window.h"
+#include "ActiveWindow.h"
+#include "Mouse.h"
+#include "Color.h"
+#include "Bitmap.h"
+#include "Font.h"
+#include "FontMgr.h"
+#include "DataLoader.h"
+#include "Resource.h"
+
+// +--------------------------------------------------------------------+
+
+LoadScreen::LoadScreen()
+ : screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
+{ }
+
+LoadScreen::~LoadScreen()
+{
+ TearDown();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::Setup(Screen* s)
+{
+ if (!s)
+ return;
+
+ screen = s;
+
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->UseFileSystem(true);
+
+ // create windows
+ FormDef load_def("LoadDlg", 0);
+ load_def.Load("LoadDlg");
+ load_dlg = new(__FILE__,__LINE__) LoadDlg(screen, load_def);
+
+ FormDef cmp_load_def("CmpLoadDlg", 0);
+ cmp_load_def.Load("CmpLoadDlg");
+ cmp_load_dlg = new(__FILE__,__LINE__) CmpLoadDlg(screen, cmp_load_def);
+
+ loader->UseFileSystem(Starshatter::UseFileSystem());
+ ShowLoadDlg();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::TearDown()
+{
+ if (screen) {
+ if (load_dlg) screen->DelWindow(load_dlg);
+ if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
+ }
+
+ delete load_dlg;
+ delete cmp_load_dlg;
+
+ load_dlg = 0;
+ cmp_load_dlg = 0;
+ screen = 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::ExecFrame()
+{
+ Game::SetScreenColor(Color::Black);
+
+ if (load_dlg && load_dlg->IsShown())
+ load_dlg->ExecFrame();
+
+ if (cmp_load_dlg && cmp_load_dlg->IsShown())
+ cmp_load_dlg->ExecFrame();
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+LoadScreen::CloseTopmost()
+{
+ return false;
+}
+
+void
+LoadScreen::Show()
+{
+ if (!isShown) {
+ ShowLoadDlg();
+ isShown = true;
+ }
+}
+
+void
+LoadScreen::Hide()
+{
+ if (isShown) {
+ HideLoadDlg();
+ isShown = false;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::ShowLoadDlg()
+{
+ if (load_dlg) load_dlg->Hide();
+ if (cmp_load_dlg) cmp_load_dlg->Hide();
+
+ Starshatter* stars = Starshatter::GetInstance();
+
+ // show campaign load dialog if available and loading campaign
+ if (stars && cmp_load_dlg) {
+ if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
+ stars->GetGameMode() == Starshatter::CMPN_MODE) {
+ cmp_load_dlg->Show();
+ Mouse::Show(false);
+ return;
+ }
+ }
+
+ // otherwise, show regular load dialog
+ if (load_dlg) {
+ load_dlg->Show();
+ Mouse::Show(false);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadScreen::HideLoadDlg()
+{
+ if (load_dlg && load_dlg->IsShown())
+ load_dlg->Hide();
+
+ if (cmp_load_dlg && cmp_load_dlg->IsShown())
+ cmp_load_dlg->Hide();
+}